Category Archives: general

posts about general topics, even not related to computer games

New server and introducing Tycoon Games!

In past 2 days I upgraded to a new server (again)… actually was like a forced upgrade since my hosting changed datacenter, anyway now I got a even slightly more powerful server so I’m happy. I’m not too happy about the fact that on the new one I have troubles with some php scripts, like the contact form on my main site… so if you had problems, just email me directly (the email is on the same page as contact form anyway!).

I also thought a bit about the future of my games, and decided to start a new site called “Tycoon Games“. Why that decision? For several reason. First of all, originally I made Winter Wolves only with sports / simulation games in mind (UBM, The Goalkeeper, USM1-2). Then I slowly moved to rpg games like Magic Stones, but all are quite “casual” oriented.

Instead I felt the need to create another site, featuring really niche games. Like the upcoming Supernova 2, that will be put on that site (even if I am making it as always, without any external help). And I plan to make more wargames or complex strategy/simulation games.

Another difference is that on that site I’ll sell using as base currency the eur instead of the usd. Before you scream in horror, it’s actually a good news because I’ll keep prices lower, so even people buying in USD will find the games there not more expensive than usual.

That’s all for now – I’m still working on both Supernova 2 and Tower of Destiny, even if during summer I’m a bit less productive… 😉

Rant vs internet slowness

Yes I’m pissed! I recently noticed that webdesigner tend to FILL the webpages with all the possible sort of flash intro, gif/png animations, huge buttons and so on. I don’t say this only because having a ISDN connection I have very long pages loading time, but also because is useless. If you check my sites, I do all in plain HTML, and I don’t think that I’m losing any customer for that. Actually I’m saving bandiwth, and I’m more likely to get a sale from a person who has a dialup connection (and are much more than what you could think about).

I saw many cool sites made in flash, and I’m quite capable of doing one (I was webdesigner for 2 years before starting my indie career) but I think they’re useless. If you’re making a flash/web game then ok, but if you just want to display a catalogue of games, why put all those useless and heavy flash stuff?

Why I choose PTK

When I started to work seriously on indie games, my first choice went to Blitz3d (at those times Blitzmax wasn’t yet available). I made my first game USM with it. Luckily, after that I found PTK and never went back. Why? Read on…
USM was a good product, considering was done in 5 months of spare-time work. Unfortunately, Blitz isn’t exactly the best language to work on big complex games. The lack of a good integrated debugger shows off on large scale project. My game USM for example used LOT of variables, like a database of over 25k players. How I could know if there was a particular bug happening without a debugger like those present in Visual C, with watchers, break/edit and continue feature, and so on ? impossible!

That’s why I stopped to update USM and made other games with PTK and C/C++ (I’m currently developing USM2 with PTK and C, and is really another world compared to Blitzbasic!). At first my transition from basic programmer to C programmer was a nightmare. I knew NOTHING about C. I thought for example I could compare a string using:

if (jack=”john”)

quite ridiculous, but remember that I was used to BASIC language. Even nowadays I’m far from being a good C programmer after 3 years of working in C.

Still in those 3 years I was able to complete 8 games using the combination PTK+C! when I think about it, is amazing, not talking about the quality of the games (you can judge it yourself if you want) but for the speed at which I made them! the main reason I was able to make them so fast, was because I used PTK. With PTK you have the easyness of use as a basic language (blitzbasic for example) BUT you still have the powerful debugging capabilities of all the modern C/C++ compilers.

Porting to mac is a joke. When I tried it the first time, took me about 3 hours: of which, I spend 2h and 45minutes to try to configure Xcode and all the libraries (Xcode isn’t exactly user friendly…) and the remaning 15minutes to copy the files and compile the game! yes, in 15 minutes I could see the same identical game I made on pc, on my mac!!! that was quite astonishing for me!
Now things have changed a lot (2 years have passed) and several other cross-platform libraries have come out, like Torque game builder and so on. I still consider PTK a better choice for lot of reasons:

  • tested: as you may know if you read indiegamer forums, or if you just take a look at PTK showcase, LOT of games have been produced with it, topsellers on many big portals. Millions of people tried it and consequently, I think I can say is the most tested 2d cross-platform library available on the market now. Don’t underestimate this!
  • easy: well, I need to talk again about how is easy to use? if I passed from programming in blitzbasic to C in just 3 months…!!
  • cheap:compared to other libraries is quite cheap. You pay $199 and you can use it – stop, you can make even 50 games and you don’t need to pay anything more. Only exception if is your yearly income is over usd 250k, which I think will take quite a while… complete licensing info here
  • excellent support:the author was awesome to support me. Every single question I had replied quickly, and many new feature added ! of course not only because I requested it, but because several people asked for it. Check out the official forums here.
  • full source code: Ah, was forgetting, once you buy, you get the full source code! so you can even modify it yourself for your particular needs.

Well just to be clear, I don’t get any percentage on PTK sales. I’m just grateful to it, because if I didn’t use it when I started to be indie, now I would still be a part-time developer! 🙁

humidity…!

humidityMy girlfriend got a present from her latest online-flower purchase… I don’t know the technical name but is one of those instrument to measure temperature, weather, humidity, etc.

Well look at this picture… I’m a bit scared, 71% humidity inside my room?! now I understand why I have sometime bones-pain …!!

I need to fix that stove as soon as possible…

Magic Stones 1.1.8 BETA ready to test

Sometime you think a game or an update would be very fast to make and instead takes you twice the time… on the other hand, sometime what you think will take lot of time, gets done much faster. This happened with my latest Magic Stones update, that you can download right now here:
http://www.didone.com/games/MagicStonesTrial.exe (Pc)
http://www.didone.com/games/MagicStonesTrial.zip (Mac)

as always if you already have bought the game, just reinstall and it will keep your current druid progresses. New quest added and 2 new avatars. Remember is a BETA, so there could be still bugs!