Category Archives: dating sims

Unfinished business

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In the picture above, Maja when was a kitten sleeping on a mousepad in my “old office”.

What is the unfinished business I’m talking about? Well, lots of games get started every year, and many of them, for a reason or another, are canceled. This doesn’t happens only in the AAA studios, but even at “indie level”.

In the video below, a work in progress of a 3d roleplay game called “Tower Of Destiny”. The project was abandoned about 3 years ago because the coder quit. It should have been a 3d dungeon crawler, with some “outdoor” zones. I think I’ll probably redo it as plain 2d dungeon game sometimes in the future.

In this other video a more recent work-in-progress. It’s the 3d version of one of my older games, Universal Boxing Manager. I didn’t hear back from the coder since June this year, so while I cannot officially say that it won’t be done, I don’t have much hopes as well!

So you might start to understand why I’m making mostly games I can code myself recently? Disappearing artists/writers are a pain, since you need to look for a replacement (and in the case of art, redo even the art that has been already partly done), but when a coder disappear… means the game can’t go on, especially if you’re not able to finish/continue coding yourself or if the coder used a different tool/language you’re not familiar with.

This just to show that being indie it can be a real pain as well, since there are many more problems than people might think. And now, let’s talk about something else…

Bionic Heart promotion!

I’ve updated Bionic Heart to use online activation, and like I did for Heileen 2, I’m offering two downloads: one without voices, which is about 32-35mb, and one with voices which is about 169-173mb!

The game will be only 4.99 for the weekend, so grab it now!
Only $0,2 each ending! (it has 24 endings)

Roommates game

So I got the first sketches from artist for this new game. As you can see, lots of interesting people… the 6 characters below are the dateable one. Max and Anne are the two main playing characters (the game will be playable as male/female). There are two bisex characters, can you guess which ones? 🙂

Do you think the male characters are sexy/interesting enough? I have no doubts the females are 😀

Roommates

And for this week is all. Ah no, wait: there are rumors that a certain game with a winter theme MIGHT be really finished shortly… but maybe is just a rumor! Who knows? Keep following me on twitter/facebook/blog to know more.

Warning: Promo Sales Ahead!

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In the photo above, my cat Orfeo (italian name for Orpheus) in a curious pose (to say the least)!

What’s about the promo sales in the title? Well, the game engine I used for all my recent manga games, Ren’Py, got a big update recently, improving the speed, compatibility and adding the DirectX support (requires DX9 installed though).

So I am slowly rebuilding all the games I’ve developed with it in the past years. The first one to be updated was Heileen 1, the first visual novel I developed myself. For each game update, I’ll have the game on sale at very big discount, with the idea that many people will buy it and report eventual problems (there really shouldn’t be any, but you never know!)

As I’m rebuilding the games I am also adding some small features, like for example I added the infamous relationship bar (see the image below) that was missing on the first two Heileen games.

I’m also going to switch all the old one to the new popular online activation, with the exception of big games with voices like Heileen 2 or Bionic Heart (which would require demos of over 100mb, and it’s a bit too much!).

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To buy the game for only 4.99, simply head to the game purchase page. You don’t need any code, but be careful since the offer expires next sunday!

What other games I will update? well, all of them, but I’m taking it slowly, so not more than one every week or better every 10-15 days. The next ones I have scheduled are Heileen 2, then will be the turn of Bionic Heart, Flower Shop, and so on.

The best way to know when the promotional sale is on is to follow me on Twitter or Facebook, since I announce the offers there first, while I update the blog only once a week.

Apart the promotional sales, I’m working hard on the various games in progress: I’ve written half of the 100 scenes for Heileen 3, the RPG framework for Loren RPG is at good point, and I got new art and ending images for Planet Stronghold: Warzone and Undead Lily.

And, “sometimes before Christmas”, Flower Shop: Winter In Fairbrook will finally be released (we decided to add a bonus extra scene to compensate the long wait!).

Three years ago…

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In the image above, my cat Otello looks broken! (in reality he’s just sleeping peacefully)

Three years have passed since I released my first manga game, the dating sim Summer Session, made in collaboration with Hanako Games. It was July 2008, and was my first attempt in the world of visual novel/dating sims. Shortly after I started looking with extreme interest to Ren’Py, the library/tool that was used to make that game. I remember had never heard about it, the documentation was scarce, and had so many questions/doubts despite being a C/C++ coder! Questions that could be answered only by asking directly on the official forums.

After the initial “shock” though, I was quickly converted into a fan, the possibility to code in python, which was a breeze to work with compared to C, and the instant delivery on three platforms were awesome features!

Summer Session indeed was also the first of my games to fully support Linux, the first of a long series (in practice, all my next games used Ren’Py so they all support Linux!).

Around September 2008, I was also writing the last chapters for a small, ambitious attempt at making my first visual novel ever, Heileen. I always loved to write and the game was overall well received, but soon enough I found out that writing in a foreign language was something really hard for me, so for the next games I started using editors/proofreaders, until the most recent ones, where I hire writers to write the game texts for me based on my storyboard/scene descriptions (which is without any doubts the best solution!).

And here I am, three years later, still writing about Heileen, in the third installment (and very likely last) of the series. Same character, same setting, same artist: even if Rebecca told me that won’t be able to work fulltime on it until January, so this means that sadly Heileen 3 will be out only next year (I hoped to release it around October to celebrate the third anniversary…).

As some of you might know, the kind of games I was making before was quite different. Sport simulations, tycoon games, wargames. However, I always loved to write and tell stories, so when I saw the opportunity I didn’t think twice. Being paid to tell stories? There’s hardly a better job for me! 😀

Recently I tried going back to an old interest of mine – RPG or roleplaying games – and I think the first one, Planet Stronghold, was a good result. But I’m not satisfied, and even if those games are really hard to make, I want to try and make even better ones!

I sell mostly directly, and my products are a niche: I might not become famous, I might never get on Steam or any other big portal, but slowly but steadly I’m building a following of people that keeps my morale up, gives precious suggestions on gameplay, art, design and motivates me to wake up early every day to work on my games.

So, if those three years were simply amazing it’s only because of you who are reading this post, you who played one of my games, you who decided to support my efforts financially. So to you, I say a big THANK YOU! 🙂 And stay tuned, I still have many more stories to tell!

Sometimes Life Gets the Best of You

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In the photo above, my dog Nick who passed to better life last sunday.

As the title says, sometimes real life gets in the way of indies. I won’t be lying, this month has been the worst of my life so far. Earlier I lost my uncle Don Giulio, a catholic priest (but religion doesn’t matter, he was a good person and helped a lot of people during his life). It has been a very important figure in my life, and in some way also helped me to become an indie.

As if losing people and pets I loved wasn’t enough, the heat here (but also in US from what I’ve heard) has been insane since about two weeks. I bought an A/C, but even if I turn it on, the noise is too much to concentrate (I am not the kind of person who listen to music/radio while working, I need complete silence)!

Luckily, nowadays I use a lots of external people to work on my games. So even if this month I was mostly unproductive, I was still able to communicate with the writers, coders, artists and keep my active projects moving. But is scary to think how the life (and career) of a lone indie can be at risk when “the life gets the best of you”.

This friday I wanted to have the pre-oders of Spirited Heart Girl’s Love ready, for example. Everything is done: the art is ready, the story has been finished since July, the ending voiceovers redone. There are only a few sprites left to put in the game, test it a bit and do the various installers and upload them. Probably a day of work, but in the last 3 days was able to work on average 2h a day (and also had other projects to keep going that required my attention).

I think if today I worked at maximum speed I could have made it – but I don’t like to realease things in a rush. I like to polish my games, adding small details and making sure everything works. But all those little things take time! I’m sure many of you that follow me are wondering what happened to the other game Flower Shop: Winter In Fairbrook. That is another example of what happens when the life gets the best of us, in this case of my friend and partner in this game, Ayu of Sakevisual. She had many problems too recently, and even if a “pre-order” version was ready at beginning of this month, there were still several smaller things out of place, so we decided was better to wait until everything was perfect.

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However, talking about Spirited Heart Girl’s Love, I can definitely promise it will be out this weekend – even if I can work only during the morning, in two days of work the game should be 100% finished and ready for pre-orders. So stay tuned and follow me on twitter for the announcement! 🙂

I had a Midsummer Night’s Dream…

First of all, Ayu of Sakevisual just told me she is attending a convention today, and Flower Shop: Winter In Fairbrook is going through the final stages of proofreading/balancing (it was a bit too difficult). So… no pre-order links yet, though keep following twitter because I could post them during the weekend 😉

Second, I’d like to introduce you a friend of mine, called Undead Lily. You can see the first promo trailer below, which introduces a bit the story and the first two characters, Undead Lily and Mantras.

As you can see, this is probably my most unconventional game I’ve ever made. A undead girl, ex burlesque dancer, that in the afterlife becomes a superheroine? Yes it’s bizzarre, and you haven’t seen the other characters!! 😀

On startup, you can either take a short quiz to “shape” your character, both the personality (Good, or Evil) and also the starting statistics. Yes because Undead Lily and The Elemental Avengers, while not a super detailed RPG like Loren Amazon Princess, is going to have a RPG gameplay element. You can see the work-in-progress for the character creation screen below:

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The game plot-wise is at good stage, with all the romances for the “Good” version finished. As for the gameplay I’m still in the brainstorming stage, since I’d like to have a map similar to the old game Archon, divided in sectors each one linked to one of the game elements: Death, Life, Air, Water, Fire and Nature. The character would move in turn and when two teams are on the same sector a battle triggers, which is a sort of turn based tag-team battle, 3 vs 3 characters.

Obviously everything is still only an idea, since I have to see how fun are the battles done this way. What is going to be fun for sure is the dialogues and general mood of the game, with many incredible superheroes each one with a different personality. And the romances, like Planet Stronghold, will have lots of variety too: the current plan is to divide the game into two separate ones, the first one with Undead Lily as the main character and Ace as the main antagonist (so the “female” version) and then one with Ace as main character and Undead Lily as antagonist (the “male” version).

You can see a flow chart of all the various romance options below:

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As you can see there’s something for every taste! And of course, the release dates I wrote on the flow chart are going to be inevitably missed! 😀

See you next week for more news about the upcoming games.