Category Archives: sneak peek

Nicole’s progresses


In the video above, Nicole’s first encounter with Kurt Madry

Nicole made some big progresses. Oh no wait, I mean… I made some big progresses on Nicole (the otome/yuri dating sim I’m working on).

First of all the game has a brand new GUI:

I’m quite happy about it. You can see the main menu, load/save and options screen, and a in-game screenshot. By the way about the last screenshot, I’m sure Natalie from Winter In Faibrook would agree with Nicole, about what she says πŸ˜‰

Yesterday I just finished coding Kurt’s route, and writer said should send me Ted shortly. There’s only Jeff left to write. However I don’t want to say anything I could regret later… so for now the estimate release date is still mid-July, for several reasons:

  • we decided to add extra images, so that there will be a “normal” ending, and a special ending. In the normal ending will use sprites over transparent backgrounds, while special endings will be full CGs drawings.
  • even if writer manages to finish writing the last otome route with Jeff at end of June, we still have to write the events in which the mystery is solved. Yes because they’re going to be different from the normal romance route, at least the final part.
  • also, we need to add some mystery events that will trigger in the game during certain points. Won’t be long scenes but needs to be thought carefully.
  • while the main gameplay is done, we wanted to add some nice touches like cellular messages, online shopping (since the main character is a bit of a geek) and so on. Small things but they take time to draw the art and code.
  • the chibi/main menu/GUI artist wants to do an OP to the game (a sort of trailer with music for it to show at the beginning, for those not familiar with japanese dating sims). That will be very cool but also require some time as you imagine.
  • last but not least I need to code all the scenes, add them inside the game and do a preliminary testing. And even if this is one of the main games I’m working on at the moment, I have to work a bit on the others as well… πŸ˜‰

So, still a lots of stuff to do, and probably will delay the game release, but I think in the end will be worth the wait!

News on the new RPGs in development


A “sneak peek” video of Planet Stronghold: Warzone (the sequel to Planet Stronghold)

Let’s talk about RPGs!

It was a while since I showed something about Planet Stronghold: Warzone. Being a bigger game than previous ones there has been some troubles developing it, but luckily now the development seems to be going at good pace. Making RPGs is very hard, sometimes I forget it πŸ˜€

Anyways, in the video above even if there’s still a lot of placeholder art, you can see some good stuff. The main menu, the music screen with some official tracks playing (the final OST will be available in the bonus content version like in my most recent games). But also the codex and the colony sim “minigame”.

I also made a test replacing the placeholder art with some of the finished desert tileset:colonysim

looks still a bit messy because it was just a quick test, but already better, doesn’t it ? πŸ˜‰

We also had the “crazy idea” to have an exploration part similar to the one from the first game, using the isometric tileset system. It would show only during the missions (in the game there will be several missions to play, some unique to each side), so not the full game. This way the environmental situation the party is in will be better represented, offering some more strategy to decide how to pass specific points guarded by enemies, where to use the skills, and so on.

For now is just an idea and I don’t want to promise anything since is not like there aren’t other things to do, but if possible we’ll try to add it πŸ™‚

The game will also have a much better “World Building”, meaning that the codex will talk about each race, faction, the main characters (in party and outside) and so on. It will also explain better how the Psionics work, the origins of Planet Stronghold and all that stuff. In summary, will rule 8)

The “Mystery RPG”

I have also some more good news about the “Mystery RPG” that I’m working on from time to time when there’s a moment of pause from the main games. I’ve hired again Taleweaver to write the story, and commissioned some of the art already. I don’t want to say any estimate release dates but if everything goes as planned (which probably won’t, by Murphy’s Law) this Fall the game might be at a good stage, maybe even in beta πŸ˜‰

So as you can see, even if my next games to be released will likely be two dating sims (Nicole & Roommates) the fans of roleplay games can sleep well knowing that there will be some good stuff for them coming later this year!

Undead Lily gameplay

undeadlilybattle
This is a mockup of the battle screen I made yesterday

How is Undead Lily going to play? I think the best definition is a mix between a strategy game and a RPG. I mentioned CCG (Collectible Card Game) before, but to be fair I don’t plan to have 200+ cards/avatars like those games do πŸ™‚

Current plan is: at start of the game there’s a world map (being the underworld will be particular) with the two opposing factions on the extreme spots. The map will have a terrain, meaning that each cell will be linked to one of the 6 elements of the game: Life, Death, Nature, Fire, Water, Air.

There will be some “Power Nodes” cells, that once captured will give you more power (have yet to decide how it will impact the game). Capturing / conquering all the nodes would give victory to one side.

There are 6 characters on each side, and you can bring 3 to battle at time. I’m thinking that the main character (Undead Lily & Ace) must always be present, while you can decide who will be the other two battle members.

During the fight, there will be 3 roles: Summoning, Offensive and Defensive Aura. The character with Summoning role will be able to summon the avatars on the battlefield. The other two will provide a permanent bonus for the battle. For example in the screenshot above: Undead Lily does the summoning. Aquaria will provide a bonus attack to all targets, Ash will give a fire shield to all your avatars so enemies hitting them will suffer damage.

Still thinking if to allow the player to switch the superheroes role during the fight or not.

Thanks to the writer for this suggestion, it was very interesting ! πŸ™‚

The bonuses will scale up as the superheroes gain more levels.

Of course the fights will be simplified, not like Loren. All the cards/avatars will attack the enemy in front of them (with some exceptions) and once they kill it, the next attack will hit the superheroes behind it. A mechanism common in those card/RPG games. Once all the heroes of one side run out of HPs, that side has lost.

So that’s the plan right now πŸ™‚ there’s a small problem though: the battle screens were done by the artist, following my indications, so that there would be a lower part of it that would fit a one vs one battle. That means that it would be a bit problematic to fit a small army of 5-6 avatars.

I’m currently thinking if to put the avatars in rows facing top to bottom (blue arrows) or left to right (red arrows). The blue arrows would be the more logic solution, but the problem is that I want to have the superheroes on the left/right side of the screen, so I think that might look awkward to have the avatars fighting top/down and the superheroes left to right πŸ™‚ Anyway, that’s not a big problem, the hardest part will be to design all the avatars and the battle rules. But that’s also the most fun part πŸ˜‰

Don’t rest on your laurels

Batman sleeping
In the picture above, my cat Batman sleeping in my messy office

This year I’ve already released two games: Heileen 3 Sea Maidens, the yuri version forΒ  Heileen 3 released last year in December, and Bionic Heart 2.

But there’s no time to rest on my laurels! The show must go on! etc etc.

Roommates

So I’m very excited to announce that Roommates script is 99.9% finished (just some minor tweaks and some gameplay phrases to add). The total word count is about 130,000 which is definitely not bad. It also will have a lot of replayability, since for the first time in one of my dating sims, you can play as male or female main character!

Unfortunately, there is still quite some work to do. The game will feature a full original soundtrack PLUS a theme song for it. I’m quite excited about that, since the theme song perfectly fits with the light-comedy setting of the game πŸ™‚

On the art side, I am expecting some extra romance CGs that between my writer and me were referred as “the beach sex scenes”. So as you can imagine they will be quite “steamy” πŸ˜‰

I’m also missing all the 26 backgrounds, and the artist I picked (who already did a great job on Nicole’s backgrounds) can begin working on them only in July. So as you can imagine, the game is very likely to be out in August/September, a bit later than I expected, but at least this will leave us a good amount of time for editing, testing, tweaking gameplay and so on.

Nicole

I finished Darren’s path this week, and Kurt’s one is being proofread right now. The soundtrack is finished (with 7 different tracks) and art-wise I am missing four extra scenes for the “normal romance endings”, but artist guaranteed she can do them in one month. There’s still some other art left like the GUI and chibis, but shouldn’t be a major cause of delays.

So I still believe the game beta could be out at end of June, or mid-July at the latest. We’ll see!

…and I haven’t forgot about the RPGs!

I know that a good amount of people who follows me now is because of my last RPGs. Well don’t worry, I haven’t forgot about you: I am definitely going to try finishing another RPG soon. Planet Stronghold 2 looks like will need more time than I thought, so that’s why I’m playing around with Loren RPG framework to experiment with it, using a different layout, higher resolution (1280×720) and simpler interface which could work also on touch-based devices, as you can see in the work-in-progress image below:

mysterious RPG

For what game you might ask ? Well maybe Loren sequel won’t be the only RPG set in Aravorn to be out in the (near, hopefully) future… πŸ˜‰

What is Bionic Heart 2 ?

I realized that I always talked about Bionic Heart 2 like if everyone played the first game. By the way, if you haven’t, you should since I lowered its price to $9.99 and even if was one of my earlier games, the story is still one of the best I think πŸ˜‰

Anyway, for those who haven’t played it, I’ll introduce the game. Warning there are some small spoilers about some endings/characters of the first game, so be warned before you continue reading!

The Story

The story takes place after the “Escape to Mars” ending. It’s the 2099 and Luke, Tom and Helen are chased by the ruthless Richard Meier IV, CEO of Nanotech and a very influential man who can bribe the entire London media and police. Tanya, a robot with the brain of a woman who died a century ago, escaped from Nanotech and wants to find out more about her past and take revenge against Richard.

Tanya provides Luke, Tom and Helen with fake ID and they board the first shuttle to the secret colony of Mars. They are safe for now, but what lies on Mars? Who are those people doing there, and why it’s kept secret?

So we have two parallel stories: on Mars and on Earth. The game is told using multiple point of views, so you’ll play the Mars storyline from Luke or Tom point of view, while the Earth one will be played by Tanya and Tina point of view.

Tina Gomez is one of the few police officers that aren’t bribed by Richard. She’s just a small ordinary street cop:

tickets

and together with her partner Robert Carson, they have strong suspects about Nanotech and want to find out more.

The game is structured in a way so that if you lose one story, the other goes on. You can have 8 different ending both for the Mars and the Earth stories, though some of them are just variants of the same ending. If you manage to finish both plots, you’ll get an extra 9 “combined endings” that are the hardest to get.

The cast of playable characters

I’ve already introduced Tina Gomez. She is very ambitious, her main goal is to get promoted and she hopes to do that by discovering what Nanotech is doing.

Luke Black was the main character of the first game. He is a good looking man in his 30’s, and apparently he’s calm, he’s rational, or at least he was until that night when Tanya knocked at his door. In the story, he’ll have several tough decisions to make. Does he still love Helen, or not? Will he be able to reunite with Tanya? He is the character with more interior struggles, one of the most complex of the whole game.

Tanya Vanic is a unpredictable character. Her new robotic body gives her superhuman powers. It will be up to her to decide how to use them. She can become a deadly killer, or only try to discover the truth behind her past. Who she was before they turned her into a robot?

Finally, Tom Sparks is Luke’s best friend. He often tells bad jokes, so nobody takes him seriously. He is secretly in love with Helen, so his plot will be mainly about the question: is worth breaking his long friendship with Tom for Helen? and does Helen love him?

What are Social Boss Fights ?

In the first game, I had some “interactive scenes” where you could move and had to choose action like in an adventure game. In this sequel, the game uses a classic visual novel gameplay with choices, except for one thing: the Social Boss Fights!

bossfightIn the image above you see one of the toughest “Social Boss Fights”. Tanya isn’t in a good position πŸ™‚

The Social Boss Fights are minigames in which you must pass a sort of test/escape a bad situation. You’ll need to convince a person about something, escape from someone, and so on. You’ll have to do that finding the right sequence of answers to give to the “enemy”, before the time runs out.

Each boss fight will have slight variations: in all of them you need to pick the right order, but in some you can choose the strategy to use, in other like in the screenshot above you’ll have a counter (structural integrity) that will go down, and so on.

In all fights, you’ll be able to see the personality of the antagonist (in the screenshot above, Julia Storm) described with 3 words, that should give you some hints on what could be the right strategy to choose.

Overall I’m really satisfied by them since are quite cool to play πŸ™‚

All right I think now you know a lot more about the game. I’m in “crunch mode” trying to finish it as soon as possible but probably will still need a week or two!