Category Archives: roleplay games

Love Bites – Introducing Sabrina

intro_sabrina
If you follow me and my games, you probably know by now that I have a weak spot for strong female characters (Loren, Tanya, etc). So naturally Sabrina is one of my favorite of this game!

Sabrina Trejo
Age:  18

The first impression most people get when they meet Sabrina is a stubborn, contentious young woman, and they wouldn’t be wrong.  It isn’t that she aims to piss anyone off, but that seems to be how things work out.

Some think this behavior developed because Sabrina’s father remarried when she was quite young, but this is far from the truth.  Sabrina loves her step-mother as much as she does her birth mother, and adores her step-siblings, Kaitlyn and Brandon.

Others think her rebelliousness stems from a deep seated dislike of authority, as evidenced by her falling grades, and disruptiveness in the classroom.  Further examination reveals Sabrina was an average student until the age of 16.

What precipitated her change came one fateful night when she was supposed to spend time with her birth mother.  Sabrina arrived at her mother’s apartment, but found it was empty.  Letting herself in, she patiently waited…and that was the night her whole world changed.

Sabrina’s mother staggered into the apartment, bleeding from several wounds on her torso, and neck, clutching a broken sword.  Sabrina ran to give her mother assistance, only to stop when she heard a guttural growl from the doorway.  Looking up, she saw a pale figure with glowing red-eyes at the doorstep.

With a rush, the figure was upon her, its fangs seeking out her throat.  Desperately, Sabrina’s hand clutched the broken blade, and drew it across the creature’s throat, nearly beheading it in the process.  The figure staggered backward, and dropped to the ground, coalescing into dust as it died.

Thanks to her actions, Sabrina’s mother was saved…and inducted Sabrina into the Nightblades, an order of monster hunters with the sworn duty to safeguard the rest of humanity.

So it isn’t that Sabrina wished to miss graduation with people she grew up with, but it is hard to justify going to school and doing homework when monsters are looking to make you their next meal.  Needless to say, Sabrina’s outside interests have suffered, especially a budding painting career, or jamming with her friends.

Things wouldn’t be so bad if Sabrina didn’t feel so alone, but the Nightblades enforce a vow of secrecy among their members.  It is hard to keep a relationship going if a loved one thinks you’re having an affair when in reality you might be hunting zombies…a strain she saw first-hand when her parents separated.

Still, Sabrina perseveres since the efforts of people like her which help keep her family, and other innocents safe.

Update on the games in progress

heirsandgracesmainmenuI am currently working on Heirs & Graces, my first yaoi-only dating sim, and I’m at good point: the writing is all done, there are only a few pieces of art missing (chibis and some sprites). I am putting together the scheduler screen right now, and I think the game beta could begin next month or maybe if I’m particularly productive even end of this one!

At same time I’m also doing the last scripting/coding/testing for Queen Of Thieves. The robbery missions texts have been rewritten by Forsaken, who is also writing a series of new scenes for the main story, while the artist is doing a few more CG to illustrate it. They’ll involve Arianna, Raul, etc and I am eager to see the end result!

roof
The robbery scenes are varied and with random variations. In one house a vault could contain treasure, in another a monster, etc. Hopefully will provide enough fun for the players! In the scene above, the sisters will try to gain access to their next target passing through the roof. I don’t think this is going to end well… 😉

Even for this game the release date depends on several factors but I think a beta version should be out by end of May or mid-June. We’ll see, since I also need to take a small break between each game release, just to avoid getting crazy! 😀

The wind of change

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Need to give credit to my wife for the nice photo above!

And now after writing this title, I have the good old Scorpions’ song stuck in my mind!

“Listening to the wind of change” or better listening to the critiques, to suggestions by other more experienced indie, and listening to my heart 😉

Between this and last year I have learned a lot, and I’ve decided that (after the current “batch” of games is done) it’s time to change:

  • no more “insanely huge epic games”. I know, I know. Everyone would like very big, long games (even if honestly I haven’t finished yet some AAA titles because… they were too long!). Anyway, I’ve realized it’s not possible anymore, with the exception of a few titles like could be Loren 2 and Roger Steel (big RPGs) to make games too big. I’m talking from the story point of view. I want to have a good story, but also add more gameplay. When I talk with more successful indies doing the same kind of games, I’m often surprised to see that their wordcount is always not even half of my most recent titles!
  • story based on the gameplay, and not vice versa. When I will make more “hybrid games”, apart of course the usual VN/Dating sims/RPGs, I will first decide the gameplay and then craft the story around it, or at least design them at same time. This is even more important for “experimental games” like PSCD was. In that case it was a mess (because of first coder quitting) but in general for my own games it’s not wise to have a story written and then have to code the gameplay around it. The result can’t be good. So, first design the gameplay, and then have a story to complement it.
  • much clear separation of genres. One of the strong points of my games (based on what OTHER people say, so it’s not my opinion) has always been the mix with visual novel and other gameplay genres. Well, there will still be this. But if the two genres don’t work well together (like visual novel and card games) doesn’t make sense to mix them, better have two separate games. Or if I still want to have story and gameplay, the story cannot be 200k word long, 10+ romances, etc. It’s just not possible to do that in the current climate, to have a huge story AND good gameplay. I should price the games over $30, and that’s honestly not going to work anymore right now, so it’s not really my choice! So instead of that, a card game for $9.99 and a story-based game for $19.99 for example (just a simple example of what I mean).
  • less grinding, more fun. For the dating/raising sim, one of the major complaints of my past games was the grinding. I’m definitely going to address that. For the record, I don’t consider grinding using a scheduler like Roommates. More like the various activities in Nicole to reach the required stats. Love Bites should be a good example of a dating sim with stat raising but not grinding. For the RPGs instead, I’m going to leave it. Since many RPG players like to grind! 😉
  • gameplay-only games. I had already announced this, and it’s also related to future card games. I’ll make more (not just card games, even other genres) games like this to be sold at cheaper price, since I think is good to have a bit of variety over the dating sims/RPGs/VNs.
  • shorter but full of branching story-games. As you know I want to make a CYOA/old gamebook style game in future, illustrated with pictures. Well, that one won’t be 100k words, but even if it’s only 50k words will have a lot of branching. After all Bionic Heart has one of the highest review rating on Steam of all my games, and it’s just a little more than 50k words! Of course, I won’t write the games myself, only the storyboards.

OK I think I’ve explained enough! For many games that will be out (even next year) the things above won’t apply since I started them time ago, so they will still have maybe some grinding or be really “too big” (but of course since the text has been already written, it’s not like I’ll cut it down!).

But in future, doing the things above, I should be able to release games more regularly, and some of them cheaper than usual (which in the current climate seems very important) and even if the word count might be lower, the overall fun (and critic/players reception) will probably be higher. At least that’s what I hope, we’ll see!

For those wondering about the progress on games, I made a sort of estimate release schedule in my forums, which I copy paste here:

END OF MARCH
– launch C14 Dating on my site “soft release”. Probably on Steam towards end of April or early May
– finish all the QoT romance coding (not much left)

APRIL
– Forsaken and artist should finish the last scenes/CG for QoT
– I will take a look on Heirs & Graces and probably code the gameplay and start the beta maybe (though could be delayed to May)
– decide what to do with Undead Lily gameplay, possibly a RPG. Make a detailed storyboard this time :)
– probably do the PSCD extra romances free add-on (though could slip into May)

MAY
– Heirs & Graces beta
– Queen Of Thieves beta

JUNE
– hopefully release of both Heirs & Graces and Queen Of Thieves, but this last one could be delayed to July

JULY-AUGUST
– it’s likely that will be too hot to work as usual, plus I might want to take a break considering the insane amount of releases this year! I might do a few prototypes for new games though

SEPTEMBER
– Love Bites beta (though it’s just too early to say it now)

That’s all for now! Happy Easter by the way 🙂

Love Bites – Introducing Nadia

intro_nadia
This will make many male players happy! Nadia is a COUGAR romance option!

If you played my older games like Heileen or the famous Loren Amazon Princess, you already know about Lora and Karen, two cougar romance options: but only for female players. So this is officially the first time that there’s a cougar romance for males! Hurrah!

Her name is Nadia. Now, let’s introduce her properly:

Nadia Murphy
Age:  38

A vivacious woman, Nadia is a professor of Mythology and Occult Studies at the local university.  Nadia is a favorite among her students.  Her classes are as likely to do hands-on fieldwork such as investigating supposed haunted houses as they are to regurgitate facts from a textbook.

This isn’t to say Nadia doesn’t have her detractors.  Some of this comes from academics who suggest it tarnishes the university’s reputation when some of their faculty participate in pseudo-science at best, and utter lies at worst.  

These complaints usually go nowhere, though.  For one thing, Nadia’s scholarship is impeccable in her formal papers.  For another, the more ‘fannish’ books she writes bring a level of fame and revenue that the university definitely desires.

This state of affairs amuses Nadia, though, for as she personally knows, magic is real and a source of real power for those with the will and knowledge to wield it.  This isn’t to say Nadia has no use for science, far from it.  After all, if you must defend yourself, a gun is much easier, and less taxing to use than setting someone on fire…and much easier to explain if you come down to it.

However, with great power comes the chance of temptation and corruption and magic is no exception.  Nadia’s spirit guide indicated she had to come to town, and safeguard it as beast she can.  Sometimes this means taking a book out of circulation which could summon an actual demon, to finding a cure for some fool whose curse backfired.

Despite her seeming popularity, Nadia can be rather lonely.  After all, it’s one thing to show an interest in New Age nonsense, but if you actually prove it…well, people have a low tolerance for anything out of their understanding.  Of course, the sort of person who’d go dancing skyclad doesn’t often make for the best company.

Lately, Nadia’s been feeling greatly disturbed as she’s found evidence of someone working illicit magic, but she can’t figure out who.  Whoever this person is, though, has to be a person of power to keep themselves hidden from her investigations.

Nadia is keeping a special eye out since all her predictions seem to focus on one of her former students, a red-haired individual she found rather charming if otherwise unremarkable.  However, just because someone doesn’t seem out of the ordinary, this won’t stop fate from slapping them around.

Progress update

For those who don’t read regularly my forums, I’m making very good progress scripting the romances of Queen Of Thieves. Some funny screenshots below:

slapped

awareness

relationship

I should be finished with the yuri romances by the end of month. That doesn’t mean the game is ready, but a very big part of it yes. It’s just missing some extra CGs/scenes, and the coding of the final battles.

Heirs & Graces is being coded too right now and looks like it could be out in the next 2-3 months 🙂

Love Bites – introducing Kaitlyn

intro_kaitlyn

Here’s the first introduction, Kaitlyn. Why is she in underwear? Well in the announcement post I already showed the two other outfits, so I thought to do an innovative thing: “intro underwear”! Now the cool guys introduce their story characters in underwear, to show they’ve nothing to hide ;D

I will do the same also for Brandon (the male protagonist) but not for the love interests 🙂

All right, now let’s see what the writer has to say about Kaitlyn, the female protagonist of this game:

Kaitlyn Lawrence
Age:  22

Kaitlyn, the younger fraternal twin of Brandon, just graduated with a degree in chemical engineering.  She was fortunate to procure an entry level position at a pharmaceuticals company, but her new job won’t start for a few months.  As such, Kaitlyn’s trying to earn what she can while staying at home, so she could have her own place.

It isn’t that her parents minded her presence, but Kaitlyn wants to spread her wings, and show that she can make it on her own.  Ultimately, she wants to be her own boss, but that dream is much further down the line.

Now that she’s out of school, Kaitlyn would also like to relax a little.  Especially during her last year of school, she had to give up much of her free time in order do as well as she did.

Kaitlyn is now wondering whether all this studying was good for her, though.  Lately, she could swear she is seeing things, things which might be tricks of an exhausted mind.  For example, as she was getting a cappuccino, Kaitlyn thought she saw a ghostly figure in the mirror behind the barista, but a quick rub of her eyes showed nothing there.

Kaitlyn doesn’t know whether there is something more going on, or she is just more observant of the unusual lately.  Whatever the answer, there are more important matters she must devote her time to…

Other games update

Good news, C14 Dating beta should be ready by end of this month, and the final release not much far away (of course depends on how many problems people will find during the beta testing!).

Meanwhile Heirs & Graces and Never Forget Me (Always Remember Me sequel) are already being scripted. The former has all the story and art done (but still missing the music), while the latter is missing a few scenes and some artwork. For both I still need to design the scheduler/stat raising part though.

The Queen Of Thieves got all the yuri scenes scripted but I need to review them all, and it’s still missing a few art and scenes as well. My idea is to release Heirs & Graces and Never Forget Me first, and then work on finishing this game since doing a beta testing of a RPG is always a complex/stressful thing to do, and I need to be 100% focused on this task only.

Announcing “Love Bites”

I’m very proud to announce that I brought together two awesome people: Rebecca (the artist behind my early titles like Heileen and Bionic Heart) and Miakoda (PSCD writer) to make a new game! 🙂

I am quite excited about it. I don’t want to reveal too much about the story, since involves supernatural. Also, the full game title (or the subtitle if you prefer) is longer… but if I posted it now, I would give away some of the surprise. So for now I’ll just call it “Love Bites” 😉

Some more information: it’s going to have a classic dating sim gameplay, with a calendar, several places/activities to do, and of course love interests. It’s going to have both male and female protagonists, and have both straight and homosexual romances. There will be 2 male and 2 female love interests and you’ll be able to romance all of them with the male or female main character.

Are you already excited? I am! In the next weeks I’ll introduce the cast of the game. For now, here is a preview of the two main protagonists:

Yes two red-heads 😉 The cute dog Kaitlyn is carrying is Nick (even Brandon can carry him of course). It’s based on one of the pet I used to have (unfortunately he died back in 2011):

Nick

I already put several of my cats in games (Black of Heileen, Othello in Bionic Heart, Nina in Always Remember Me, Remi in PSCD) but this is the first dog!

Other news

This week also got a good news for yaoi-lovers: the writing of my first yaoi-only dating sim Heirs & Graces is finished! It still needs to be all scripted, coded, it’s missing some music, etc so it won’t be out shortly, but very likely will be the next game to be out after C14 Dating.

I also finished the last part of the Queen Of Thieves “robbery missions” and asked artist to do some tweaks to the sprites. I need to review all the scenes now, integrate them in the game (so if you visit the blacksmith with the right characters, you’ll meet Mary-Ann, etc) and make note of some missing backgrounds. Still a lot of work to do but having finished the coding is a big milestone.

I also got to play a first beta candidate of C14 Dating and it’s looking AWESOME. I am really eager to start the preorders which might happen very soon, even this weekend, so follow me on social media or read the forums to know more 🙂

Currently I’m looking at this release schedule (which of course could totally change based on cosmic-events, as you well know):
– end of this month/next month: C14 Dating beta
– April/May: Heirs & Graces beta
– June/July: Queen Of Thieves beta

will be fun in a few months to go back to this post, and see what REALLY happened 😉