So it looks like is a two out of two. Both my games Summer Session and Heileen were featured on gamasutra by Emily Short (originally part of her ‘Homer in Silicon’ column at sister site GameSetWatch):
Summer Session – Refining Simulation into Narrative
Heileen & The Art Of Game Storytelling
Obviously I’m quite proud of that, even if the article about Heileen doesn’t really speak too much well of the game (but in a constructive way in any case). I really love telling stories, but of course my biggest barrier is the language. Anyway, I’d be also happy just to outline the main plot and have other native english writer do the rest, like if I was a director 🙂
I’ll be surely doing an Heileen 2, even if don’t really know when, probably next year. I’m about to release Spirited Heart at last, after 2 months of crazy delay for translation problems (a lesson to learn…). So I’m a bit late on my planned 4 releases this year: however luckily Ewan Grantham (the writer/programmer behind College Romance) is doing right now the first chapter of a space trilogy that I’ll publish this year, which sounds very interesting and will keep the number of games released higher (even if they aren’t written directly by me).
Right now my plan is:
mid-end of April release Spirited Heart
May/June first episode of Space Trilogy
July/August release of Bionic Heart
September/October release of a mysterious card game… 😉
but of course I know already that this schedule will be messed up completely in the upcoming months, so let’s say that I’d be happy to release at least 3 more games this year 🙂

