Category Archives: tycoongames

Games that are or will be available on my newsite tycoongames.eu

Supernova 2: Select your faction!

The select you faction screen is done 🙂 not much work, but had to render nice backgrounds for the 2 factions (Blue Army and Blood Legion) and their leader. Sometimes coding is like paiting. When you had the inspiration, you make very big steps in so few time!!! today I’ll finish the game setup screen. You can see an almost finished screenshot below:

If you click to enlarge it, you can see the main options that will be in the game. You’ll have 3 winning conditions:

  1. Galaxy Conquest: the factions that controls more than 75% of the whole galaxy wins the game.
  2. Kill Leader: it is possible to kill the enemy leader in battle to win the game. If disabled, the enemy leader will always be able to escape from battles.
  3. Technology Race: first one to discover the “Secret of Omniscience” technology wins the game.

Of course, if you completely destroy all the enemies you win anyway 🙂 but that was obvious.

The galaxy settings on the rights instead:

Galaxy Size: A larger galaxy will have increased travels costs thus delaying your encounter with enemy’s forces and will make the match last longer.
Planets Density: Planets density reflects how many planets each star system has. Lots of planets means bigger resources, few planets means less resources.
Minerals Planets: A high percentage of minerals planets will reduce your military and building costs.
Habitable Planets: A high percentage of habitable planets will help your population grow faster and increase your technology research speed.

I’m very happy with the results. As I said, this will not be a ultra-complex strategy game, but not a simplistic one either. Those settings should be enough for a long replayability of the title!

Now I’m off programming the main game interface. This will take more than a couple of days to finish!!

New game on development: Supernova 2

The picture above is the main title of another game I started to develop in the last few days. Don’t worry, Tower Of Destiny is still in production, but since I am making the editor, will take surely much more time so I thought to alternate it with the development of another kind of game (to take a break from long rpg-coding session!).

It will be the sequel to Supernova: Galactic Wars, but this time will be a 100% strategy game (more like a wargame to be honest). It is a “galaxy conquest” kind of game, but the simulation part will use a macromanagement system, so you don’t have to deal to every single planet, even if you’ll have the data of every planet accessible.

For those of you brave enough to have played Master Of Orion 3 – the game won’t have all that depth of data. Instead will let you take “global” decisions, using all your resources at once, using percentage distributions. I’m still defining the storyboard right now, but that’s the idea.

The game will then switch to a old-style wargame once you have a battle to do. For now, only space battles even if in a future datadisk I could add even ground-level battles (conquest of bases, etc). The spacewar battle will be turn-based and strategic only – no real-time arcade combat sequences this time. This will let me concentrate on what I’m really good at -making good strategy/simulation games 😉

More info coming soon.