The light at the end of the tunnel


In the picture above, Othello looking at the new arrival, our dog Skipper.

I’m starting to see the light at the end of the Loren Amazon Princess tunnel 🙂 If you follow me you know that last week I made public a sort of sneak peek, to see what people think. So far the response was very positive. People like the art, the story/writing, and beside a few bugs (all my fault though!) even the gameplay.

After the public preview, I made a big spreadsheet document with all the bugs and suggestions. I spent the following 2 days fixing them and evaluating the suggestions, and today finally I started to get back into the “content creation” phase.

Yes, because even if the plot is done until chapter4, as I play the game I’m adding the fights, creating new enemies, and also adding some extra movement steps on the map to make the game seem less linear (even if in reality it is, but nobody complained so far!).

The goal is to have the plot fully scripted by mid-March, and Aleema (my writer) said it would be possible, and I self-imposed myself the deadline of end of March for the almost-final release. It won’t be easy, but I’ll try to make it!

The next appointment with Loren is 1st March when I’ll start pre-orders and release a new improved demo.

And the other games…?

I know that not everyone who follows me is a RPG fan, and they might be wondering what happened to the various games I have announced!

Well, to be honest I underestimated the amount of work that was needed to make a huge game like Loren. So while I am still waiting for the artwork and the writing for most other games, I was so busy that wasn’t able to use my traditional “motivational techniques” to encourage my collaborators. In other words, the famous “spanking lazy collaborators”! 😀

So the progress speed for my other games has been slower than usual, but until I finish Loren I don’t think will have time to follow/encourage them.

Also, this week I decided to move the main Winterwolves site into a cloud server, so this added some extra delays (those kind of things are always problematic!). But better do that before Loren is released, just in case somehow it becomes a popular game!

Anyway, just to reassure that the other projects are still going forward, here’s a sneak peek of Heileen 3 male romances:


From top-left to bottom-right: Heileen with Sebastian on the shore at night, Heileen with Jonathan in an artist atelier, Heileen with Morgan on the ship bridge, and Heileen and John… in bed! 🙂

Heileen 3 is still missing some art, and the whole Marie subplot, but I’d say that is 80% complete (of course, I still need to put everything together and test it).

And below is Jeff, one of the four pursuable characters of the mystery/otome game “Nicole”:


I am at good point in this game too, story and art is about halfway finished, even if being a sort of mystery/detective game I’ll have to review everything to make sure that there aren’t spoilers early in the game or plot holes.

That’s it for this week, see you next Friday!

This entry was posted in dating sims, development screenshot, heileen, loren the amazon princess, nicole. Bookmark the permalink.

2 Responses to The light at the end of the tunnel

  1. Angela says:

    hey there. I downloaded the demo for Loren, but I have one major issue. The text is really hard to read against the background(including the character models). Is there any way to fix this?

    • admin says:

      Yes, I think you need to update your videocard driver, or press shift+G in-game and a menu will appear, choose DX renderer. I think you’re not seeing the parchment background dialog image.

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