Category Archives: winter wolves games

news about my games, updates and patches I’m working on, and ideas for new games

Supernova: Galactic Wars update

I’ve decided to update it and release a new BETA version of this game, I’ve added a Survival Battle Mode (available only for already registered users), and also a Mac Universal Binary build.

The download links are:
http://www.winterwolves.net/games/SupernovaTrial.exe (Pc version)
http://www.winterwolves.net/games/SupernovaTrial.zip (Mac OSX version 10.2+)
http://www.winterwolves.net/games/SupernovaTrialUniversal.zip (Universal Binary 10.4+)

What’s New in 1.1.3

· fixed wrong statistic bug in the result screen
· you can quit from the fight itself pressing “Q” key when paused
· Phantom Shield now grants only a bonus of half-damage from shots (not full immunity as before) to better balance the game
· added survivor battle mode, you’ll be in control of the mothership and you’ll have to survive as long as possible! After you destroy an opponent, a new one will appear after 10 seconds. In this short time you’ll be able to pickup a repair bonus to restore some of the ship lost hitpoints.

more monsters coming…

I’m working on several projects at once (as always!). Today worked a bit on the next expansion pack for Magic Stones, my fantasy card game. Added a new avatar, the Giant Beetle, you can see a nice picture of it below:

giant beetle For now I haven’t yet decided its parameters, but for sure will have a lot of hitpoints and high defense.

The new expansion pack will be settled in a desert (after the Ice Queen, now is the turn of the hot Fiery Plains).

Recently I’ve been thinking also to make a sort of strategy game with current Magic Stones background, monsters etc, the inspiration arrived while playing the great demo of Heroes of Might and Magic V, one the upcoming games I am waiting with more impatience to play 🙂

Also realized that is almost summer time, so I must stop playing EQ2 and spend more times outside!

Universal Boxing Manager 1.3.4 released

After 1 week of testing I released officially the version 1.3.4. I’m not rewriting here again the changes since you can find them easily just the post before this one 🙂

You may ask, what about the other games? Alas, I wish I had more time 🙁 I’m currently working on some other projects, including an adventure for the guys at Sakura Games (yes they’re unable to program hehe). However I’m planning to update both “The Goalkeeper” and also “Supernova: Galactic Wars” in the next few months. The first one will get some new cool features (more info soon), while the latter will have at least DirectX implementation (currently works with a very old version of PTK libs that works only in OpenGL).

Universal Boxing Manager 1.3.4 BETA

Beta download link: http://www.winterwolves.net/games/UBMTrial.exe

Following maily the suggestions of Ken Goding (a good tester I have) I’ve made another build of the new 1.3.4 BETA. The latest change make the signup of the boxers more realistic: if you manager has unknown reputation, no matter how his negotiating skills are, he won’t be able to recruit the most powerful boxers. Then once you win more fights and your reputation increase, you’ll be able to recruit better ones. That way the game is well balanced and more challenging than before. Also the speed at which you gain/lose reputation is halved: before your reputation could rise too fast with just some victories in the low ranks…

NOTE: now potential skill has a slight chance to increase after every win, but only for one skill at time (and not like before where all skills could get a +1 after a win).

What’s New in 1.3.4

• manager boxers retirement now works correctly, when a old boxer retires, he gets removed from rankings and also a new young one is generated (that way you never run out of new talents to find)
• the training and health costs have been increased accordingly to the increased amount of money you get from the top10 fights
• boxer charisma now is influenced by the fight outcome: if you win it goes up, if you lose it goes down
• boxer’s skills advancement now depend mostly on training and not on fights results as before
• fixed a ranking bug that could show very young boxers in the top rankings without a proper record history
• now young boxers will have in general more potential skills than older ones
• now your manager reputation will be the main factor when signing up new boxer, that way you can’t easily sign the most powerful boxers during early stages of the game

More updates coming

I’ve already got plenty of feedback for my games, expecially Universal Boxing Manager. Is cool because in this week the game reaches 3 years of age – and from version 1.0 to the latest 1.3.3 so many things have changed that doesn’t almost look like the same game (3d boxers, new search, DirectX support). My goal is to continue expanding it. Yes I could do as many other devs and just start working on a sort of UBM2, but I don’t feel like it, at least in the immediate future.

Rewriting a game from scratch could have some upsides like being able to use a vector system for the game database, making it more quick and versatile. I have a lot of new ideas for a sequel, but for now I prefer to update the existing version so current users don’t feel cheated to have to buy a new version again 😉