Category Archives: bionic heart

Crunch mode

Fogmap

In the image above, the map (still work in progress) with the new fog feature. When you start the game it will look like in the image on top but as you discover new locations, it will slowly become like the image at the bottom.

Why Crunch Mode ?

Today’s blog post will be short, because I’m in a sort of “crunch mode”. Those who worked in companies know well what does it means – it’s a period (usually lasts some days or weeks) during which you work non-stop like crazy to finish an important project.

Obviously in my case, the project is Loren The Amazon Princess 🙂 But also, I need to get back on managing the various other projects going on, since I’ve been “away” (busy working on Loren) for too long!

For a small indie like me, releasing games regularly is very important, since it’s one of the most effective way to get attention. The last game I’ve released is in December (Winter In Fairbrook), so not too long ago, however if I look back at the past year, during this period (end of March) I had already released Love & Order and was about to finish Planet Stronghold!

Now I know I’m not a machine, so I need to take breaks sometimes, but I usually reserve the summer for that (when it’s too hot to work much anyway).

So my goal would be to release 0.9 this weekend, or no later than end of the month. Today I managed to finish scripting the 3rd chapter of Loren, and will take tomorrow to test it again. Meanwhile Aleema is finishing the last touches to the romance scenes, since we’re trying to include many of them for the next beta update, the 0.9.

The Bionic Heart sequel

Bionic Heart was one of my early visual novels, but also one that was most popular (was featured in some big japanese websites and that was the first time for a VN made in the west). However, commercially speaking, it wasn’t a big success.

Almost 3 years later, I think I know the reasons. It was a pure visual novel, aimed at males, and with my writing (lol). Definitely I don’t want to repeat the same mistakes in the sequel, even if I want to make this game mainly for my personal satisfaction than money.

In the image above you see sketches of the main characters, plus there will be new ones which I don’t want to show yet. I have written already a generic basic plot, but need to go in the details. For now all I can say is:

  • won’t be a pure visual novel, but will have statistics, even if won’t be a RPG
  • you’ll be able to play as different characters (differently from the first game)
  • it will contain nudity, both male / female
  • will have all possible romances (straight & gay / male & female)
  • will have lots of endings 🙂

Now remember, I am NOT working on this game right now, but I am producing / supervising the art production. I don’t know yet when I’ll have time to start working on this, maybe for Christmas, or maybe later next year!

“Nicole” game

Nicole’s plot continues to make progress, and I got also a new characters images. Below you can admire Nicole in her various outfits (yes, cheerleader is also an option!):

Nicole

That’s all for now! Stay tuned, since next month I plan to definitely release something 🙂

Unfinished business

Imgp6806

In the picture above, Maja when was a kitten sleeping on a mousepad in my “old office”.

What is the unfinished business I’m talking about? Well, lots of games get started every year, and many of them, for a reason or another, are canceled. This doesn’t happens only in the AAA studios, but even at “indie level”.

In the video below, a work in progress of a 3d roleplay game called “Tower Of Destiny”. The project was abandoned about 3 years ago because the coder quit. It should have been a 3d dungeon crawler, with some “outdoor” zones. I think I’ll probably redo it as plain 2d dungeon game sometimes in the future.

In this other video a more recent work-in-progress. It’s the 3d version of one of my older games, Universal Boxing Manager. I didn’t hear back from the coder since June this year, so while I cannot officially say that it won’t be done, I don’t have much hopes as well!

So you might start to understand why I’m making mostly games I can code myself recently? Disappearing artists/writers are a pain, since you need to look for a replacement (and in the case of art, redo even the art that has been already partly done), but when a coder disappear… means the game can’t go on, especially if you’re not able to finish/continue coding yourself or if the coder used a different tool/language you’re not familiar with.

This just to show that being indie it can be a real pain as well, since there are many more problems than people might think. And now, let’s talk about something else…

Bionic Heart promotion!

I’ve updated Bionic Heart to use online activation, and like I did for Heileen 2, I’m offering two downloads: one without voices, which is about 32-35mb, and one with voices which is about 169-173mb!

The game will be only 4.99 for the weekend, so grab it now!
Only $0,2 each ending! (it has 24 endings)

Roommates game

So I got the first sketches from artist for this new game. As you can see, lots of interesting people… the 6 characters below are the dateable one. Max and Anne are the two main playing characters (the game will be playable as male/female). There are two bisex characters, can you guess which ones? 🙂

Do you think the male characters are sexy/interesting enough? I have no doubts the females are 😀

Roommates

And for this week is all. Ah no, wait: there are rumors that a certain game with a winter theme MIGHT be really finished shortly… but maybe is just a rumor! Who knows? Keep following me on twitter/facebook/blog to know more.

Friday catblogging – Excessive branching is not good

In the picture above, Othello sitting in a flower vase with a blossoming cherry tree in the background. Took it in my previous home, during spring.

Sometimes when I have a little time I play other games. Recently I bought Alpha Protocol, and was completely fascinated by it (no wonder, Obsidian is one of the best AAA developers around). It interested me a lot because of the RPG/FPS mix, but mostly because of the dialogue system and the multiple paths/branching typical of VNs.

Here is the problem. The game promises lots of different paths, every decision influences the story, and so on. And it’s TRUE. The point is – is useful? Who is going to replay the game from beginning to see what he has missed (and no guarantees that he will really see everything) ? Very FEW people, believe me. Also, in a FPS/RPG you can’t just skip the dialogues forward like in my Renpy games, so you can’t just do a “quick replay” to see what you have missed.

So I thought if wouldn’t have been a wiser choice to have still some branching, but not so many. Or that would lead to a different subplot completely, like I did with Bionic Heart. Such games should either be quickly replayable to let the player see what he missed, or tell the player “Hey, save now because there’s a big branch of the plot now, so you can reload this savegame later and pick a different direction to see what you have missed”.

I watched on youtube many videos of Alpha Protocol just to see what I had missed, because I really couldn’t afford to replay the whole thing from the beginning. It felt like a “waste of time and resources” to me. The devs could have done a longer game (is already long, but could be even longer) instead of making it so “free-play”. After all, in a story-based game, is more important to KNOW that you can have 50 different endings but that you probably will never replay it to see them all (especially if you can’t play fast-forward), or that the story is much longer?

I’m sure most players would pick the second option. That’s why in my upcoming RPG Planet Stronghold I haven’t opted to have lots of different paths: it will have a common main plot, but with missions/quest that let you have some freedom (do them in any order you want) and several romance subplots that are optional, but can be done anytime after chapter4, without the need to restart from beginning (except if you want to see the romance from another gender). In practice, save the game at beginning of chapter 4 and you can then reload it and see all possible endings/branches for your gender.

Speaking of Planet Stronghold, the next version 0.8 will be out hopefully next week, I don’t know the exact day yet because I had some eyesight problem recently, and with the Christmas busy schedule you can never know. Anyway, as I wrote several times, with version 0.8 the pre-order price will increase permanently to $19.99 so if you are interested in the game, be sure to buy it now 🙂

Hey look! I have a Thanksgiving bundle too!

Thanksgiving superbundle

Actually it’s not even a normal, regular bundle. But it’s a SuperBundle! ™ 8)

What’s in it? Well, there are the two Heileen games (two visual novels with over 80k words combined), Summer Session (a very fun and replayable dating sim) and Bionic Heart (a fully voiced dark-sexy-creepy sci-fi visual novel with 24 different endings). So as you can see, there’s a game for every taste!

And what about the price? it’s just the price of one single game. Yes, four games for the price of one!

What are you waiting? Go check the offer now!

Superbundles like that are said to be seen only once in a human lifetime. You should really take advantage of it now 😉

(Don’t worry, tomorrow I’ll make the usual friday cat blog and will get back to writing like a normal indie developer)

Making story-based MMOs ?

It sounds impossible, doesn’t it?

While talking with some other developers last day, it appears clear that to survive in the struggle that is happening right now in the shareware games (in which we are seeing the return of middlemen, cutting indie revenues even more) there’s only one effective way: do online / MMO games.

As a player personally I hate them. I was a long-time player of Everquest, but when I started working I didn’t had hours to spend (waste) into that kind of game anymore. Anyway, as developer, I can clearly see how this is the only viable solution for long-term revenues nowadays.

Problem: how do I integrate online/multiplayer/MMO with a story-based game ? I’ve come up with some ideas, nothing really new of course:

  • making simple flash / JS singleplayer online games – this would mainly have the purpose to eliminate completely piracy, but no particular advantages for the player
  • do some sort of series of games centered around a character – somewhat similar to what I’m doing with Vera Blanc, but not simple offline downloadable games, but a series of games connected each other, using achievements and maybe even some RPG elements. However this is a big risk since if the first episode for some reason doesn’t sell, it’s really not worthwhile to continue the others
  • a MMO based on missions, each mission with a story, still playable as single player, maybe with some limited player to player interactions (but not real-time) – I like this idea, like a collection of stories, each story representing a mission (like in a fantasy or sci-fi RPG) that the player must complete, playing as single player game

I think it is possible to come up with something like that, keeping in mind to focus on the single player experience. I would love for example to do a sequel for Bionic Heart, but apart some art problems (I would still need to wait for the artist Rebecca to be free, which will be next year anyway!!) I would need more guarantees to make it. The first game was VERY popular amongst male, sci-fi userbase, as much that I got lots of emails asking me about a sequel. Unfortunately, as you can imagine, there’s also lots of piracy in that market segment: so much that clearly damaged the direct sales, demotivating me from even just considering the option to make a sequel!

This is one of the most common situations for a developer and I hate it: have a game that has a good following of “true-fans” (people who would instantly buy a sequel) but that unfortunately has also a lot of piracy, so that makes me think twice before starting a sequel 🙁 So it’s really not a surprise that many of my developer friends completely abandoned the road of single-player offline games, and I believe many will in the near future.

I would love to start something new like this. Imagine a normal game like my others, but that could connect and auto-update, downloading new chapters, books or missions. I could add the new content anytime, after 2 weeks, after 1 year, of the initial game release (of course with some sort of notification like email/newsletter). Each content could be only a small fee, so there would be less risk for me and less money to pay for the player.

Yes I like this solution, maybe I could try it already with my next game Planet Stronghold… by the way an alpha is coming out very soon!