Daily Archives: November 22, 2013

The perfect balancing in a RPG

Let’s get back to talk about one of my favorite topics, rules/game design for RPGs 😉 One of the biggest problems of all RPG designers is balancing the game difficulty and making the battles/random encounters interesting. In my first two … Continue reading

Posted in development screenshot, development tricks, game design, indie life, roleplay games, Seasons Of The Wolf | 6 Comments