PES6 cheats?

…unfortunately YES! The CPU still cheats in PES6. Not in such bad manner as in the previous title, but still…! once you score a goal or two and are winning, your players will start to be affected from “total incapacity mode” disease.

It means that will miss the most basic passes, goalscoring chances (in one match I had Ronaldinho miss 2 penalties… can this be possible?!) and so on. Your defenders also will instantly become slower and weaker than opponent. That is, a player of the height of Maradona could jump and win the ball with heading versus a tall defender like Stam… 😐

Ok ok, some might say “if you always win, where’s the fun??”. Sure that’s true – still when you draw a match where you had 60% ball possession, were leading 2-0 after 1st half, and had 2 penalties (both missed by Ronaldinho as I said above), versus a much weaker team (was playing Brazil – Peru !!!) I don’t know if is still so… fun! 😀

New Magic Stones quests…

As I wrote in this thread in my own forums, I’m evaluating the idea of charging a very small amount of money for each new Magic Stones quest, or maybe for 2 quests at once. Why this change? because I’m starting to realize that providing a “content update” like Magic Stones ones isn’t very viable for me at this point.

When I see other devs, I realize that is very hard, since most prefer to just recycle the same engine (like Spidweb games for example) and add new content (art, characters, story, monsters, items) but they resell everytime as a new separate games. So far I had released 3 new quests for Magic Stones for free, but each one takes some amount of time because usually contains:

  • new enemy avatars – that means new art, description texts, statistics etc
  • new life/spirit avatars – those directly controllable by the user, that beside the above, requires also extra testing to ensure that the special attacks and leveling up works properly!
  • new quest – writing a new story, arranging the “path quest” with the various choices, testing each single battle to avoid making impossible ones (even at highest difficulty setting they should be all winnable)

So as you can see isn’t a “small update” like it happens in other games. I put a poll in forums, but I am definitely thinking that this is the only way I could continue to provide new quests in future 😐

who wants to buy Ronaldinho ?

Good question… who wouldn’t want to buy him? 🙂

So, talking about USM2 transfer… CPU-controlled team do them. Put players on sale. You can buy players now. Last step, CPU players that buys your players! I’m going to put that in the option “transfer difficulty”.

Will mean how hard it is for your coach to buy/sell players – might seem a secondary aspect but it isn’t. Try to win the game without being able to buy better/younger players!

This brought a new aspect I haven’t thought of – finances… so for now everything is automatic, but I’ve already in mind some interesting additions, like a report of earnings from the various sources of income, tickets, tv-rights, merchandise… but for now better just focus on the 1.0 release, that I want to be before Christmas!

cat-time

gilda

Here’s another pic of “Gilda”. Cats are really helpful when you’re stressed from too much work like me now with USM2 🙂 today I’m trying the transfers, still some bugs to fix…

USM2 beta? yes is getting closer!

I don’t want to post any “official dates”, but today I’m working on player transfer, and next week I hope to have done the “end of season” adjustments (players retiring, new youth squad players appearing, possibility for the coach to change team, and so on).

I did a test run for the league – amazing, played 15 league weeks with instant match option, and took me about 1h, making everytime the formation adjustment. Each click takes about 2-3s of calculation time. I’m very proud of it, no more time wasted waiting for the CPU to calculate the match!! 😀

So what’s going on next? after I finish version 1.0, I plan to keep working on it – no pause at all. I’ll listen to player feedback to improve it with new features/additions, first of all the national cups and possibly the international ones. This undoubtly will be my most updated game ever 🙂