Category Archives: general

posts about general topics, even not related to computer games

Spring Sale

Today I’ve decided to launch a promotional offer for my games, here’s the official announcement:

Spring has come and we are ready to celebrate it – with this special offer!
For a limited time, until end of the month (31st March 2005) you can get 30% discount on any of our games using these codes:
SPRING – if you order through Plimus (the main buynow buttons on our site)
OMH0006N – if you order with alternative payment methods (UK Switch/Solo, Deutsche Bank and Paypal) through BMT Micro

There is no minimum amount for the discount to apply, you can even buy a single game and get it – but of course is better to take advantage of this offer now and get the discount on a full bundle offer!
Stay tuned for more special offers from us in the future!

Happy Easter,Winter Wolves Games

Hey Jude!

eheh no, not the one of the song 😉 a friend of mine called Judith just finished to fix some more english texts for the Goalkeeper, in the next update all typos mistakes and/or awkward english will be fixed! hurrah! 🙂
Is really true, good testers are the developers best-friend!

Size matters!

Another interesting thread on Indiegamer.
They talk about download size as a limit to sell games. Surely isn’t true anymore, but I’d say that still it matters. For example, a user with modem or ISDN connection couldn’t ever download not only a 250mb game (the game in question is iSpy, a children game on Realarcade) but even a 25mb will be hard to justify.
In practice, we actually miss a lot of potential buyers.
I dare anyone say the opposite. The broadband users tend to forget that there’s still plenty of people out there with slow connections, and those are also potential buyers. Think about it, people living far away from big cities, with few entertainment possibilities around, are more likely to buy games and play them, simply because they don’t have many other fun thing to do.
I am willing to bet that my next Universal Boxing Manager buyer will be there, more than someone living in a big town (there are those also, of course!!).

I hear …. voices!

Yes, I am really thinking about putting voices into my next game. I don’t really know why I didn’t think about it before, if done properly, a narrator voice can add lot even to a shareware game like mine.
Here’s another screenshots from the Character Creation screen, of course in the game the resolution will be much bigger (is 800×600).

screenshot02

The Shareware (few) money

…just as confirmation of the post I made yesterday, check this thread from Indiegamer forums…!
Surely Cas is a pathologic case 😉 hehe but honestly is very usual to sell maximum 5-6 copies / month for a game. Nothing strange, unless you:
a) have a website with 10.000 daily visitors
b) your game is unique
c) you’re already in business from 3+ years
in this case you should sell more than 5 a month 🙂