Ok so I’m starting to work on TOD character creation. I’ve decided to change the available races. I’ve removed the “half-elf” because… I don’t like it 😀
Seriously, I want to make some differences from the standard AD&D rules/classes/races! so here it comes, as you can see from the screenshot below (click it to enlarge):

Human is the classic base race, then there are Ice Elf, Wood Elf, Dark Elf, Dwarf and Orc (yes the orc portrait is still missing from the game…).
A brief description of each race below:
Humans are the most versatile race: capable to learn any class or skill, they rarely reach extraordinaire levels in a specific one. They’re more inclined to become warriors than spellscasters.
Ice Elves are gifted with innatural intelligence and quickness, making them really excellent spellscasters or long range fighters.
Wood Elves are very similar to Ice Elves since are very quick, but have high wisdom instead of high intelligence, and are a bit stronger in melee combat.
Dark Elves are the best choice for spellscasters, having good values in all the three primary casting attributes. They have low constitution and aren’t suited for close combat.
Dwarves are tough and strong, but very slow, so are a perfect choice only for defensive fighters. Casters aren’t very frequent in the dwarf race but is still possible to find some.
Orcs are the second most common race in Aravorn after humans. They learn fast and are very strong and robust. Orc casters usually have weaker spells and run out of mana easily.
More infos coming soon!