Supernova 2: Select your faction!

The select you faction screen is done 🙂 not much work, but had to render nice backgrounds for the 2 factions (Blue Army and Blood Legion) and their leader. Sometimes coding is like paiting. When you had the inspiration, you make very big steps in so few time!!! today I’ll finish the game setup screen. You can see an almost finished screenshot below:

If you click to enlarge it, you can see the main options that will be in the game. You’ll have 3 winning conditions:

  1. Galaxy Conquest: the factions that controls more than 75% of the whole galaxy wins the game.
  2. Kill Leader: it is possible to kill the enemy leader in battle to win the game. If disabled, the enemy leader will always be able to escape from battles.
  3. Technology Race: first one to discover the “Secret of Omniscience” technology wins the game.

Of course, if you completely destroy all the enemies you win anyway 🙂 but that was obvious.

The galaxy settings on the rights instead:

Galaxy Size: A larger galaxy will have increased travels costs thus delaying your encounter with enemy’s forces and will make the match last longer.
Planets Density: Planets density reflects how many planets each star system has. Lots of planets means bigger resources, few planets means less resources.
Minerals Planets: A high percentage of minerals planets will reduce your military and building costs.
Habitable Planets: A high percentage of habitable planets will help your population grow faster and increase your technology research speed.

I’m very happy with the results. As I said, this will not be a ultra-complex strategy game, but not a simplistic one either. Those settings should be enough for a long replayability of the title!

Now I’m off programming the main game interface. This will take more than a couple of days to finish!!

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