Category Archives: otome games

Downloadables are dead, long live downloadables

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In the picture above, Otello happily posing in middle of the flowers. I love spring πŸ™‚

As you could guess from the title, this is a rant-post. I’ve heard so many discussions recently about the dying downloadables, how online games is the future, and so on. It’s a very complex discussion, so I’m not going into every detail (also because I want to talk about my games) however I feel the need to say a few things:

  • “dead markets” doesn’t mean that you cannot make any profit in them. It only means that the main hype moved elsewhere. Also, since there’s less hype, means that there’s also less competition. I believe that as indie, having less competition is much more important than having a bigger potential target market.
  • speaking for my games, in general story-based games works best as single player. I’ve never played a multiplayer game that also was immersive or told me a good story, simply because storytelling requires only one viewer/spectator. If you give other people the possibility to influence a plot or ruin the mood, don’t worry, they’ll absolutely do it (anyone who played a MMORPG surely has met people that would destroy the fantasy setting atmosphere in a second with some typical US-slang words :D)
  • remember that very big portals are still using the downloadables model. Big Fish Games in the casual world, Steam, D2D, Gamersgate, Impulse and others for the more “hardcore/niche” games. They’re not going to disappear overnight, and I believe not even in 5-10 years
  • also as indie, we’re different from big publishers and most of the discussions don’t apply. Look at Spiderweb games. Old-school RPG are dead, right? since about 1990. He is not doing well indeed. He is doing extremely well! As indie (especially if you work alone or in a small team) you don’t necessarily need to sell a $1 game to 100,000 people in a week, but you can have better luck trying to sell a $20 game to “only” 10000 in several years. That makes quite a difference!

That said, of course online games/web games can be profitable! I never said the opposite. Only that they require a completely different subset of skills vs the traditional downloadables, and also on marketing. I am currently doing research to make some online games as well, but it’s a big step for me. Most of the successful online games are run by a team, with a few exceptions, and don’t want to committ myself to something “too big” yet. I could do some experiments though.

For example, an idea I recently had was to add an online mode to Planet Stronghold. You would play online battles (not PvP though, at least initially) and as you win you would get experience, money to spend on better equipment or buying skills, and so on. It would be completely separated from the main game, so that I was even thinking to sell it as stand alone game or maybe use the free-to-play model. However I’m not sure if there’s enough interest to justify the time I’d have to spend to do this (especially coding the server part), even if it wouldn’t be a completely new game since I would be able to reuse good part of the normal offline game system.

In general I think that while visual novel, dating sims, and other similar games gain zero benefits from being online, other kind of games like RPG, simulation, strategy games can become more interesting with new online features.

Speaking of dating / life sim, I’ve made more progresses on Remember Me this week, and some events are really cool like the one below:

Secretadmirer

Who is this mysterious secret admirer? you’ll have to play the game to find out, even if honestly is not that difficult!

I’ve also got some important news about the other games in development. Flower Shop: Winter In Fairbrook is getting close to the release! I don’t have yet an exact date, but should be before next June, so not much left to wait. I’m currently writing (with help of external writers) and getting the art done for the simulation/RPG game Queen Of Thieves and the comic-RPG game Loren: Amazon Princess. My sports simulation game Universal Boxing Manager 2 is also going on well, even if right now there’s not enough to make a video, since the coder is mostly doing stuff that appears behind the scenes (statistics, AI, gameplay, and so on).

My planned release schedule (which surely will be messed up completely) would be:

  1. Mid/End-April – Remember Me
  2. End of May/June – Flower Shop: Winter In Fairbrook
  3. July/August – Loren The Amazon Princess
  4. September/October – Queen of Thieves
  5. November/December – either the superheroes game or maybe UBM2

Every moment of your life is a simulation

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In the image above, Lilli the cat sleeping inside a vase. She found it comfortable πŸ™‚

Dreaming Newinterface Townmap

Yes, every moment of your life can be simulated. Every action you do has consequences, that depends on your stats and skills. If you decide to play an action game, and you don’t have enough hand-eye coordination, you’ll have less chances of succeeding than someone else who does. If you don’t know Enligsh, you’ll have a very hard time to play my games. If you don’t have internet, you cannot read this πŸ™‚

Those are just some (silly) examples, but if you look at the Remember Me galery above, you can see that I am trying to simulate almost every aspect of a young lady in the modern times, even when you end the playing day and you go to sleep, it’s a simulated event: you can have a good night, you can dreams, you can have nightmares, and so on. I’m particularly satisfied by how the game is coming along and I really hope that the cute artwork won’t turn more “hardcore” players away because behind it there’s a very complex life simulation, that can be enjoyed by any kind of player, I think.

In the gallery of pictures you can also see the new dialogue layout, which finally replaced my poorly done orange box (typical coder art) that you saw in the first game screenshots!

I’m still working on the game, and I have no estimate release date. However there are several features that are already in place:

– 8 different romance ending + 1 ending alone
– every game day is divided into several parts: dawn, morning, noon, afternoon, late afternoon, sunset, evening, night
– town map from which you can visit several different locations
– each location has several actions available that change based on: time of the day, required actions, plot status, your skills, and more (some of them will be fun to discover)
– the usual relationship system between you and the other characters in the game
– you can raise your stats doing specific actions in certain locations
– a mall where you can buy stuff. Some useless, other really useful for the game (some even required to unlock certain path with some characters)

I’ve instead given up the idea of doing an ice-cream minigame, because it really doesn’t fit much in this kind of strategy/simulation game, and beside it has already been done lot of times, I want to make something more original, so I’d rather add more options/paths than spend my time in doing a sort of time management game.

I’m quite pleased since this game started as a simple dating sim, but it turned into something like my fantasy game Spirited Heart, but set in modern times πŸ™‚

Remember Me update

In the picture above, Gilda sleeping inside a bread bag! Looks like she found it very comfortable πŸ™‚

“Remember Me” update

Everyone interested in otome / dating sim games will be pleased to know that beside the game I published this week, Love & Order by Christine Love, I’m also making one completely on my own πŸ™‚

It’s called Remember Me, and it will feature the same character artist as L&O, and a very extended simulation part. There’s also a custom song made for the game, which has been written / composed by the skilled Matt Myers and features the young talent singer Cristina Vee!

The story of the game starts with a dramatic event. The main character, called Amarantha (my homage to a friend developer who always supported me with precious suggestions and encouragement in past years, Amanda of Amaranth Games) is dating Aaron since about a year, when one evening during a date on the beach…

The two were walking together, hand in hand, watching as the sun descended beneath the horizon. The evening was wearing on and the warm colors of twilight were starting to fade from the sky.

Amy wasn’t sure why Osher, Aaron’s father, wasn’t approving their relationship. Maybe because of her social condition? because she had to take a part-time jobΒ  in a ice-parlor during summer, to pay for her studies?

All her thoughts would soon disappear because something worse, much worse would happen. While going back home on Aaron’s motorcycle, they had a car accident. As Amy wakes up in the hospital, she discovers thanks to the help of Eddy, a young doctor, that Aaron has lost short-term memory, completely forgetting about her and their relationship!

The game will let you pursue four young boys, each one with completely different interests, personality, and approach. The hardest task, and also the “best” ending will be to try to get back Aaron’s memories and become her girlfriend again, since you’ll have to find out a way to restore his memories. But depending on your actions, Amy could find out that after all, maybe Aaron wasn’t the right man for her, and fall in love with someone else instead (or she could also end alone – a sad ending).

The other dateable characters are: Eddy the young hospital doctor, Lawrence who works with Amy in the ice cream parlor, and Hugh, who owns a fashion shop in the town center mall. There are also other secondary characters, like the annoying Abigail, Aaron’s ex-girlfriend, who shows up in the most unappropriate moment…!

More info about each of them the next weeks.

The game will also feature a map that will let you move freely from location to location, and a time system, dividing the day in several parts: ‘dawn’,’morning’,’noon’,’afternoon’,’sunset’,’evening’,’night’.

On each place you’ll be able to do several actions that will consume one or more day time units, unlock scenes, or change your four main statistics (see the status bar on the left). So for example you might go to the library and read a book from afternoon to sunset, or even evening, to raise Culture. Note that the stats aren’t definitive yet, since I might change Culture/Creativity which are rather similar with Athletic or something like that.

There will be a morale system, so if you attempt to perform actions while your morale is low you’ll fail. There will be also money, that you’ll need to use to do several actions in the game like going to the pub, buy stuff in the mall, and so on.

And there will be much many other hidden things in the game πŸ˜‰ And don’t worry about the writing, since this was completely outsourced – written by a native English speaker, and I’ll have another review the whole game texts again just to be sure there aren’t any typos!

I have no estimate release date yet, but if all goes well I think end of March might be LIKELY, but not 100% sure.

Love & Order preorders available!

Love & Order pc/mac/linux

Yes, finally the game Love & Order, written by C. Love, is available for pre-orders purchase! You can see more screenshots and information about the game and the characters at the official page. Beside producing the game, I’ve also tested it a lot, and I can say it’s really fun and it will keep you busy for quite some time while you try to discover more about the mysterious abandoned case and at same time, pursue all of the four dateable characters πŸ™‚

Love & Order has also an official forum now – so if you have any feedback, comment, suggestion, bug report (let’s hope not!) or anything else,Β  stop by my forums and write something!

A little of postmortem info about this game. I contacted Christine back in summer 2010 shortly after her game Digital: A Love Story was out. After playing it, I immediately recognized the potential that she had as game developer πŸ˜‰ And since I’ve learned long time ago that my world-domination plan cannot be fulfilled alone, I asked her if was interested in writing a game for me. We exchanged a few emails and she asked what kind of game I had in mind, so I told her about several possibilities. One of them was:

“I was thinking instead of school, would be nice to have as setting work (like an office job) and have some mystery (not necessarily a murder or anything, but some mysterious event).”

And that’s how it all started. A fun excerpt from one of her emails was:

I would think maybe four dateable characters (is that a good number? three men and one woman? I really wouldn’t want to write a completely straight heroine), plus aΒ couple of other people who workΒ there.

(obviously had no problems with that!). There was a lot of initial brainstorming and then from about July or so it was all in her hands. She coded /wrote it while the various artists worked on the backgrounds and the character art (the character artist is the same of Remember Me, which should also be ready next month… or so).

Obviously Love & Order is quite different from Digital:A Love Story and I hope people won’t even try to compare the two games, since is like comparing apples and oranges. Our goal with Love & Order was to have a fun otome / dating sim game, with a bit of humour, mystery and lot of romance, and I think the result turned out quite good.

That’s all for now, ah no wait – I couldn’t make a friday blog without a cat picture! Here it is:

my cat Grillo seems to think “Love & Order is an awesome game, everyone should buy it!” πŸ˜‰

Friday catblogging – Finishing a RPG, starting a new one

In the picture above, Grillo & Leon when they were two small kittens in my old home. They used to sleep together to stay warmer πŸ™‚

As I’m writing this post, I’m doing the final touches to my Planet Stronghold RPG. I hoped to have the final build by now, since I set my own deadline to the end of January, but we’re almost there. In the next few days I’ll release the beta version 0.9, which will be the final build except for:

  • some unproofreaded texts
  • might have some plot holes or small bugs (despite the testing, there might be some small mistakes here and there)
  • some missing voices

That’s it, as you can see nothing really big is missing. The final release is estimated for mid-February, though you can already buy the game now for $19.99 and save $5 on the final game price (once it’s officially out the price will be $24.99).

As the blog post title says, I’m finishing a RPG (Planet Stronghold) and starting a new one. This new RPG will be called “DIM: The Insurrection” and you can see a preview art below, with some characters that will be present in the game:

for now I don’t want to say too much, also because we’re just in the early stages, all I can anticipate for now is:

  • the main character is the cute girl in the middle, named “Kareta”
  • as you might notice the game features many hybrid human-feline races πŸ™‚
  • it will be completely written from scratch by native English speaker, so no more “good game, a pity about the writing” complaints πŸ˜‰
  • will obviously feature battles and a spell system based on four elements + life and death
  • will be written in Renpy and be available for Pc, Mac & Linux
  • will probably feature some map system. Not sure yet if a tilemap or something different, we’re experimenting right now!
  • will have cutscenes and less texts than Planet Stronghold. Will be a more mainstream game, not related to the visual novel world
  • the battles will be more cinematic, featuring many custom scenes
  • depending on the final texts size might even be completely voiced (though perhaps the voice pack might get released at a later date)

That’s all for now! Stay tuned because next friday I might even announce the official release of Love & Order. Or at least the pre-orders πŸ™‚