Woot!!!! 😀
It has been a LONG LONG time, but in last couple of days (after some last minute bugfixes) I finally released Supernova 2:Spacewar!! I am really proud of it, since I consider it a complex game but with an accessible interface. I asked some classic “casual gamers” friends to test it, and they were all able to figure out how to play after “only” a few hours 😀
The version now is 1.0, and if you downloaded any demo or earlier 1.0 (it had unfortunately a crashing bug on startup on some macs!) please redownload it, as now I have fixed everything (at least I hope so!!).
To download the game visit this page: http://www.tycoongames.eu/freetrials.php
People on forums are already making good suggestions in my forums, like this one:
I probably should have mentioned this much earlier, but have you considered adding a skirmish mode also. By skirmish mode, I mean fighting one mission after another without all the macromanagement parts in between. For example, it would be nice to start with some units in battle one, and as you keep winning battles you gain currency to buy more of the same units or new units for battle two and so on.
Indeed I find it a very good idea, and not even much complex to implement in the game engine, so I’m probably going to make it. I have also other minor features to add, like auto-units deployments, and so on, to make the game even more accessible.
What about future plans? I started a classic dungeon explration RPG called Tower Of Destiny last year which I plan to work on. I’ve also started another “secret” project to make an ideal sequel to Magic Stones (yes a card-battles game!) and a sort of Princess Maker game… However for now I have to take a pause , both to relax, and think my strategy… 😀
Thanks everyone for the support! Days like this make me happy to be an indie developer 🙂