Author Archives: admin

Tower of Destiny classes

Ok so in previous post we saw the races you can choose to create your character. Let’s see the value of each attribute, and what is their influences on the gameplay:

character attributes

As you can see there’s a net division between Fighting Attributes and Casting Attributes. This won’t mean the game will be only hack’n’ slash, but I didn’t put the classic attributes like Charisma for several reasons:

  1. I don’t want to have a system that uses the same old attributes and rules (AD&D anyone?)
  2. This game will be a dungeon (in this case Tower) exploration. Not hack’n’ slash but surely lot of battles to solve your quests, but I want to put also logical puzzles, specific tactics to use vs different enemies, etc.
  3. There won’t be many dialogues, there will be a main plot and quest/subquest but honestly since you have a party, you won’t be able to influence the outcome just because your leader is a sexy dark elf. Maybe I’ll do that, but in another game 🙂

And here goes the classes table:

tower of destiny classes

There are total 12 classes. I wanted to put a mix of the classic ones (druid, wizard, paladin, ranger) with some new ones like mercenary, adventurer. I’m currently checking the default skill of each class but probably they are almost definitive ones.

I realize that those gif screenshots aren’t the best, so if you want just bookmark this pdf link: http://www.towerofdestiny.com/gamedata.pdf

I’ll keep updating it with the storyboard of the game as soon as I make new changes, so you can read it surely better than gif images… 🙂

New CRPG: Tower of Destiny on design stage

I’m started working on another CRPG called “Tower of Destiny”. It will be similar to the old Dungeon Master/Eye of The Beholder games. Right now all I did is the various races table, with attribute variations based on your choices:

tower of destiny races

There are the classic races plus some particular ones like Dark Elf and Orc. I always wanted to play the role of Dark Elves, about the Orcs well… they can be fun to play if you’re looking for someone big, strong and …stupid 😀

New Magic Stones update on the way…

Now that I’m finished with TV Station Manager, I’m working again on another Magic Stones quest… it’s coming along nicely, this time the difficulty will be very high since I always get complaint about the fact that is too easy (probably mostly from veteran rpg players).

Since this new update will cost $5, I’m now thinking what to do to make it worthwhile, even if lot of people already said that I had already given away so much free content, that I could just release a new quest and nothing else.

But no, I’m thinking to add the new quest and something more also. I’m still evaluating some ideas:

  1. Very simple: release TWO quest at once instead of one. Probably the most expensive one in term of graphics, but easier since I don’t have to write lot of new code except the new avatars and special attacks.
  2. Improve greatly the Wilderness zone. Adding really tough battles only for specific higher druid levels (so the druid level must increase too).
  3. Revamp the druid system. Add some new skills, like “perks” of Fallout. For example everytime you level, you could choose a new skill. The skills could be anything, from higher mana regeneration, or more powerful avatar of a specific element, etc.

So as you see I have only to choose. I’m thinking to do point 2 right now, even if point 3 isn’t bad. Keep looking the blog and the forums, I’ll post new info soon! 🙂

TV Station Manager BETA

Yes, that is the game I was working on in the last 3 months. What it is? is a simulation game that lets you take the control of a small TV Station about to go bankrupt. More info can be found at the official site , and the demo can be downloaded from the following links:

http://www.didone.com/games/TSMTrial.zip [Mac]
http://www.didone.com/games/TSMTrial.exe [Windows]

Beta testing is quite advanced and the final game should be released next week. Let me know what you think in my forums!

A new game on the horizon

Yes, I’m almost finished with my new “effort”. It is yet another kind of game, a simulation/management one, but very far from the sport simulation I’ve been releasing until now.

I don’t want to reveal anything yet, but I’m sure you’ll find it interesting enough to download and try it (and hopefully buy it!). It is quite innovative, and so far I know only 2 games that are related (one dates back to the Amiga age!).

I added so many new interesting gameplay elements to the basic idea, that I think the game will appeal the fan of the management genre. The only hint I want to give, is that my next title has something in common with Cinema Tycoon Gold.

But just something eh… !