eheh no, not the one of the song 😉 a friend of mine called Judith just finished to fix some more english texts for the Goalkeeper, in the next update all typos mistakes and/or awkward english will be fixed! hurrah! 🙂
Is really true, good testers are the developers best-friend!
Category Archives: general
Size matters!
Another interesting thread on Indiegamer.
They talk about download size as a limit to sell games. Surely isn’t true anymore, but I’d say that still it matters. For example, a user with modem or ISDN connection couldn’t ever download not only a 250mb game (the game in question is iSpy, a children game on Realarcade) but even a 25mb will be hard to justify.
In practice, we actually miss a lot of potential buyers.
I dare anyone say the opposite. The broadband users tend to forget that there’s still plenty of people out there with slow connections, and those are also potential buyers. Think about it, people living far away from big cities, with few entertainment possibilities around, are more likely to buy games and play them, simply because they don’t have many other fun thing to do.
I am willing to bet that my next Universal Boxing Manager buyer will be there, more than someone living in a big town (there are those also, of course!!).
I hear …. voices!
Yes, I am really thinking about putting voices into my next game. I don’t really know why I didn’t think about it before, if done properly, a narrator voice can add lot even to a shareware game like mine.
Here’s another screenshots from the Character Creation screen, of course in the game the resolution will be much bigger (is 800×600).
screenshot02

The Shareware (few) money
Polish it or optimize the time?
today I spent 1 hour making a rotating magic wand for my next game Magic Stones.
Yes, 1 hour. You might think I’m crazy 🙂
In effect, while I was making it, often I thought “this is a waste of my time” – and really time is the most precious of all things (for anyone, not only for a indie dev!).
The final effect satisfy me, even if still I wonder if that was time well spent.. 🙂 anyway I want to polish my next game a lot, and I want to put attention even to details like mouse pointer (yes sorry forgot to tell you, the magic want will be the mouse pointer!).
You might be curious to see it now, here it goes: