Category Archives: winter wolves games

news about my games, updates and patches I’m working on, and ideas for new games

Heileen first screens

I’ve finished the first 2 chapters of the game. Writing in my own native language is much faster 🙂 even if it means I’ll have to get all texts translated…! hopefully they’ll do a good job at it.

I’m really proud of the aspect of the game. The art is even better than Summer Session one. Just take a look at my screenshots below:

The fun thing is that I’m attempting a sort of new genre: dating sim (or romance adventure) from a woman’s perspective! 😀 It means that the game will have his own variety of characters and some will be more polite than others, but in general, I’ll need to put the right dose of “sex appeal” without being too explicit.

There will be also some very cute characters (two cats) and in general a more relaxing atmosphere. For now I’m not going to put any sort of scheduling mechanism, also because the game takes place for almost all its length onboard of the Cat’s Dream (the ship name).

I have added a nice feature though which is called “Quests”. In practice during the game you’ll be able to find quests to solve, that will award points. Discovering a new quest will grant you 2 points, and solving it another 3 points.

At the end of the game you’ll be awarded a score based on how many total points you scored, similarly to what happens in Sid Meier’s games 🙂

Well I’m very excited about this game even if everything is quite new for me. My first real attempt at casual audience. So far it’s a great experience and very relaxing compared to coding huge games like Supernova 2!! 😉

Supernova 2 update officially released and plans for future

So yesterday officially released Supernova 2 update. Got a good response so far, and I’m very proud of the result, everyone agrees that the game now is much more enjoyable.

If you don’t know what I’m talking about take a minute to download the free demo here.

About my future plans… honestly I’m a bit burned out 😀 I think will take a rest for a while. I like the result I got with Summer Session, so I could work on its sequel, or do more adventure games, with more serious themes. At the same time I’ll try to make some progress with my other games, however for the whole moth of August I’m taking sort of a break from intensive working.

My plan is to do lots of excursions nearby to admire the wonderful lanscapes around my house 🙂 I’ll probably resume working at full-speed this autumn.

Happy Holidays to everyone!

Supernova 2: version 1.0.3 is here!

I’m very proud to announce that the BETA version 1.0.3 of Supernova 2 is ready to be tested 🙂 I tested it myself for some days and seems to work fine, but as always, I prefer to be sure before releasing it officially… so if you have already bought the game, you can start playing with the ship customization, or check the new statistics screens, or play in the brand new Skirmish Mode (full speed into battles!).

If you haven’t bought it yet… what are you waiting for !? try the new, longer demo, that will let you try the game for more time than before, with less limitations.

BETA version game download links:

http://www.didone.com/games/SpacewarTrial.exe (Pc version)

http://www.didone.com/games/SpacewarTrial.zip (Mac version)

Supernova 2: custom ships!

the new custom ship screen!I’m getting excited… I’m programming in these days the Custom Ship screen of Supernova 2, and it’s going to rule 😀

I’ve changed so much in this last update (still in the works) that the game seems almost another game! or better, can still be played like before, but if you enable both Real-Time Turns in management part and the Skirmish Mode, it feels and plays like a completely different game!

Unfortunately I won’t have the time to put the Global Random Events into the next 1.0.3 release yet… but I hope you’ll understand: as it is, is already the biggest update I’ve ever done for any of my games in terms of change of gameplay, new features and enhanced playability (the only other big update I can compare with was when I added the Quest Mode for Magic Stones).

I was very motivated because I got some very bad reviews from people that compared S2 to the classic famous 4X games… the problem is that Supernova 2 is NOT, and NEVER WAS, an attempt to surpass giants like Galciv2 and such. It is a wargame, a classic wargame with good (I hope) rules and units, with a more deep simulation behind it than the usual ones.

Anyway, a pity they reviewed my game in version 1.0.2. I’m sure if they would play the new update that I’ll release probably next week, they would change their mind…yes, I’ve changed also the click sound and the main menu music! 😀

Future titles of Winter Wolves & Tycoon Games

Today I did a plan on what to do next. Was hard since I have always so many ideas and so little time… 🙂

Anyway, here is the plan:

Winter Wolves

– working on Tower Of Destiny, a dungeon hack’n’slash RPG with first person view, character creation with party of 5 members, a general storyline, a pool of 20-25 heroes that will stay in town while you choose a party to go exploring the dungeon. The heroes that remains in town can train some of their skills meanwhile.

– thinking about doing a complete rewrite of UBM engine, as suggested by the feedback of some users in my forums. So creating first a generic engine that I can use to make both UBM2, but also a sort of “gladiator management game” 🙂 the idea could be very fun, especially if I manage to make it multiplayer

Tycoon Games

– working on a Tower Defense game using Supernova 2 engine. Not sure yet if will be fantasy or sci-fi. Imagine a tower defense game with a storyline, upgrading towers and mobile defenses like characters using special attack. Have still to decide if to do it turn-based or real-time, even if I am more inclined to do it real-time

– working on several updates for Supernova 2, like the addition of a skirmish mode, that will let the player buy ships and jump straight into the battle, without any macromanagement part. I plan also to add more ship/weapons and (probably later, next year) a sort of ship-design screen where you can design your own custom ship configurations

I am also experimenting with other languages (like Flash) and other ideas, but officially I’m developing those 3 titles/engines right now. I’m working a bit on every one, even if the game that will probably finish first will be the Tower Defense game, since I can use good part of Supernova 2 engine.

That’s all for now 😀