The Spring Of The Wolf

Rowinda in her typical serious attire, featuring the Madness spell 😀

This Spring will be the Season Of The Wolf (when I’ll release the first beta of this game). So technically I have time until the 21st June 😉

Jokes apart as I said in previous post too, I hope to have the beta done by next month. The extra delay is due to some last minute decisions: as you can notice from the screenshot above, I decided to remove the skilltree system, allowing the players to decide which skill to learn in any order.

This also means that each character will have 12 unique skills, no more variations like Blizzard I, II & III. Of course, some skills are variations of others, I don’t claim that I have made over 100 skills ALL UNIQUE! 🙂 However, I really feel I have pushed the original Loren RPG framework to its limits in this game, some spells/skills are quite interesting.

The beta will include only the first Season (Winter), but at least will give people a good idea of what to expect if they decide to pre-order the game. A part of delay is also due to new random enemies that I need to do (wild animals, etc) and also to the tileset system:

SOTW will feature an isometric multi-screen map with hotspots to explore

Now don’t expect a scrollable map, but the map can be split into several screens, so I can make bigger maps. There’ll be various “hotspots”, marked with arrows:

  • a green arrow means that the interaction will be completely safe (like traveling to another zone)
  • an orange arrow means that there’s the risk of some encounters. In the screen above you can check the trap to see if you caught any wild animal, but there’s the risk of being attacked
  • a red arrow means that you’ll surely face an hostile encounter (wandering bandits, a monster, etc)

I’m considering if to add a golden arrow to display the current objective, but I don’t think I’ll need it since the main plot is rather simple, at least in the first part.

Anyway, I spent the last week on the new skills (still need to finish them) and also in adding hidden stuff in the map. For example a graveyard location that can be explored for a big sidequest, and subsequently also to do some good old skeleton skulls bashing 🙂

I am also going to implement a sort of limited grinding: there’ll be a simulated time in the game, so players will be able to explore, but when they reach the next key event “deadline”, the plot will advance. This way, I can make sure that the player don’t grind up to level 30 (the level cap) only in the first part of the story! 😀

That’s all for now, I have more news for the other games, but will keep them for the next weeks, so I have something to write!

This entry was posted in development screenshot, roleplay games, Seasons Of The Wolf, sneak peek. Bookmark the permalink.

7 Responses to The Spring Of The Wolf

  1. Your games have truly become better and better as the years go by. I like the tileset system and I always look forward to seeing what new features you will add to your game. I remember the first game you put up on Lemmasoft and now you have made so many different games and pushed Renpy beyond what any of us thought was possible. It’s inspiring.

    I was wondering if you were able planning to complete the Vera Blanc story. I know that financially it didn’t do to well, but I hate the fact of it having a sequel but not a trilogy. Plus, I really, really like the art style.

    • admin says:

      Thanks 🙂
      If I ever do a 3rd game of Vera Blanc will be more like a classic adventure, since VN style with that art doesn’t really work well 🙂

  2. Clare says:

    Can’t wait for the beta!!

  3. Maxim says:

    Please don’t make this game “time based” like Fallout1 for example, in which I did have enough time to finish the game, however if I wanted to explore the whole map I could lose the game because the time run out (it’s very annoying).

    You can (but I don’t like this option too), like in other game have an XP cap per chapter and no matter how many monsters you kill, it won’t give you additional xp.

  4. Ali says:

    Hey I was just wondering we have the option to play as either the male or female character but who are the romance options if say if I just do heterosexual couples so like all the guy options for the girl and all the girl options for the guy. I loved Loren the Amazon Princess so I’m really looking forward to this game!

    • Miakoda says:

      If you play as Althea (female snow elf), you could romance Jariel (male) or Chalassa (female). If you play as Shea (male snow elf), you could romance Riley (male) or Krimm (female)

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