Category Archives: nicole

The relax week

As you know if you follow me on twitter, after Loren RPG release I decided to take a break for a week. Break from coding, but not really a total break from work 🙂 During this week both good and bad things happened:

Good things

In the first week of release, Loren is the best selling game I’ve ever made. However I must not forget that it is also the most expensive and the one that took most time, so I haven’t even recovered costs yet, and sales are starting to decrease already (that’s normal).

Of course, just a week means nothing, will have to wait at least one month or perhaps 2-3 to judge better, but so far the early results are somewhat reassuring and I don’t exclude the possibility of making more deep RPGs like this one in future.

We’ve started working already on the expansion that should be out sometimes in the next 2-3 months, depending how much content we decide to put in it 🙂

Also, the press release outcome wasn’t bad as I thought: I said last week that my PR was mostly ignored. Luckily, I spoke with a veteran indie, Chris of Arcengames, who enlightened me about how PR actually works. It’s uncommon, if not very rare, to get press coverage for a game after just one PR. You need to chase journalists, send follows up, and so on. He stated it’s a marathon, not a sprint.

So I followed his advice and sent some review codes to some journalists, and while I cannot be sure when they’ll do it, they said will review the game. This include two of the biggest review sites online, so if a review appears in those sites that would be pretty good 🙂

I made good progresses also in the other games. I got new texts for Queen Of Thieves, Roommates, Nicole. I got new art for Nicole and Planet Stronghold: Warzone. Below you can admire the Marada Knight, one of the new enemies:

Marada_knight

And this is Kurt from Nicole game, one of the 3 dateable boys:

Kurt

One last thing, curiously Bionic Heart is my best selling game on Android. I would have never thought about that, and while Android sales in general are very poor due to the rampant piracy, it’s interesting, since on desktops that game definitely doesn’t outsell Heileen or Spirited Heart.

Combined with the many ports of Flash games I’ve seen, I’m thinking that Android is a mostly male-dominated market, while iOS is more neutral or even more female oriented.

Bad things

Of course, also some bad things happened. First of all, I realized how wrong I was to commission a J-pop song for a RPG. Basically, lots of people don’t like Loren theme song, and even those who like it say that is out of place. I’ve now removed it from the main game menu (you can listen it in the credits screen) and I’m thinking to replace the trailer in the game page as well, since I’m quite sure it was hurting sales.

Even if I have already commissioned Heileen 3 song, I’m thinking won’t make theme songs anymore in future, since that money could be better spent in making the game bigger with more art or texts.

Another bad thing was the reaction of some people to the game art. I realized that as a straight male, I simply cannot understand if a female outfit is too skimpy/sexy, so from now on for the games that need to appeal both genders, or only female players, will ask the feedback of female friends.

Right now, the artist is redoing most sprites of Amber, the main character of Amber’s Magic Shop, because as my writer Aleema suggested, her outfit was completely wrong for an otome game! And beside Amber is supposed to be an alchemist and I haven’t seen one with such outfit in any game yet 😀

Of course I plan also to have games with more adult themes, like Bionic Heart 2 will be. Lots of fanservice and sexy outfits, horror/mystery, betrayal and blood. Well, like most tv series airing on TV lately, no? 😉

Crunch mode

Fogmap

In the image above, the map (still work in progress) with the new fog feature. When you start the game it will look like in the image on top but as you discover new locations, it will slowly become like the image at the bottom.

Why Crunch Mode ?

Today’s blog post will be short, because I’m in a sort of “crunch mode”. Those who worked in companies know well what does it means – it’s a period (usually lasts some days or weeks) during which you work non-stop like crazy to finish an important project.

Obviously in my case, the project is Loren The Amazon Princess 🙂 But also, I need to get back on managing the various other projects going on, since I’ve been “away” (busy working on Loren) for too long!

For a small indie like me, releasing games regularly is very important, since it’s one of the most effective way to get attention. The last game I’ve released is in December (Winter In Fairbrook), so not too long ago, however if I look back at the past year, during this period (end of March) I had already released Love & Order and was about to finish Planet Stronghold!

Now I know I’m not a machine, so I need to take breaks sometimes, but I usually reserve the summer for that (when it’s too hot to work much anyway).

So my goal would be to release 0.9 this weekend, or no later than end of the month. Today I managed to finish scripting the 3rd chapter of Loren, and will take tomorrow to test it again. Meanwhile Aleema is finishing the last touches to the romance scenes, since we’re trying to include many of them for the next beta update, the 0.9.

The Bionic Heart sequel

Bionic Heart was one of my early visual novels, but also one that was most popular (was featured in some big japanese websites and that was the first time for a VN made in the west). However, commercially speaking, it wasn’t a big success.

Almost 3 years later, I think I know the reasons. It was a pure visual novel, aimed at males, and with my writing (lol). Definitely I don’t want to repeat the same mistakes in the sequel, even if I want to make this game mainly for my personal satisfaction than money.

In the image above you see sketches of the main characters, plus there will be new ones which I don’t want to show yet. I have written already a generic basic plot, but need to go in the details. For now all I can say is:

  • won’t be a pure visual novel, but will have statistics, even if won’t be a RPG
  • you’ll be able to play as different characters (differently from the first game)
  • it will contain nudity, both male / female
  • will have all possible romances (straight & gay / male & female)
  • will have lots of endings 🙂

Now remember, I am NOT working on this game right now, but I am producing / supervising the art production. I don’t know yet when I’ll have time to start working on this, maybe for Christmas, or maybe later next year!

“Nicole” game

Nicole’s plot continues to make progress, and I got also a new characters images. Below you can admire Nicole in her various outfits (yes, cheerleader is also an option!):

Nicole

That’s all for now! Stay tuned, since next month I plan to definitely release something 🙂

The light at the end of the tunnel

Dsc01594

In the picture above, Othello looking at the new arrival, our dog Skipper.

I’m starting to see the light at the end of the Loren Amazon Princess tunnel 🙂 If you follow me you know that last week I made public a sort of sneak peek, to see what people think. So far the response was very positive. People like the art, the story/writing, and beside a few bugs (all my fault though!) even the gameplay.

After the public preview, I made a big spreadsheet document with all the bugs and suggestions. I spent the following 2 days fixing them and evaluating the suggestions, and today finally I started to get back into the “content creation” phase.

Yes, because even if the plot is done until chapter4, as I play the game I’m adding the fights, creating new enemies, and also adding some extra movement steps on the map to make the game seem less linear (even if in reality it is, but nobody complained so far!).

The goal is to have the plot fully scripted by mid-March, and Aleema (my writer) said it would be possible, and I self-imposed myself the deadline of end of March for the almost-final release. It won’t be easy, but I’ll try to make it!

The next appointment with Loren is 1st March when I’ll start pre-orders and release a new improved demo.

And the other games…?

I know that not everyone who follows me is a RPG fan, and they might be wondering what happened to the various games I have announced!

Well, to be honest I underestimated the amount of work that was needed to make a huge game like Loren. So while I am still waiting for the artwork and the writing for most other games, I was so busy that wasn’t able to use my traditional “motivational techniques” to encourage my collaborators. In other words, the famous “spanking lazy collaborators”! 😀

So the progress speed for my other games has been slower than usual, but until I finish Loren I don’t think will have time to follow/encourage them.

Also, this week I decided to move the main Winterwolves site into a cloud server, so this added some extra delays (those kind of things are always problematic!). But better do that before Loren is released, just in case somehow it becomes a popular game!

Anyway, just to reassure that the other projects are still going forward, here’s a sneak peek of Heileen 3 male romances:

Heileenmaleromances

From top-left to bottom-right: Heileen with Sebastian on the shore at night, Heileen with Jonathan in an artist atelier, Heileen with Morgan on the ship bridge, and Heileen and John… in bed! 🙂

Heileen 3 is still missing some art, and the whole Marie subplot, but I’d say that is 80% complete (of course, I still need to put everything together and test it).

And below is Jeff, one of the four pursuable characters of the mystery/otome game “Nicole”:

Jeff

I am at good point in this game too, story and art is about halfway finished, even if being a sort of mystery/detective game I’ll have to review everything to make sure that there aren’t spoilers early in the game or plot holes.

That’s it for this week, see you next Friday!