Daily Archives: January 31, 2014

Game development is a puzzle game

Rebecca will help you train to keep in shape…! (from Planet Stronghold 2) Game development feels like a puzzle game to me. How? Simple, let’s consider one of my games. How many roles/elements are needed to make one? Let’s try … Continue reading

Posted in development screenshot, development tricks, game design, general, indie life, marketing tips | 5 Comments