It’s a while since I last posted about Supernova 2’s development, but all is progressing quite well. I’m not sure however about the Christmas deadline π anyway, I’m progressing fast, below is a work-in-progress screenshot of the technology screen, so you can see how it looks like:
(click on the thumb to enlarge)
it’s cool the way it turned out, because you can quickly access all game’s technologies with a few clicks. I divided them based onΓ the category, attack devices, armors, defensive devices, ships blueprints, and so on. It’s also good because as you can see from the screenshot, you can immediately see the previous technologiesΓ required, and what future technology you can discover. I didn’t implement a full tech-tree, maybe I’ll do it in future, or even just put it in the manual.
For now I just put all the “neutral” technologies in the game – so I can try to program the wargame part with them. Then I’ll add the unique techs for the two factions, but once the main mechanism is working, is only a matter of tweaking the two faction, balancing the game, and so on. Not an easy or short task, of course π
