Remember Me update

In the picture above, Gilda sleeping inside a bread bag! Looks like she found it very comfortable πŸ™‚

“Remember Me” update

Everyone interested in otome / dating sim games will be pleased to know that beside the game I published this week, Love & Order by Christine Love, I’m also making one completely on my own πŸ™‚

It’s called Remember Me, and it will feature the same character artist as L&O, and a very extended simulation part. There’s also a custom song made for the game, which has been written / composed by the skilled Matt Myers and features the young talent singer Cristina Vee!

The story of the game starts with a dramatic event. The main character, called Amarantha (my homage to a friend developer who always supported me with precious suggestions and encouragement in past years, Amanda of Amaranth Games) is dating Aaron since about a year, when one evening during a date on the beach…

The two were walking together, hand in hand, watching as the sun descended beneath the horizon. The evening was wearing on and the warm colors of twilight were starting to fade from the sky.

Amy wasn’t sure why Osher, Aaron’s father, wasn’t approving their relationship. Maybe because of her social condition? because she had to take a part-time jobΒ  in a ice-parlor during summer, to pay for her studies?

All her thoughts would soon disappear because something worse, much worse would happen. While going back home on Aaron’s motorcycle, they had a car accident. As Amy wakes up in the hospital, she discovers thanks to the help of Eddy, a young doctor, that Aaron has lost short-term memory, completely forgetting about her and their relationship!

The game will let you pursue four young boys, each one with completely different interests, personality, and approach. The hardest task, and also the “best” ending will be to try to get back Aaron’s memories and become her girlfriend again, since you’ll have to find out a way to restore his memories. But depending on your actions, Amy could find out that after all, maybe Aaron wasn’t the right man for her, and fall in love with someone else instead (or she could also end alone – a sad ending).

The other dateable characters are: Eddy the young hospital doctor, Lawrence who works with Amy in the ice cream parlor, and Hugh, who owns a fashion shop in the town center mall. There are also other secondary characters, like the annoying Abigail, Aaron’s ex-girlfriend, who shows up in the most unappropriate moment…!

More info about each of them the next weeks.

The game will also feature a map that will let you move freely from location to location, and a time system, dividing the day in several parts: ‘dawn’,’morning’,’noon’,’afternoon’,’sunset’,’evening’,’night’.

On each place you’ll be able to do several actions that will consume one or more day time units, unlock scenes, or change your four main statistics (see the status bar on the left). So for example you might go to the library and read a book from afternoon to sunset, or even evening, to raise Culture. Note that the stats aren’t definitive yet, since I might change Culture/Creativity which are rather similar with Athletic or something like that.

There will be a morale system, so if you attempt to perform actions while your morale is low you’ll fail. There will be also money, that you’ll need to use to do several actions in the game like going to the pub, buy stuff in the mall, and so on.

And there will be much many other hidden things in the game πŸ˜‰ And don’t worry about the writing, since this was completely outsourced – written by a native English speaker, and I’ll have another review the whole game texts again just to be sure there aren’t any typos!

I have no estimate release date yet, but if all goes well I think end of March might be LIKELY, but not 100% sure.

Love & Order preorders available!

Love & Order pc/mac/linux

Yes, finally the game Love & Order, written by C. Love, is available for pre-orders purchase! You can see more screenshots and information about the game and the characters at the official page. Beside producing the game, I’ve also tested it a lot, and I can say it’s really fun and it will keep you busy for quite some time while you try to discover more about the mysterious abandoned case and at same time, pursue all of the four dateable characters πŸ™‚

Love & Order has also an official forum now – so if you have any feedback, comment, suggestion, bug report (let’s hope not!) or anything else,Β  stop by my forums and write something!

A little of postmortem info about this game. I contacted Christine back in summer 2010 shortly after her game Digital: A Love Story was out. After playing it, I immediately recognized the potential that she had as game developer πŸ˜‰ And since I’ve learned long time ago that my world-domination plan cannot be fulfilled alone, I asked her if was interested in writing a game for me. We exchanged a few emails and she asked what kind of game I had in mind, so I told her about several possibilities. One of them was:

“I was thinking instead of school, would be nice to have as setting work (like an office job) and have some mystery (not necessarily a murder or anything, but some mysterious event).”

And that’s how it all started. A fun excerpt from one of her emails was:

I would think maybe four dateable characters (is that a good number? three men and one woman? I really wouldn’t want to write a completely straight heroine), plus aΒ couple of other people who workΒ there.

(obviously had no problems with that!). There was a lot of initial brainstorming and then from about July or so it was all in her hands. She coded /wrote it while the various artists worked on the backgrounds and the character art (the character artist is the same of Remember Me, which should also be ready next month… or so).

Obviously Love & Order is quite different from Digital:A Love Story and I hope people won’t even try to compare the two games, since is like comparing apples and oranges. Our goal with Love & Order was to have a fun otome / dating sim game, with a bit of humour, mystery and lot of romance, and I think the result turned out quite good.

That’s all for now, ah no wait – I couldn’t make a friday blog without a cat picture! Here it is:

my cat Grillo seems to think “Love & Order is an awesome game, everyone should buy it!” πŸ˜‰

Announcing Queen Of Thieves game


Here’s my cat Leon sleeping seen from a very fun perspective πŸ˜€ It’s one of my favourite pics of my cats.

In the image above instead you see the three main characters of my new game “Queen Of Thieves”. Before you say “what, another game in production!” – just know that all those games I’m announcing are just in the EARLY STAGES. It means that this game might be not ready before Christmas! Remember Flower Shop: Winter In Fairbrook? I announced it in July 2010 and is not out yet… and that’s just an example πŸ™‚

So, don’t get too excited or start thinking “how can he make so many games” and so on. Simply, nowadays if you want to survive as full-time indie you either have to make a BIG game that must also be successful (and it’s very difficult) or produce games at faster pace. Since I like to create stories and design gameplay, the latter solution fits me more than the former.

By the way don’t worry – I will write the main plot of Queen Of Thieves but the actual dialogues will be written by a native English speaker. I’m thinking about the same person who edited Vera Blanc texts since she did a very good job.

So what’s the game about? Without revealing too much, the story is about three girls who gets their mother killed when they’re young (I might change this and have her imprisoned rather than killed!). Her mother was the famous Queen of Thieves, so when the three girls grow up they’ll pursue the same “career” as their mother, with the help of Sambo, their father, who runs a shop in town.

The three girls are from left to right: Thalia, swift rogue, Joanne, powerful wizard, and Kira, deadly warrior. They’re all of three thieves, but each one has a specific training, what would be a Class in a RPG. Indeed this game will have strong RPG influence even if I am not sure yet it will be a real RPG. There will be battles but I’d like it to have more gameplay elements beside battles, so for now I’ll classify it as “strategy game”.

So I was saying ,each girl is a thief, but every one does it her own way. Thalia is the most close to the classic thief, and her skills involves sneaking, hiding in shadows, lockpicking, backstabbing, using light armor and dual wield and so on. Joanne is a wizard so can use magic for most of her task like opening door/locks, levitating, becoming invisible, charming guards, etc. Kira instead is the classic tough warrior: she’ll prefer to bash open door and locks, and will be able to defeat guards fighting them.

The main idea of the game is that you have to do both “solo” missions, so you can pick any character you want and have a very different gameplay experience, and have missions where you need to use all of the three characters, taking advantage of each class-specific skill.

Okay, that’s all for now, I’ve revealed even too much about this game! πŸ˜‰

Friday catblogging – Finishing a RPG, starting a new one

In the picture above, Grillo & Leon when they were two small kittens in my old home. They used to sleep together to stay warmer πŸ™‚

As I’m writing this post, I’m doing the final touches to my Planet Stronghold RPG. I hoped to have the final build by now, since I set my own deadline to the end of January, but we’re almost there. In the next few days I’ll release the beta version 0.9, which will be the final build except for:

  • some unproofreaded texts
  • might have some plot holes or small bugs (despite the testing, there might be some small mistakes here and there)
  • some missing voices

That’s it, as you can see nothing really big is missing. The final release is estimated for mid-February, though you can already buy the game now for $19.99 and save $5 on the final game price (once it’s officially out the price will be $24.99).

As the blog post title says, I’m finishing a RPG (Planet Stronghold) and starting a new one. This new RPG will be called “DIM: The Insurrection” and you can see a preview art below, with some characters that will be present in the game:

for now I don’t want to say too much, also because we’re just in the early stages, all I can anticipate for now is:

  • the main character is the cute girl in the middle, named “Kareta”
  • as you might notice the game features many hybrid human-feline races πŸ™‚
  • it will be completely written from scratch by native English speaker, so no more “good game, a pity about the writing” complaints πŸ˜‰
  • will obviously feature battles and a spell system based on four elements + life and death
  • will be written in Renpy and be available for Pc, Mac & Linux
  • will probably feature some map system. Not sure yet if a tilemap or something different, we’re experimenting right now!
  • will have cutscenes and less texts than Planet Stronghold. Will be a more mainstream game, not related to the visual novel world
  • the battles will be more cinematic, featuring many custom scenes
  • depending on the final texts size might even be completely voiced (though perhaps the voice pack might get released at a later date)

That’s all for now! Stay tuned because next friday I might even announce the official release of Love & Order. Or at least the pre-orders πŸ™‚

Friday catblogging – Love & Order preview

In the picture above, my cat Batman taking some time off! πŸ˜€

But I have no time to rest since this week lots happened! As you already know if you follow my twitter or read my forums, the Beta version 0.85 of my sci-fi RPG Planet Stronghold was released. So far seems people only found typos/grammar error which is good. The game has some problems running on some netbooks (I think those that have the Intel integrated videcard), so be sure to play the full demo before buying it. If you can play the game until the end of demo, you can be sure everything will work on your system.

I’ve also made a video below that highlight the new important changes of the new “aggro” system during battles:

But this week I also started testing heavily the otome/dating sim game Love & Order made in partnership with Christine Love (you might remember playing a famous game from her, Digital: A Love Story). The game puts you in the role of Dana Larose, a young secretary working for the Crown Attorney. The office setting means she’ll have several project to complete for each of the characters, that will build up the relationship with them. When things starts to go well, you might end up dating one of them and unlock one of the various endings. There’s also a mystery (a unsolved case that is not what it seems…) that the player can also personally pursue (though it’s optional).

Obviously being an alpha version it is still rough, many bugs are already squashed and this weekend I’m testing it even more. The game script is finished, and we should get new map art and the special CG scenes very soon (hopefully before end of the month), so I can say that in the end this game might even be released BEFORE Planet Stronghold! πŸ™‚

As often happens, because something goes always wrong during game development (artists delaying, complex bug to solve, real-life problems) is almost impossible to set a fixed deadline for a game, so the solution I found is to start several games, so at least one of them gets finished! In the video below, I’m showing a short example of the kind of gameplay that you can expect in Love & Order:

That’s it for this friday. Have a nice weekend everyone: I know I will since I’ll be playing / testing this game! 8)