Category Archives: otome games

Friday catblogging – Love & Order preview

In the picture above, my cat Batman taking some time off! πŸ˜€

But I have no time to rest since this week lots happened! As you already know if you follow my twitter or read my forums, the Beta version 0.85 of my sci-fi RPG Planet Stronghold was released. So far seems people only found typos/grammar error which is good. The game has some problems running on some netbooks (I think those that have the Intel integrated videcard), so be sure to play the full demo before buying it. If you can play the game until the end of demo, you can be sure everything will work on your system.

I’ve also made a video below that highlight the new important changes of the new “aggro” system during battles:

But this week I also started testing heavily the otome/dating sim game Love & Order made in partnership with Christine Love (you might remember playing a famous game from her, Digital: A Love Story). The game puts you in the role of Dana Larose, a young secretary working for the Crown Attorney. The office setting means she’ll have several project to complete for each of the characters, that will build up the relationship with them. When things starts to go well, you might end up dating one of them and unlock one of the various endings. There’s also a mystery (a unsolved case that is not what it seems…) that the player can also personally pursue (though it’s optional).

Obviously being an alpha version it is still rough, many bugs are already squashed and this weekend I’m testing it even more. The game script is finished, and we should get new map art and the special CG scenes very soon (hopefully before end of the month), so I can say that in the end this game might even be released BEFORE Planet Stronghold! πŸ™‚

As often happens, because something goes always wrong during game development (artists delaying, complex bug to solve, real-life problems) is almost impossible to set a fixed deadline for a game, so the solution I found is to start several games, so at least one of them gets finished! In the video below, I’m showing a short example of the kind of gameplay that you can expect in Love & Order:

That’s it for this friday. Have a nice weekend everyone: I know I will since I’ll be playing / testing this game! 8)

Friday catblogging – Romance in RPGs

In the picture above, my cat Orpheus in front of my old home window.

This week I’ve been writing all the various romance/friendship subplots for my upcoming RPG game Planet Stronghold. I have finished 4 out of 10 possible subplots. The romanceable character are 6 in total, but the other 4 can still provide informations on their background and reward you with some powerful item/bonuses. Almost every subplot also triggers a quest, that will reward you with their permanent friendship and/or romance (if is the right gender/character combination).

I was dubious if to list the possible combinations, but since people will find out sooner or later and post them in forums anyway, here it is:

Playing as Lisa: Tom, Damien & Michelle (homo)
Playing as Joshua: Rebecca, Rumi & Prince Cliff (homo)

Yesterday wrote the Joshua/Cliff one and was fun, first time ever I write a yaoi romance subplot πŸ˜€

My plan is to finish writing all the subplots by next week (I currently do 1 a day also because there is an associated quest to do). So by the 15th I should have version 0.85 out, which would have all the romance subplot (unproofreaded though). By end of January I should have version 0.9 which would be the complete, finished game, with unproofreaded texts and some possible minor bugs. Then the final step would be a version 1.0 somewhere in February once I fix all the remaining bugs and get finished texts and missing voices.

I’m going to write a postmortem about the game once is finished, since took me so long! Is my biggest Ren’Py project to date πŸ™‚ And now for something new, look the image below:

That charming girl is a part of a new project that will start this year, alongside many others. She is Joanne, 30 years old, very powerful magician and renowned thief! The game will feature three sisters that during the day work in a shop run by their father Sambo, but during the night they become thieves and steal stuff from the noblemen ! (reminds me of someone). Note that her left arm weird pose is because she can hold several different staves πŸ˜€

That’s all I can say for now. The game will be a mix of a RPG, strategy, simulation and otome game! Stay tuned for more info, even if the estimate release date is Christmas 2011 πŸ˜‰

Friday catblogging – Happy New Year


Gilda in a basket in the bathroom of my old home. Because we have so many cats, we never had a decorated Christmas Tree, otherwise would be instantly destroyed… πŸ™‚

First of all, Happy New Year to everyone! I have released Planet Stronghold alpha 0.8, which features lot of new content! If you’re interested in trying the demo or buying the game please visit the game website.

Then, a quick update on what you can expect in the next months:

Role Playing Games

Beside Planet Stronghold, which will be finished at end of January 2011, I plan to start 2-3 more RPGs. I love RPGs and I always wanted to make them, but in the past I was lacking proper funds and/or technical knowledge to make decent ones. Now, using Planet Stronghold RPG framework I can expand it and create new RPGs. Most of them will be in fantasy setting though, since it’s the most common/popular one (unless Planet Stronghold is so successful that convinces me to make add-on/sequels). I have already a good collaborator of mine who is starting creating the main game plot, character sketches, and so on. Another one should start hopefully in next months, and I want to do another myself as well. So the 2011 will be surely full of RPGs!

Adventure Games

I am still in love with my character of Vera Blanc, despite the first two episodes not being really topsellers. As I posted several times if I make a third episode, it will be an adventure (first person) and not a visual novel, since the adventure style integrates better with that kind of game. I have already a plot for the story, but since it requires lot of money, it’s still a risky decision, so if I make it, won’t be before next summer, or even later during Fall/Winter of 2011.

Visual Novels / Dating Sims

Of course I’ll keep making them! Flower Shop 2 release is really close, is just a matter of few months. But since is tied to external factors (artists finishing some pieces) I won’t dare to name a date for it. Instead I can already say that very likely the otome game “Remember Me” will be ready around February/March 2011, since the plot is completely written and need only to code the “simulation part” of it and do testing/balancing. Depending how my other projects go, I could make more VN/Dating Sims, but they’ll be mixed with simulation games.

Strategy / Simulation Games

In 2011 perhaps I will finally release the sequel of Spirited Heart. I have yet to start coding it though, so is probably more accurate to say that in 2011 I’ll begin coding it, which is a bit different. It won’t be ready probably before 2012, also because I have in mind some online-features (probably optional) that could improve the gameplay a lot, so I am not sure yet I’ll use Ren’Py to code this one.
There will be for sure more strategy/simulation games coming in 2011 though. A remake of my game Universal Boxing Manager, this time with the fights completlely in 3d realtime, is under production! Is made in partnership with a good 3d coder who is going to use Unity3d to power the 3d simulation. It’s probably my biggest/most ambitious game to date and the 2011 will be mainly focused on it. I hope will do well since I’d like to port more of my old games into 3d or start new ones.
As I said I might also find the time to do a sort of light-strategy/time management game based on Heileen settings. In particular, Heileen 2 settings (pirates, the caribbean). The game could be played as normal strategy game or with visual novel cut-scenes (they’ll be optional). This will be a sort of experiment since I am not sure if/when I’ll finish it. Let’s say I’ll work on it on my spare time and when it’s done, is done πŸ™‚

Online Games

Almost every year I say “next year I’ll make one”. So, this time I won’t say it! But, I would like to try making one, even if I am not sure I’ll find the time…or better, if I’ll find the right person, since I’m probably going to outsource the coding (will be most likely done in Flash or HTML5). Or if the new interesting BRL:monkey project from Mark Sibly (creator of Blitzmax) gets released, I might use that and do everything myself.

So in conclusion, looks like the 2011 will be a year full of new releases! Happy New Year again!!

Introducing “Remember Me” Otome game

As I wrote in previous posts, I decided to move my otome games production to a more girly site (which I’m still building though). As you can imagine the name “Winter Wolves” doesn’t recall exactly a romantic, cute, girly atmosphere πŸ˜€

There are already some games “in progress”, but theΒ  first game that is likely going to be released will be called “Remember Me”, and will be a dating sim. I have yet to decide if it will also incorporate a minigame (time management) like the farming sim. If you want let me know your opinion on this with comments or forum posts: should the game be a plain dating sim or have also a minigame?

I don’t want to reveal too much info about it yet, but it will have all the required elements to be a true otome game:

  • Romance – the game will be VERY romantic. The starting situation already is very romantic even if a bit dramatic.
  • No Sex – the game will be absolutely family friendly like all the games I’ll release on that new domain/brand. For the men reading, don’t worry, if I can find more reliable writer/artists I plan to make some more male-oriented ones to put them in Tycoon Games website πŸ˜‰
  • Manga art – the art will be cute manga, Flower Shop style. I might even combine some comic scenes like Vera Blanc game but still keeping a cute/girly manga style.
  • Handsome boys to date – there will be plenty of cool, handsome boys to date. Some will be romantic, some will be workaholics, others will be shallow but who knows, maybe with your help they might change their attitude?
  • Cuteness power – flowers, pets like young kitties and puppies. Poems, romantic situations. You got the idea.
  • Good writing – I’ll completely outsource the writing so hopefully the quality and style will be much better than my past attempts.

Speaking of this first game, the main character is a sort of homage to a friend developer of mine, Amanda Fitch. Indeed, in this game you’ll control the character of “Amarantha”. A very uncommon name for a girl, it comes from the amaranth flower, which is derived from Greek (amarantos) meaning “unfading”.

She works in a ice cream parlor during summer, she likes to write poems, and her friends call her Amy.

The one below happens right before the main game scene, as you see things doesn’t seem to start particularly well but… with an Otome game the Happy End is guaranteed!

Your gentle touch
The warmth of your embrace
The passion of your kiss
Precious times
That felt ever so divine

I though that they would never leave
But…
Even though I can’t reach you anymore
I can’t open my eyes to find you there
I’ll always have my memories

Though they are not as warm as the hands
That always made me feel so safe
I know they will never disappear
As you now have

My beloved,
My heart is forever yours
Even if you’re lost
Beyond where my trembling voice
Can reach you

Even if your memories fade
Or disappear into the darkness
I’ll never forget the precious times
When we faced the world together

My beloved,
For today,
For tomorrow,
For the days that may never return,
Never forget the words we once exchanged…
“I love you…”