Author Archives: admin

Winter In Fairbrook is finally released! And fan art contest!

Img_0177

In the picture above,my cat Gilda in the snow. It’s a picture of last year, since there’s still no snow here!

As you probably know if you follow me on Twitter / Facebook, or are subscribed to my newsletter, the final version of Winter In Fairbrook is out, just in time for Christmas!

If you haven’t played the first title yet, you can now get both for 15% off. For more info check the Flower Shop series page.

I also need to update the first title to online activation and new Ren’Py, and probably make it easier too since is much harder compared to Winter In Fairbrook.

Meanwhile, the other games in production are making good progress:

Loren Amazon Princess RPG

The plot is still being written, but I’m happy to say that counting the expansion, it will be the longest game I’ve ever made, even longer than Planet Stronghold. Also there are a lot of romance options, for all tastes. The only thing that concerns me right now is the battle system. I have asked the coder to make a 8 vs 8 battle. However, I’m thinking that might be too hard/confusing or simply the battles could last too long, so following the coder’s suggestion I might drop the number to 6 vs 6 maximum, which should already offer a good variety in the battles.

In practice I’m wondering if the battle isn’t too much “for the hardcore RPG fans” than the occasional RPG players. I have to say though that even Planet Stronghold was supposed to be a light-RPG, a visual novel with RPG elements but then quickly evolved into a full JRPG and people seemed to like it.

I guess the moment of truth will be when I’ll publicly release the Alpha Version, with some battle examples, so I’ll be able to get feedback on it and see people’s reactions.

The Queen Of Thieves

I got more art finished, below you see Arianna, also know as The Queen Of Thieves! Yes she is the mother of the three sisters Joanne, Kira and Thalia, the main characters of the game.

Arianna

Artist is working on the various kiss scenes for the romance subplots, and then will do the introduction which will be in the form of short comic. I have yet to code all the gameplay but I think I have some good ideas for it, and I’m eager to start prototyping something to see if they’re good or not! 🙂

Draw fan art and win a free game! Facebook contest

I’ve setup a new contest in my Facebook page. I’m giving away three coupons to get a free game to the top 3 entries. What you need to do? Draw fan art of any characters from my games (including Winter Wolves and Tycoon Games) and submit it to the contest application on Facebook.

There’s a voting system, so the three most popular fan art images will win a free game coupon! The contest will end the 25th December 2011, unless the amount of entries is too low (for example below 10) in that case I’ll extend the deadline by some more weeks.

2012 will be the year of Fantasy

Dsc01159

In the photo above, a portrait of my cat Batman.

While the beta testing of Winter In Fairbrook continues (we’re only missing some typos to correct and then everything will be ready for the official release), I am now working mostly on Loren RPG and Queen Of Thieves.

Why 2012 is the year of Fantasy?

It will be because very likely I’ll release Loren RPG, Queen Of Thieves, and hopefully also Amber’s Magic Shop, though this is the less advanced game for now. Let’s see the progress status of each game.

Loren The Amazon Princess

Loren RPG is starting to get into the final stage. Which means at least 2-3 more months, depending how long takes to finish the texts and images. It’s definitely going to be my biggest game ever, on every aspect: amount of writing and plot complexity, amount of art (both on interface, character and backgrounds) and amonut of gameplay/rules/game system.

I really hope will be worth it! But anyway, this is a game I always wanted to make, and I’m very pleased by how is coming out, so I think in the end it will be worth it in any case.

Below you see some screenshots of the current GUI design. The equipment screen, where you can equip your character, and the “post battle” screen mockup, which will show some statistics about the battle and how many experience points each character made.

Equipment Postbattle

My current goal is to have a playable Alpha out before the end of the month, and it’s not going to be easy, even if the battle engine is completely coded, still need testing/tweaking. In particular, so far I didn’t test with much equipment at all, and I didn’t define any enemy. Enemies can have skillsets like the playable characters, but aren’t restricted by the class, so there can be lots of interesting combinations to make, but also to test, to make sure there aren’t invincible enemies!

Another big part of the game that is still missing is the map system, which I wanted to make slightly different from Planet Stronghold one. You can travel from place to place, but I want to make random encounters. However, in the easy/normal mode, you’ll be able to skip/run from the random encounters. I don’t want to force the player to fight the random battles at easy levels, but on the other hand they might be useful to raise your characters power in case you’re stuck with some main plot related battle.

The Queen Of Thieves

I really can’t believe that I started this game in December 2010 and still haven’t all the art finished, though is really not missing much to be art-complete. Below you see two tests I made for the game interface.

Queenwip Queenwip2

I thought it would be interesting to display the speaking characters on the side of the dialog, and alternate them on the left/right side. I am also thinking to add basic eye blink and mouth animation.

Gameplay wise I’m still thinking about how to make it, but I think will have some sort of 2d map, so will be a sort of mix between a strategy and a RPG game. About the story, each one of the girls can have a romance relationship with 2 of the 3 boys. Which means there are 6 romance subplots in total. So far, two have been finished, so we’re at about 1/3 of the writing.

Amber’s Magic Shop

As I said this is the less advanced game, also because the artist I had picked for it quit without saying a word. Luckily, there are many other more reliable artists around that are eager to work for me 🙂

The writing is still at the beginning, but I had time to think / plan the gameplay and story better, and I really like how is coming out. The game will feature two ages: teenager and adult age. In the teenager stage, your decision will change not only the starting relationship at the adult age, but also some important gameplay elements. I haven’t implemented anything yet so that’s just an idea for now, but I really like it and I think will work well, adding much more replayability to the game.