Happy Holidays!

This year the latest blog post of the year will be the Friday 25th, so I’m wishing you happy holidays now 🙂

About the future : 3 points to survive

I’m going to review this year in the blog post next week, but here I want to talk about the necessary changes I’ll need to do in future.

You may have heard the word “Indieapocalypse” around the net. What is it? Well, some developers (I’m among them) have this theory that it’s going to be a tough future for indies, since the quality bar has raised, the market has been flooded, prices have collapsed, and exposure is really hard to get.

All those things are happening at same time.

While I’m not a big/famous indie, I’ve noticed this phenomenon myself too. Personally, I never had much exposure (I wasn’t on Steam until last year!) but what really changed is the prices drop and the market flood. I honestly think it’s an uncommon situation that will settle itself in the next 4-5 years (lots of devs entered the market thinking to make big bucks, but when they’ll see how hard is to just break even, they’ll probably quit and do something else). But the real challenge will be to survive those next 4-5 years!

Yes, because while for now things for me are “OK”, if the current trend continues like this, I would be likely forced to shut down everything next year around this period or early 2017. And absolutely don’t want ever to write a blog post called “I’m quitting the game business”! 🙁

Note added later: it sounds scary but to continue like this, means I shouldn’t release any game even in 2016. I’m fairly confident that it won’t happen! 🙂 However, I need to do some adjustment to my workflow, described below.

Point 1 – release games more often

If you have noticed, my newer games feature a LOT more content than before, and I kept more or less the same prices as before. But what I really need to do, is go back to releasing at least two games in a year. That is of course impossible, if one of those two games is a big RPG like SOTW, or a complex card game like PSCD 🙂

Which means, I really need to go back making more visual novel/dating sims. I have already a lot of them started to be honest (as you might know) but I need to get personally involved in some. Never Forget Me is one of those: I did all the storyboard myself, which was quite helpful for the writer since she is almost finished in about 10 months (and she had some troubles during Summer, otherwise would have been faster!).

This method works well because writers don’t need to imagine each scene or think about the story or anything else: I do that, and then they expand the storyboard I write. Luckily I don’t lack imagination, so I can do the storyboard rather quickly: I did Never Forget Me in a month. Of course writers still have a lot of freedom about writing the scenes. But is definitely easier for them this way.

So in the coming years I will need to make sure to have at least 2 games out each year, like I always did in the past.

From what I’m writing it seems that making a good visual novel or dating sim is easy: not at all!! But it’s just that… compared to a RPG/card game or similar, it’s honestly MUCH easier, for obvious reasons (think that just the balancing part of SOTW took me 4-5 months… lol).

Another possibility of course is to still do the usual games, but on a smaller scope. Long Live The Queen by my dev friend Hanako is the perfect example of something smaller, but still definitely fun to play.

Point 2 – I’m done with bundles

One of the big mistakes I did in the past 2 years was to do too many bundles. I thought it was harmless and a way to get more fans/attention, but the long term impact of doing too many is really disastrous and apparent now. No surprise there, it’s all my fault. So it’s safe to say that you’ll never see again another “Winterwolves Bundle” because was a total loss of money for me, thinking long-term.

The only bundle I might still consider is Humble, but anyway it won’t happen as often as before for sure.

Point 3 – moderate discounts

I still want to offer discounts to people, since I know not everyone can afford to buy my games at full price. However even in this case I need to be a bit more careful, and never go higher than 50% discount. Why? also because luckily there are still several people buying the games when they’re just out at full price, and I want to “reward” them. It’s not cool to see the game you bought at full price discounted by 50% shortly after. To be fair, I always waited at least 1 year before doing a big discount (for example SOTW was out in November 2014, and the first 50% discount was indeed last month, not sooner).

So it’s not like I’m doing what too many other indies do, starting to discount the game already after 6 months. But in future I’ll stick to smaller discounts and go up to 50% only when a title is really old.

Conclusions

The points above might make me look like a greedy person. The reality is that it’s what I think I need to do to survive 🙂 I see a dangerous trend recently in which everyone is bundling and discounting everything, without thinking about the future. And while I don’t know about the others, I plan to stick around for several more years to come.

The Queen Of Thieves – Lord Raul Capello

raul
And now, the last character introduction for Queen Of Thieves. If you thought that Tomas Jingoli was bad, read Lord Raul’s profile…

Lord Raul Capello, ‘The Tyrant of Ahkra’

Raul is the latest head of the powerful and wealthy Capello family. They have ruled the city of Ahkra and the surrounding country for nearly twenty generations. As the next heir, Raul was raised to be merciless in the execution of his responsibilities and to brook no compromise with any of his opponents. He had maintain the pre-eminence of the Capello family at all times even if it meant trampling over the innocent. Any costs was worth protecting the strength of the family and, by extension, the country itself. Raul took to these lessons easily and quickly gained a reputation for being ruthless even by his family’s standards.

When he took over the running of the country, he quickly started stamping down on any perceived rebellion whether real or imagined. To maintain his armies, he increased taxes and began hoarding the money to pay for the many ‘projects’ which he believed would ensure that his country would be forever the strongest and most prosperous of all. While he was bringing in all this money, he was sure to send some of it to the nobility to keep them on side as he knew upsetting them could destroy his rule. This led to the poor complaining that only they were suffering from his taxes but he ignored their please. They did not understand he was ensuring their future prosperity and only cared about themselves.

In person, Raul comes across as a rather charming albeit intense person. He is utterly convinced that his actions are correct even if he can see they are hurting others. There has only been one person he has truly loved in his life and that person broke his heart by rejecting him. He has remained single ever since, apparently uninterested in finding himself a wife. The lord claims finding a woman would distract him too much from his grand work but others suspect he might have something, or someone, else that is distracting him from the important task of creating an heir.

PSCD update, and card games vs RPGs

credits
One of the many changes: showing the enemy bounty value directly on the battle screen

So even this week I did yet-another-insanely-big update to PSCD. Seriously the changelog is pages-long!! 😀

I must confess that it’s a sort of deja-vù, it brought me back memories of last year when was going insane with SOTW. But in reality, it’s not that bad. The “self-contained” nature of the card games makes it a bit easier.

Don’t get me wrong, the PSCD system is really complex, for sure the most complex framework/engine ever made for my games (and I dare to say of all Ren’Py games, since I’m the only one using it to make unconventional games! lol).

But if I compare it to a RPG, I don’t need to worry about several things:

– characters level up. I added an upgrading system on my cards, but is only 3 levels.
– skill balancing. Each card has an ability, but it’s fixed. Compare it with a RPG, in which the party skills can change based on players choices or skills will unlock with certain prerequisites!
– inventory/items. Doesn’t matter if you have a RPG with 10 inventory slots, or just 3. Still, players can swap the items and lead to different results & combos.

I’ll stop here but you understand what I mean. Doing a card game is easier than a RPG (luckily!). I’m working hard to meet the January deadline, but I think in the next weeks I’ll slow down, since I feel a bit burned out, and I don’t want that to happen again (it happened after SOTW last year and early this year).

achievements

In the last 2 days for example I coded all the romance CGs, achievements, gallery screen and jealousy scenes, and tested them all. It was relaxing and fun, because the jealousy scenes of this game are awesome. Here’s a screenshot:

boyfriendsHaha I love their grumpy/angry faces! and Alex’s shocked one… 😀
(also, what is Rigel going to do with that big pipe wrench? watch out, Alex!)

The Queen Of Thieves – Tomas Jingoli

tomasjingoliThis week is the turn of another secondary character, one of the “bad guys” (very very bad!), General Tomas Jingoli (I foresee an interesting boss fight with him in the game).

General Tomas Jingoli, the ‘Kin Killer’

Born the bastard son of one of the noble families of Ahkra, Tomas was cast out as an embarrassment along with his servant mother. He was raised a peasant well aware of his noble origins and how they had spurned him. It made him angry and that rage simmered within him for all of his young life. Leaving home as an adult, he joined a mercenary company passing through the city and left to fight across the world in more battles than he could count.

He returned many years later to find his father’s family out of favour with the latest ruler of the country and he saw an opportunity. Entering the castle, he pledged allegiance to Raul and promised that he would cleanse his family of all disloyal members. He failed to mention that he was a bastard son and not an actual son of the Jingoli family, but such facts he deemed unnecessary to what he planned to do.

Entering the estate of his father, Tomas roved through the manor and slew everyone he came across. None could stand against and in the end every member of the household, servant and noble, laid dead at his feet. His display impressed Raul who immediately appointed him as the general of his armies and ordered him to pursue the Queen of Thieves that the Jingoli family had previously failed to stop during her latest robbery.

Tomas is utterly consumed with the hatred and rage that fed him his whole life. Even with the object of his hatred dead, he cannot let go of the anger inside him. Every slight, real and imagined, has to be answered with lethal force and it has led to the point that even his most trusted men live in utter terror of him. Despite that, no one would dare cross him and so, for now, all of Raul’s soldiers are completely obedient to Tomas Jingoli, the Kin Killer.

PSCD update

For those who don’t read the forums or follow me on twitter, I made more updates on PSCD. You can already play several missions/scenes beside the free demo now 🙂

As always the best way to download the demo is from my forums: http://winterwolves.net/viewtopic.php?f=42&t=3745

npcmissions

Besides the main plot missions, I have also added over 16 NPC missions. They’re specific missions with one of the various characters present in the game (including Remi/Alicia), as you can see from the screenshot above.

You’ll get 3 random NPC missions each time, so not all at once like in the image (it was a test I did during development). They’re mostly for the gameplay-fans, though there are also some small scenes in each of them (but really small, not like the team talk ones).

So far everything seems on schedule, the theme song is done (and it’s beautiful, can’t wait to show it to the public) and the video trailer is already being made. Barring unforeseen circumstances, the January 2016 release of the final game seems definitely possible 🙂

After the base game is out, I’ll probably take a break and publish one of the dating sim (very likely C14 Dating!) and then get back to work on the DLC. After that, I’ll resume working on Queen Of Thieves, and other games (depending on their advancement status).

Speaking of C14 Dating… have you seen how beautiful the new CGs are?? no? here’s a sneak preview:

CGs_sneakpeek

The Queen Of Thieves – Lysander

First of all, Happy Thanksgiving! I am running a sale until the 1st December included, all my released titles 50% off: www.winterwolves.com

Discount is automatic, and displayed on the shopping cart.

Lysander
Now that we have seen all the main characters, time to take a look also at the secondary (but not less important) ones. Let’s start with Arianna’s husband and father of the three sisters:

Lysander Spiros

Lysander was the son of a reasonably well off farmer. He grew up strong and joined the town guards as soon as he could, desperate to be more than a farmer. It was while in town that he first set eyes upon Arianna while she was walking about town with a young Raul Capello. He was instantly attracted to her and started to find excuses to meet her as he patrolled the town.

Eventually he succeeded in winning her affections and they were married. They moved to a village a day’s journey from their old home to start a new life. He became the village’s militia captain while his wife became one of the village elders thanks to her myriad of talents.

Life was good until his wife was taken away and he was left with three daughters to take care of on his own. Injury robbed him of much of the feeling in his right arm and that made things an even greater struggle for him. Gone was much of his strength and almost all of his happiness. He became a lonely obstinate man obsessed with avenging his wife but at the same time trying to do his best to be a father to his children. Many mistakes were made on his dual path but he always tried his best despite his many afflictions. The struggle has caused him to age prematurely and many assume he is much older than he actually is.

Recently he has a spring in his step that had not been seen for some time. Most assume it is the return of his daughters that has enlivened him which is partially true but not the whole story.

PSCD update

I’m working hard on the next update which will allow you to play until mission 15 (halfway through the main plot). I hope to have it done this weekend, though is taking more since I have also decided to add all the NPC sidemissions: optional side missions with a small scene for each NPC, which you can access from the map screen during the plot breaks.

Also I found out I put the team talk scenes in a wrong order, so I need also to fix that. Probably means the old savegames won’t work, sorry about that! 🙂

The Queen Of Thieves – Arianna

arianna

We’ve seen all the main characters and the male/female love interests in previous posts. But there are some more important characters to discover. First of all, the one who actually gives the name to the game:

Arianna Spiros née Mires, the ‘Queen of Thieves’

Daughter of a very successful merchant, Arianna was popular with both nobles and commoners alike. She was often seen in the company of all kinds and no one thought badly of her for it. Most famously, she was fought over by a young Raul Capello and Lysander Spiros. In the end, Lysander prevailed and Raul never forgave him for it. Arianna herself felt great affection for both of them, and likely loved both of them too, but there was something dangerous about Raul that made her decide it was better to spend her life with the poorer Lysander than live a life of luxury with the Capello family.

Arianna is a very strong willed woman with a big heart who finds it difficult to say no to people. It was perhaps why she took so long over her decision on who to marry which led to the grudge that developed between Raul and Lysander. Despite that, she still believes in doing what is right even if that means hurting those she cares for. A quality that came to the fore when Raul took over as the new Lord after his father died. He was a tyrannical ruler and Arianna found she could not turn a blind eye to the suffering as others. She took up the name of the Queen of Thieves and set about doing her best to righting the wrongs inflicted by the man she loved.

Being the Queen of Thieves came easy to her, she had been blessed with great strength, agility, intelligence as well as the gift of magic. Some wondered if she was actually the daughter of normal humans thanks to her amazing abilities. Whatever the case, she never sought to use her blessings for herself and always in the service of others. In the end, however, it was not enough and she vanished twenty years ago never to be seen again, her works left unfinished and the people still suffering under the rule of Lord Raul Capello.

PSCD beta demo out!

I’ve finally managed to release a beta demo. Please note, that the game length is still the demo length (the first 10 missions/scenes) and like in the past, I plan to continue coding the story on each update. So next big update will have up to mission 15, then 20, etc until I reach the full game length 🙂

VNMode

For those who play my games most for the story, there’s a nice surprise: I have added a “visual novel mode”, so you can play the game only as a visual novel if you want. I’ve learned from SOTW that a good amount of people would have liked to read the story, but either don’t like the gameplay, or simply not have time (that would be me…) to play all the battles.

So I thought, why not make everyone happy? Like I’m doing with the romance options, trying to have something for all tastes, whenever I can will try to do the same also for gameplay. In this case, if you choose VN Mode you won’t see a single battle, or deck building screen. Since the game story is quite long (over 200k words!!) and has several interesting romances, it was a pity not let everyone enjoy it.

lucius

In particular, the otome romance of Diana with Lucius the robot is something really unique, and both funny and touching at same time. I honestly think the story is worth reading just for that (but there are also many other interesting romances of course!).

The game official page is http://winterwolves.com/pscd.htm