First of all, the second Heileen game is now out on Steam. Go get it now:
http://store.steampowered.com/app/305480/
Existing customers can redeem a Steam key as always on this site:
http://www.bestanimegames.com/steam/
The third title will come later in July, since needs more careful testing (and I’m reserving some time to work on SOTW!). Nicole was Greenlit too, so expect to see it on Steam too sometimes (maybe next month too). Talking about the otome version only obviously, since the yuri isn’t even ready on my own site 😀
Speaking of Seasons Of The Wolf
I made some progresses on SOTW this week, coded whole Krimm backstory and started chapter 11 also known as “Dingirra Adventures pt.2”. The first quest of that chapter let me implement the new dungeon tileset, you can see the result below:

the new dungeon tileset of Seasons Of The Wolf
Differently from the “open map” of the first act, in this second act there are dungeons like this that have limitation to simulate the fact that the party doesn’t know what lies behind each door. So for example you must open a door to move in a new room, and every time you move your available options change based on the room contents. I am not sure if I’ll need to put also some sort of visual indicator to show the current party room/position, I’ll see during testing.

one of the choices available in certain key point of the exploration
Now that the party is bigger, I have also implemented some small “choose who will perform the action” menu, similar to what I have on my game Planet Stronghold. There are no skills involved this time, but in practice they’ll force you to pick a character who can’t be available on the next battle, so that players will be required to rotate the party member a bit 😉
And if behind a door lies a surprise like this one…

a really nice encounter, isn’t it?
That’s all for now! Lots of more stuff going on but I’ll talk about it when I have something to show 😉







