Category Archives: general

posts about general topics, even not related to computer games

Playing games is important & time optimization

Playing games is important!

Yes you heard me well: is important to play games! Especially if you are a game developer like me 🙂

I have less and less free time now (in particular in recent times with everything happening all at once, Steam, iOS ports, etc) and as you can imagine, when I have some I prefer to spend it with my wife, pets and doing outdoor activities.

However, I still try to find the time to play for a few hours a week the new games. Because that’s the equivalent of “research & development” of other industries.

Some practical examples and games that inspired me while I designed and coded my latest RPG ToA: Seasons Of the Wolf:

– Guild Wars 2: from this game I grabbed the ideas of “solve all quest in an area” and “discover all locations” and so on, to get bonus EXP. From this game I also wanted to implement the idea of stat-derived enemies (no matter your level, all enemies would be a challenge) but after a week of testing I realized that it wasn’t a good idea 😀
– Diablo 3: it’s nothing new, the random items I mean, but still while playing this game I thought that would have been cool to use random items with tiers even in my games, alongside manually created ones.
– Everquest 2 and another MMORPG I can’t remember now, the idea of offering items as reward for quests. Again it was nothing new, but just playing those games reminded me of this feature.

chooseitem

And by playing Hearthstone I had the idea to change PSCD from a tower defense game to a collectible card game. So if you’re a game designer, try to find the time to play a few games. Your own games will benefit from it!

Time optimization

Speaking of SOTW, this week I made more progress on the DLC. I was a bit stuck with all the other titles for various reasons, so I thought that instead of waiting for the SOTW missing art, I could code all the remaining things using placeholder art, so I don’t waste time.

specialeventIn the image above, a special event in the “Rebuild Ninim” minigame

Another thing that many indies should learn is to optimize your time. You don’t necessarily need to do things in order. So like in my example above, you can finish coding something even if the art is not ready using placeholders. Or if you’re tired/burned you can do some trivial tasks. I often do that when I’m too tired to code. Trivial tasks could be:

– webpage design: sooner or later you’ll have to do it, right? so why not create the page already? you can always tweak/adjust the texts or images a few days before the release, but at least most of the work is already done!
– product setup: doesn’t matter if you sell only through Steam, or direct, or mobile. There are a lot of steps to do to setup a new game. Screenshots, box-shots, icons, description texts, etc etc (every platform is different but you need to do them for all). This is another thing I do in advance.
– testing: I now do open-betas to test, since 10-50 people testing are better than 1 or a small team of friends. However, I always do some preliminary testing to make sure that at least the most obvious bugs are fixed. Sometimes when I am too tired to code I just start the game and play a bit to see if there’s something that I missed.
– create banner-ads: assuming you do some form of advertising, another thing you can do is designing the banners for the game ads (unless you outsource it to an artist).
– write blog posts like this one or other marketing stuff: writing is easier than coding, so I always do the blog posts one week in advance. I think that never miss a blog helped overall, on each blog post I get several views and many comments. Other things you can do is forum polls to see what people think of your next crazy idea, or anything else really, an interview, a tumblr post, or other social marketing stuff.

So as you can see there are many things you can do, even when you’re tired from coding 😉

Happy Valentine’s Day

I know it’s tomorrow, but I want to wish you a happy Valentine’s Day with your beloved one 🙂

To celebrate I’ve done a bundle with (almost) all my games on Indiegala: https://www.indiegala.com/heart

Also, my game Roommates together with many other famous games is on the latest Humble: https://www.humblebundle.com/weekly

What a better way to celebrate Valentine’s Day? 😉

Meanwhile, we’re busy working on new games…

A busy week

This was a busy week, mostly planning future games. I’ve found two new writers, one of them is writing the Always Remember Me sequel (married/couple life!) and even if she finished only two scenes so far, I’m very happy of the results. There will be 10 scenes for each of the four love interests (Aaron, Hugh, Eddy and Lawrence) so 40 in total. Writer is trying to make one every 2-3 days, so it means that writing will take around 3 months (more or less). The good thing is that after that, I have already some art ready (I plan to add some more outfits to existing characters and some new secondary ones, but not much) so at least the art should be done quicker.

The other writer is working on a CYOA (Choose Your Own Adventure) style game, set in Aravorn. You’ll play as a single character (typical of those games) and it will be a “roleplay” game, in the strict term. You’ll face several situations that you’ll need to solve using your skills (there’ll be a character creation part) and there will be multiple ways to solve them. Also, skills/personality will influence the available options, and your choices will shape the character too. At least that’s the plan, but we’re still in the very early stages. No estimate release, however there’s a nice surprise… the game will feature romance, and one of the romance option (for all gender/sexual orientations) will be… Nagas!! 😮

nagas
Once again I listened to customers/users feedback in forums, where they clearly expressed interest in a game with Nagas as romance option. So, here you go 😉

Now don’t get too excited since this game will probably take long time (beside the writing, it’s a kind of game I’ve never done before) so I don’t think will be out this year… though, you never know!

2014 the year… of change

happynewyear

Reading back the previous end of year post, I can’t stop thinking how things have changed so rapidly for me. This is probably the biggest “problem” of being indie: things change at lightning speed, for good but also for bad!

Last year I was happy because Loren Amazon Princess was accepted on Steam. Nowadays, I have 13 games there, with the 14th (Seasons Of The Wolf) to be released next month!

Last year I had zero games for iOS. This year I ported almost all of them on Apple’s platform, and I plan to do more next year, especially since Ren’Py will get its own porting system!

Last year beside my loyal long-time fans, I was mostly unknown to the general public. Now, while I’m still not *that known*, people talk about me. Some adore my games, others hate them, others are neutral, but at least people talk about me. The worst thing is being ignored/unknown 🙂

This year I made “only” two games, but two big ones: Roommates and Seasons Of The Wolf.

Roommates

Roommates is a title that totally exceeded my expectations. I’ve made “a few” dating sims before, but this one basically is of another league! I think probably is due to the fact that, like my RPGs, it is not focused on only a romance genre/combo, but all of them. Playing as male or female, straight or homosexual romances. It’s a game for everybody.

But also, great comedy writing. There’s nothing wrong with more serious/mature themes, but sometimes people just want to escape the mundane problems with funny stories 🙂 So, thumbs up to Michael (Roommates’ writer) for his great job on the game!

The game soundtrack by Leetstreet Boys was also a very good move. I really can’t find an issue in that game, something that “if I could go back, I would have done differently” and it’s a good thing!

ToA: Seasons Of The Wolf

SOTW is officially out since just little more than a month. It was a challenge, a bet. I wanted to see if I could make “a real RPG” myself. With romance, with a story, with my usual artwork style, but… much more detailed, with a Nightmare difficult level that would actually make people go crazy with it, with a map system, secrets, randomized items, etc.

I won that bet. The game is doing VERY WELL, beating Loren’s first month sales. Of course, is not an entirely fair comparison since 2 years have passed from Loren’s release and now I have a much bigger following. But to be honest, I was fearing that it would be a flop 😀 So seeing that is doing well reassures me and was already worth it.

Still, I’m not going to do another insanely big game like this one anytime soon! It really “burned me”, because I worked on it 10 months straight, every day, fixing/tweaking stuff. I know it’s my job, but now I need a break from such big games. I’m going to make some smaller games (this time, FOR REAL!! LOL) like Queen Of Thieves. They’ll still be RPGs, but have limited party members/skills/items/and so on. They will also be easier to balance 😉

However, there could be something new related to SOTW, maybe next year. I just received this letter via a pigeon from a certain Jariel the bard from the green lands of Grandtree:

letter

End of year’s thoughts

Even if this year was good for me, the future is still very uncertain.

I personally know several indies who this year took a huge hit on their finances, some have abandoned the business to move elsewhere, others went back to contract work or looking for funding. And only a few years before, they were earning six figures! So, you never know what the future holds! Doesn’t matter how much you plan things ahead… because this business moves so fast, is easy to be caught by surprise.

I think the most important thing is to stay humble, never think to have “made it”, and keep working on what you love. At least, this is what I’m planning to do in 2015 🙂

Happy New Year!

Merry Christmas And Happy New Year!

skippernatale01
My dog Skipper wishes you Merry Christmas!

First of all, I want to wish you a Merry Christmas and Happy New Year!

Second, like every year, I’m running a promo sale with 50% discount on all games (except Seasons Of The Wolf) until the 2nd January 2015!

By buying direct you get the DRM-Free version + free Steam key 🙂

And now some quick random news:

  • The mobile port of SOTW is being harder than I thought. I also recently learned from Pytom (Ren’Py author) that he’s working on a new version of the framework which uses much advanced libraries (SDL2) that should be out Q1 next year. So I think I’m going to wait and try using that version which could improve the speed to an acceptable level 🙂
  • Queen Of Thieves and Planet Stronghold: Colonial Defense writing and art production is going very well. Of course, all coding is still missing! And I also need to do some big design changes. But if things keep going at this pace, I’m confident that at least one if not both games could be out next year, which would be great.
  • Nicole Yuri is also making very good progresses. I don’t want to jinx it, but it really should be out early next year!!
  • All the other games are making progresses as well, but like always I cannot say exactly when they’ll be out. Stay tuned!

Once again, Happy Holidays to everyone! 🙂

small indies growing…

IMG_3254
Otello has found a comfortable (?) place in the bathroom…!

Today’s blog post is a bit different. I want to talk about a side-effect of when small indies grow 🙂

Back in 2007-2008, I was doing some “research” on indie CRPGs and of course I’ve checked also Jeff Vogel’s site (Spiderweb games). He’s one of the most famous indie doing RPG, so I was curious to see how he was doing. I was surprised when I read in the official forums that “he used” to post there, but now he doesn’t even show up anymore. I was thinking “What? how is possible, he doesn’t care about his users?!”.

Now, several years later, I understand completely his reasons! When you start growing your business, when you have more titles under your belt, the things to do increase exponentially.

Just think what there’s to do for each game:

– support: that’s the biggest problem. No matter how fool-proof you made your registration/full version delivery, there is always going to be an issue with it. But not just that: hardware configuration problems, sometimes files are downloaded incompletely so people think are corrupted, false antivirus positives, etc. It’s just insane, believe me! Some indies I know have hired people to deal with that, but I honestly wouldn’t trust anyone (since I should give access to orders database, Steam keys, etc). So I do it myself…
– marketing/promotion: I honestly don’t do much of this, but even in this case, there are many things to do. Send press-releases, answer journalists, do interviews, send press-copies, etc etc
– social presence: nowadays is essential, so I try to post daily updates on Twitter, Facebook, Tumblr and so on. Is not a big amount of work each: but if you sum everything, starts to add up (5 min there, another 10 there, etc and voilà hours are gone!)
– game production management: emailing people, checking what they’re doing, etc. Note that I don’t include the actual game coding in this part, and still is big!

OK I’ll stop here, I think you got it 😀 so what is happening is that (luckily) this year was very good for me, but also means that my “free time” has greatly decreased…and I don’t mean to be rude or snob people, but I won’t be able to answer anymore people emailing me “to chat”, or “to know how is going”, or asking “when game XYZ will be out” and so on like I used to do in the past. I simply don’t have the time anymore! 🙁

Of course I’ll still provide support for customers, I don’t plan to disappear from my forums, and will try to reply on the various sites (blog, twitter, Steam forums, etc…there are so many!) but it will depend on how busy I am in that moment.

I also realized that I’m spending really too much time in front of the computer: I want to stay more with family… the wife and pets 🙂

End of the rant! Now, for some quick update on the games, check those screenshots:

skillsQoTWIP
The skills screen of Queen Of Thieves

attributes
Attributes screen, similar to SOTW one (work in progress)

I got new GUI art done by a new artist who did a great job in my opinion. Is still work in progress but you can see the “return of skilltree” that some players liked so much in Loren 😉

Stay tuned for more info next week…Christmas is coming! 🙂