Tag Archives: game balancing

How to do perfect (or almost) gameplay balancing

If you check at the bottom of this post you’ll see a sort of spreadsheet page (and indeed, it is!) and you’ll wonder what the … is that. It’s my system to do perfect gameplay balancing! In games like RPGs, … Continue reading

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Supernova 2: unit balacing

Ok now that the battle is working completely, I have to start doing a simple process, but long: assigning all the units statistics, weapons, armor, devices and so on. Simple because I’m only editing a spreadsheet, not writing complex C/C++ … Continue reading

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