Author Archives: admin

Supernova 2: custom ships!

the new custom ship screen!I’m getting excited… I’m programming in these days the Custom Ship screen of Supernova 2, and it’s going to rule 😀

I’ve changed so much in this last update (still in the works) that the game seems almost another game! or better, can still be played like before, but if you enable both Real-Time Turns in management part and the Skirmish Mode, it feels and plays like a completely different game!

Unfortunately I won’t have the time to put the Global Random Events into the next 1.0.3 release yet… but I hope you’ll understand: as it is, is already the biggest update I’ve ever done for any of my games in terms of change of gameplay, new features and enhanced playability (the only other big update I can compare with was when I added the Quest Mode for Magic Stones).

I was very motivated because I got some very bad reviews from people that compared S2 to the classic famous 4X games… the problem is that Supernova 2 is NOT, and NEVER WAS, an attempt to surpass giants like Galciv2 and such. It is a wargame, a classic wargame with good (I hope) rules and units, with a more deep simulation behind it than the usual ones.

Anyway, a pity they reviewed my game in version 1.0.2. I’m sure if they would play the new update that I’ll release probably next week, they would change their mind…yes, I’ve changed also the click sound and the main menu music! 😀

What you'll see in next Supernova 2 update

No isn’t out yet, I’m working on it. I don’t think will manage to include the Skirmish Mode in this update because if you take a look at the list below, you can see it is already a HUGE update (will change the game completely, hopefully in better way!).

What you’ll see in version 1.0.3

  • added new random unique technologies like Timeshift and Psionic weapons or Cloning Centers
  • added “Ship Customization” screen where you’ll be able to create custom ship blueprints modifying an existing one: each device now require a certain amount of space, but the possible custom combinations are thousands
  • added the “Event Summary” screen where you can see a log of all the in-game events, from turn 0 until the end
  • added a real-time turn option during the game macromanagement part, so that time advances automatically without you having to press end turn

Not bad eh? :p probably the biggest update I’ve ever done to any of my games. I was undecided if to finish first my other game Planet Stronghold but I decided to upgrade Supernova 2 since now I am still “fresh” of coding it… a few months later and would have been much more difficult to do.

Estimate release date… don’t know, I hope end of this month, at least the BETA 🙂

How to lose a potential customer: phone verifications

Yesterday wanted to advertise my games (old and new ones as well), so thought to try those blog advertising services.

I had already used their services in the past, and must say that got some positive review and traffic from the posts. So yesterday wanted to buy more ads, and went to one of the 3. Unfortunately, even if I had previously bought lot of posts from them (over $500 value), they decided that I couldn’t buy anymore if I didn’t call them by phone (of course a USA number) to verify my credit card info! (big cheer sound)

Of course, being european, I am not surely going to call someone in USA to verify my CC info. Also, what they need to verify? they expect me to tell my CC number over the phone? no thanks, is much safer to use the web! 😐

So they lost a potential good customer for a totally useless anti-fraud system (expecially in this case since I already bought several stuff from them before). No problem, I’ll go with the other 2 who aren’t so dumb to use such system (they even let me use Paypal actually!). I’m not saying which one of the 3 is, but is enough to browse their sites to find out… 😉

Planet Stronghold: Isomap

isometric view

The image above (click to enlarge) shows the town screen of Planet Stronghold. The fight itself won’t be in isometric, since I would need to rewrite / adapt the Supernova 2 engine, but I’ve added this town isometric map because I’ve in mind an interesting mix of town building and tower defense… more info coming soon! 😉

New game officially announced: Planet Stronghold

So, instead of taking 2 weeks of holidays I started working on a new game 😀

It is basically a Tower Defense game in space, but will also contain more management stuff in it than a traditional tower defense game. Today I finished the main menu (click to enlarge):

planet stronghold

I’m satisfied about it, I think gives a good feel of the game. For those “worried” about the other games, don’t worry. I’ll resume working on Tower of Destiny very soon 😉