Love Bites – Introducing Viktor

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First of all, PSCD is now out on Steam, so if you bought direct you can redeem the key as usual from this site: http://bestanimegames.com/steam/

And now, let’s introduce another character of Love Bites:

Viktor Hammond
Age:  21

Viktor is among the rarest of people, those who are aware of the supernatural, but remain essentially human.  Often such individuals transcend their human self, whether by becoming something decidedly non-human, or else pick up torches and pitchforks to hunt it down.

Viktor is neither; instead, he is a scientist, documenting all that he notices until he can reveal it at a later date.  

Initially, he was one of those skeptics who would laugh at someone if they mentioned believing in ghosts, or having seen a UFO.  

However, his certainty suffered its first crack when he went on a ghost-hunt and encountered a real ghost.  At first, he assumed he was the butt of some elaborate practical joke, but his fellow classmates were just as astonished with what they witnessed.  In fact, the only person who didn’t seem surprised was his teacher at the time, Nadia.

Viktor eventually wrote the incident off…until, one night at a bar, he noticed something strange with the bouncer.  Whenever he greeted people at the door, the peoples’ breath would coalesce in the warmth, but not the bouncer.  Ever observant, Viktor couldn’t help but notice the reflection of the customers in the window…but the bouncer didn’t have it.

Remembering the ghost incident from earlier, Viktor realized there was more going on around him, and decided to dedicate his life to the paranormal.  While retaining his major in physics, his grades are starting to flag…and irritating his family in the process.  Considering they were covering his college tuition, they figured he was throwing away his future…and their money.

This was a blessing in its own way.  Before, Viktor was quite reclusive, but if he wanted to continue his studies, he would have to interact with the rest of the world.  He enjoyed the independence this fostered, and he wouldn’t go back.

It’s not that Viktor is a party animal, but if he wants to learn more about those who aren’t quite human, then its best to study them in their natural environment, as it were.

With the widening of his world-view, Viktor has come to reconsider just what is science.  After all, it isn’t like the two realms have to be divorced; chemistry arose from alchemy, and astronomy from astrology.  Perhaps those who thought they could reanimate the dead might not have been as wrong as they thought…

Other games

I’m making good progress in all the other games: Heirs & Graces scripting is going at good pace, same for Queen Of Thieves (I’m reviewing all the scenes/choices and adding relationship changes and other stuff). Writing is going well on the other games like Undead Lily, Roger Steel and more.

And in case you didn’t know, C14 Dating beta is at a very good point. It’s already completely playable without errors, people are only finding minor stuff and typos, so if you want to check: http://winterwolves.com/c14dating.htm

Trying “something different”

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Love Bites character introduction will continue in next weeks, don’t worry 🙂 Today instead I wanted to talk about the current status and my future plans.

But first a short announcement! C14 Dating is now officially in beta! Which means you can preorder the game and play immediately using the beta link on my forums. Check the official page now: http://winterwolves.com/c14dating.htm
If all goes well the game should be out of beta at end of the month or early April 🙂

All is well!

First of all, despite what I’m going to say I want to reassure everyone that all is well for me, despite the lack of releases last year, and the delays I had. I have now found a good group of people to work with, and unless some of them quit, I think I should be able to keep producing my current kind of games for years to come (as long as people keep buying them! :D).

However, I feel the need to try doing “something different”. As I posted in forums a few days ago, I will still keep doing my usual visual novel/dating sim/RPGs. That will never  change. But a bit for my “indie growth” and also to have games that I can develop more independently, I will TRY (since I am quite rusty and not sure what I’ll actually manage to do) to make different games.

So it will be like: I’ll release my usual 2-3 games a year (this year might be more, but it’s really a rare occasion and not sure when this will happen again!) and maybe 1 “different game” every 2 years or so.

I will always keep as priority my current game types, but in the past often I had some “dead periods”, where every writer/artist/musician had a task to finish, and my job was simply to manage everything, since I couldn’t go on with the game(s) until I had the new assets (art, writing, etc).

Before, I used to start new games since I don’t like staying idle (I love doing games but in general as a person I really hate doing nothing, I must always keep myself busy!). The problem is that in the past year I found this has several downsides:

  • first of all, it adds yet another game to manage, with the usual problems
  • it also adds more expenses! art, music, writing
  • can slow me down MORE, if all people start sending me art/writing/music to check at same time! (it’s also very stressful)

As you can imagine, it’s not like adding a new game in progress brings me more revenues, until it’s done. In the immediate, brings only more work and management. So uh, yeah, you cannot start new games continuously as a solution to fix the “wait problem”! Because then if you do that a lot, it can happen like now, when I am overwhelmed by people sending me stuff all at once and (rightfully) asking to be paid for their work 😀

What is the solution then?

That’s the question that I’ve been asking myself in the past weeks. And I think, at least I want to try, that the solution might be to have a game in which writing is not needed, or the scope must not be “Epic RPG with 150 different battles, over 112 unique enemies, 90+ skills, random item generator, improvedAI, isometric map” (yes, I’m talking about you, SOTW!).

Now you might be wondering: “weren’t you burned by the coding? didn’t you said you wanted to make simpler games?”. Indeed, I am. I believe (I could be wrong of course, but I think not) that the main problem of games like SOTW was that there was just too much work, too many skills, battles, custom conditions, etc. and all of this, on top of the story part!

I believe that it should be possible to pick different game types and plan cleverly the design, to actually have to do less work. I have already some vague ideas, which of course will need to be developed and tested more.

It might be a different game style, or an art style. Rogue lite/like (however you want to call it!), strategy/wargames, pokemon-battles style, life sim, match3/RPG combo etc but even pixel art games (I’m not trying 3D, too hard for me). I’m leaning towards games without a story, but even a pixel-art adventure: it would still have much less text than a visual novel for sure! 🙂

The main advantage is that I need to commission only the game art/music, and then I could code those games in full autonomy without need to wait for text, or if it’s still a story based game, the reduced length wouldn’t make me wait for months to get the writing done (and it’s not a problem of slow writers, to write a good story simply takes time).

The big disadvantage of course is that my current public is probably not interested much in games without romance/story, so promoting it would probably happen mainly on Steam.

Anyway I want to make a few attempts and see how it goes. After all, I wouldn’t have made Planet Stronghold and then Loren if I never tried to make something new, besides my usual VN/Dating sims!

In summary: nothing changes vs now, I’ll still do the current game types, but will stop starting new games continuously whenever I have a moment of “free time”, and work on those “other games” instead, hoping that they’ll bring some extra revenue on the side (instead of adding another project to manage and to pay writer, artists, etc).

Love Bites – introducing Brandon

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As promised last week, now it’s the turn of Brandon. And he’s not hiding anything either! (well technically he is, but let’s keep this blog “clean” :D)

Brandon Lawrence
Age:  22

The older half of fraternal twins (Kaitlyn is his younger sister), Brandon is a recent graduate with a degree in criminology who’s just now starting to take the first steps beyond university.  

Given his physique, most people assumed he played football while in college, but Brandon would explain that lifting weights actually helped him graduate.  His friends would teasingly say that he must be a straight A student then.

Long term, he’d like to attend law school, but that takes some serious money, and Brandon was feeling a little burned out with school anyways.  So, he managed to line up a job, but it won’t start for another three months.  

As a result, Brandon is currently living at home and hopes to find enough work in the summer so he can afford a place of his own.  

However, all is not as good as it seems.  Though everything seems to be going well in his personal life, Brandon has started to notice odd things happening around him.  Whether it was the young lady who didn’t cast the shadow…or the elderly man whose eyes gleamed in the dark.

Brandon isn’t sure whether he is seeing things, or he might be the victim of an elaborate prank.  Either way, he can’t let it dissuade him from fulfilling his short term goals…

Other games update

C14 Dating “private testing” continues, I just talked with the writer/coder and they are aiming to finish the 1st March! So it means that shortly after the public beta in my forums will begin. As always check twitter/forums to know about any news.

In the last two weeks I also started scripting myself Never Forget Me, the sequel to my popular game Always Remember Me (my very first otome and dating sim game!). I’ll talk about it in detail in a future blog post, for now here’s an… interesting screenshot!

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Everything is going well, but I’m taking the opportunity to make a list of art missing as I script it, so even if I finish the scripting, I’ll still need to wait for the artist to do the new art. I expect the game could be out around this Summer, of course depending how the other things go.

I’ve been thinking a lot about future games (I mean, after I finish all the ones in progress now) but I’ll talk more in detail in a future blog post 🙂

Love Bites – introducing Kaitlyn

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Here’s the first introduction, Kaitlyn. Why is she in underwear? Well in the announcement post I already showed the two other outfits, so I thought to do an innovative thing: “intro underwear”! Now the cool guys introduce their story characters in underwear, to show they’ve nothing to hide ;D

I will do the same also for Brandon (the male protagonist) but not for the love interests 🙂

All right, now let’s see what the writer has to say about Kaitlyn, the female protagonist of this game:

Kaitlyn Lawrence
Age:  22

Kaitlyn, the younger fraternal twin of Brandon, just graduated with a degree in chemical engineering.  She was fortunate to procure an entry level position at a pharmaceuticals company, but her new job won’t start for a few months.  As such, Kaitlyn’s trying to earn what she can while staying at home, so she could have her own place.

It isn’t that her parents minded her presence, but Kaitlyn wants to spread her wings, and show that she can make it on her own.  Ultimately, she wants to be her own boss, but that dream is much further down the line.

Now that she’s out of school, Kaitlyn would also like to relax a little.  Especially during her last year of school, she had to give up much of her free time in order do as well as she did.

Kaitlyn is now wondering whether all this studying was good for her, though.  Lately, she could swear she is seeing things, things which might be tricks of an exhausted mind.  For example, as she was getting a cappuccino, Kaitlyn thought she saw a ghostly figure in the mirror behind the barista, but a quick rub of her eyes showed nothing there.

Kaitlyn doesn’t know whether there is something more going on, or she is just more observant of the unusual lately.  Whatever the answer, there are more important matters she must devote her time to…

Other games update

Good news, C14 Dating beta should be ready by end of this month, and the final release not much far away (of course depends on how many problems people will find during the beta testing!).

Meanwhile Heirs & Graces and Never Forget Me (Always Remember Me sequel) are already being scripted. The former has all the story and art done (but still missing the music), while the latter is missing a few scenes and some artwork. For both I still need to design the scheduler/stat raising part though.

The Queen Of Thieves got all the yuri scenes scripted but I need to review them all, and it’s still missing a few art and scenes as well. My idea is to release Heirs & Graces and Never Forget Me first, and then work on finishing this game since doing a beta testing of a RPG is always a complex/stressful thing to do, and I need to be 100% focused on this task only.

Announcing “Love Bites”

I’m very proud to announce that I brought together two awesome people: Rebecca (the artist behind my early titles like Heileen and Bionic Heart) and Miakoda (PSCD writer) to make a new game! 🙂

I am quite excited about it. I don’t want to reveal too much about the story, since involves supernatural. Also, the full game title (or the subtitle if you prefer) is longer… but if I posted it now, I would give away some of the surprise. So for now I’ll just call it “Love Bites” 😉

Some more information: it’s going to have a classic dating sim gameplay, with a calendar, several places/activities to do, and of course love interests. It’s going to have both male and female protagonists, and have both straight and homosexual romances. There will be 2 male and 2 female love interests and you’ll be able to romance all of them with the male or female main character.

Are you already excited? I am! In the next weeks I’ll introduce the cast of the game. For now, here is a preview of the two main protagonists:

Yes two red-heads 😉 The cute dog Kaitlyn is carrying is Nick (even Brandon can carry him of course). It’s based on one of the pet I used to have (unfortunately he died back in 2011):

Nick

I already put several of my cats in games (Black of Heileen, Othello in Bionic Heart, Nina in Always Remember Me, Remi in PSCD) but this is the first dog!

Other news

This week also got a good news for yaoi-lovers: the writing of my first yaoi-only dating sim Heirs & Graces is finished! It still needs to be all scripted, coded, it’s missing some music, etc so it won’t be out shortly, but very likely will be the next game to be out after C14 Dating.

I also finished the last part of the Queen Of Thieves “robbery missions” and asked artist to do some tweaks to the sprites. I need to review all the scenes now, integrate them in the game (so if you visit the blacksmith with the right characters, you’ll meet Mary-Ann, etc) and make note of some missing backgrounds. Still a lot of work to do but having finished the coding is a big milestone.

I also got to play a first beta candidate of C14 Dating and it’s looking AWESOME. I am really eager to start the preorders which might happen very soon, even this weekend, so follow me on social media or read the forums to know more 🙂

Currently I’m looking at this release schedule (which of course could totally change based on cosmic-events, as you well know):
– end of this month/next month: C14 Dating beta
– April/May: Heirs & Graces beta
– June/July: Queen Of Thieves beta

will be fun in a few months to go back to this post, and see what REALLY happened 😉