Category Archives: development screenshot

Another WIP video of ToD

ToD (my friendly way to call my upcoming RPG game “Tower of Destiny”) got a major update today, in the engine (programmer tested it on mac and surprise, works!) and in the maps. I decided to do a “stress test” of the engine by placing lots of sprites over an open space, like a plain surrounded by trees.

So you won’t face only grey cities, unholy graveyards and zombies, but you’ll be also able to relax in a more bucolic map. The engine was going slower with that amount of sprites to render, but isn’t bad considering: a) is still work in progress so can be optimized, b) the engine is running in debug mode, so the speed is already slower than its true potential

For the record, I’m surely not talking about a powerful/complex engine 🙂 But it’s enough for the kind of game I have in mind. I’m sure players’ attention will be drawn by the enemies, the gameplay and the variety, but a nice art doesn’t hurt!

You can see a screenshot and a video below:

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Heileen 2: some screens and info

Time for some WIP screens for Heileen 2. In the first one you see the “Card Selection” menu. Every night, you’ll be able to retire in your private place and dream using one of the 7 cards.

The second screen shows the interactive map of the Island. You can move in several locations and solve quests in a non-linear way. I decided to switch from a more traditional (linear) gameplay, to this new system after all the positive comments I got about my other game Bionic Heart. I’ll also put several endings even on Heileen 2 even if I’m not sure yet how many there will be. At the moment, I have 10 planned for sure, maybe more in the final release!

Announcing Heileen 2

I’ve realized that while I announced the game on lemmasoft (a forum for visual novel fans) I never announced that I started working on it in my own blog 🙂 shame on me.

I don’t want to spoil too much the game plot, but will be based on a set of tarot cards that Heileen finds in the island where she shipwrecked together with… other people 😉 She will be able to use those tarot cards to dream and revisit some special moments of her past. At moment of writing I plan to have 7 episode for each card. Since each card represent the capital sin / virtue, it means 7 x 7 = 49 “ministories”. In the background though there will be the main plot of the characters and their journey to try to leave the island, and the result of each dream will interact with the real world in a fun and cool way 🙂

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The outdoor dungeon

dungeoncrawlerThe screenshot in this page shows the “dungeon crawler engine” I’m going to use. As you can see it can render well even outdoors 🙂 Of course, it is not a last-gen engine with shaders and stuff, but what is important is that is built in a way so that I can develop the game very quickly!

Based on a mix of python and C++ (with PTK support), is extremely powerful because lets me change stuff on the fly and just hit a key to reload it – no need to restart from scratch everytime 🙂

So far I didn’t manage to create a decent-looking forest, but maybe will retry again. Meanwhile, the city town is looking cool, and with a few dynamic lighting placed correctly and a night theme it could look much more scary than in that screenshot.

I have already the story and characters in mind, but I don’t want to reveal too much. It will be something different from the standard RPGs anyway 😉