Bionic Heart promo trailer

I’ve just uploaded a promotional trailer of my upcoming sci-fi game Bionic Heart. It shows the use of the holomap to move to the various game locations, some dialogues, and a hot Helen in jogging outfit 😉
I’m quite proud of what I’ve done so far, and I think this game is definitely different from my previous dating sim /visual novels.

Stay tuned for more info coming soon…

New screens and facebook app

I’ve uploaded on my facebook profile new pictures of the upcoming game, but I have reuploaded here in my blog too:

related to facebook, I made an app to play my webgame inside facebook. If you liked the game and want to see more of those in future, please take a minute to try it at this URL:

http://apps.facebook.com/heileen/

it will ask your permission to post a small feed on your facebook profile saying that you’re playing the free flash game Heileen. This way I hope to get more people interested in visual novels to be able to release more soon! 😀

A Trip To Bavaria

Last week I finished a small visual novel in flash, free to play. It tells an episode of Heileen life, before sailing to the New World. I posted it on several flash portals and also put it up on my tycoon games website. I liked doing it even if working with flash is really slow, and I don’t think I’ll make more games like that in future (of course, you never know for sure).

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My other game, Spirited Heart, is going well and is almost finished. I think I could start beta testing next month and release it early March, if I don’t get stuck in my writing! Indeed there are lots of events to create, and each events is specific to a job, and is really hard to come up with good ideas for events, but I’m doing my best, of course 🙂

I wonder if people will be ok to define that game a roleplaying game? it doesn’t have combats (I didn’t had enough resources to put those in the game), but I don’t think is an essential part for a roleplay…? basically it plays a lot like Kudos , only with different settings and lots of fantasy skills. Probably is better to call it a life-sim game.

108 different situations

What means that number? it’s the result of this calculation for Spirited Heart:

6 different boys that can be met ingame x 3 different playable races x 2 job types x 3 events each = 108 unique situations

Each situation means an event that happens if the player is doing a specific job, and that day she meets with one of the 6 boys available inside the game. Such a variety of situations hopefully means a very replayable game!! 🙂

Each event will be written accordingly to the job type, but also the race selected. Example, you work as waitress in a tavern. The character you can encounter there is Janimee, an elven bard. But each of the 3 playable races (human, elf, demon) will react differently to the situation. The human will be the “neutral” one, while the elf will always try to be polite and kind, and the demon instead will always be bad and annoying. The player will have a choice of option for each situation, and the right choice will increase the “love” value of the boy.

So if you manage to pick the right answers in the 60% of cases, you’ll be able to engage with one of them and at last get married, which is one of the possible endings for the game.

So far I only wrote 10-12 of those 108 situations, so there’s still a long way to go…!!

New Year Goals

I never set myself any special goals, because I know I don’t need any extra motivation…being able to survive is enough 😀

But this time I wanted to. In my plans, I want to release 4 new games next year! It’s a very ambitious goal, but I think I can make it. They’ll be all sort of adventure games but mixed with other genres. You already know about Spirited Heart, but recently I’m working hard also on another game: Bionic Heart!

Fun because until now I didn’t realize I used same word (heart) on both games! But they’re very different kind of game. Spirited Heart is more casual, and in general in a happy mood. With Bionic Heart instead, I’m hoping to recreate the dark, oppressive atmospheres of sci-fi classics like Blade Runner & Co. Not an easy task of course…! For now that’s all about this game, if you’re curious you can see the main menu image below… 🙂

This kind of setting really intrigues me. I’m writing lots of texts and dialogues, I feel really inspired! Also, I’m not making a visual novel this time, but a sort of mix. You’ll have more freedom and choices, but the interface will still be simple and you won’t be stuck like in many traditional adventure games.