November update!

mockup
A mockup of the character inventory screen for Queen Of Thieves

The image above is a mockup I made for the GUI artist, for the game Queen Of Thieves. Does anyone remember it? πŸ˜€

When I first announced it, was very long time ago. Yes it was February 2011!! Lots of things happened since then, and to be honest I am almost glad that I had to put the game on hiatus for a long time, since now I have the knowledge and the resources to make the game as I wanted and much better.

Most of what I said in that post is still valid. The main change in the game is that your mother is not dead but being held captive. “Oh noes, a damsel in distress!” Well yes, but to save her there are 3 other younger damsels πŸ˜‰ There will be the father/husband but he will only be present to give advice and run the shop.

Artist resumed working on it, currently he’s adding 3 new female characters since I’m going to have also yuri options (not as DLC, but all in one). The romances are 6 for each gender, in practice each girl will have two romance options. Obviously, this will make someone unhappy (why Joanne can’t date Fredrick! Why Thalia can’t date Tiberius! etc) but is normal, so I’m not too worried about that πŸ˜‰

It’s another “experimental game”, since for the first time you control all three the characters. It will be strange maybe, sort of “The Sims”, in which you kind of play as God and decide their fate (including the romances). I am still thinking how it will work in details regarding the romances, currently it works like this, at least the first scenes (click to enlarge the storyboard):

storyboard

Tiberius for example (the guard captain): can be romanced by Kira and Joanne. But only by ONE of them. In the game, you’ll control all the girls, but depending on your choices, only one of those two will get the romance. This means that in theory, there can be only one combination in which each female character gets 1 romance each. In all other cases, there will be two.

However, considering I have to rewrite the game from scratch (the current writing was 3/4 done but the quality doesn’t match my recent much higher standards, so I have decided to redo it), I could change that, maybe just have one romance each girl, since I don’t want this to become “yet another monstrous game that won’t be out before YEARS” πŸ˜€

As for the gameplay, I am thinking to reuse the one from the SOTW maps/dungeons, maybe with some changes. There will also be two other “mini-games”, I still have to decide how toΒ  code them. I’m in the design stage in practice, so while I’ve resumed working on this, definitely doesn’t mean will be ready anytime soon!

Planet Stronghold: Colonial Defense update

matrick16x9 copy
It’s fun to see the original artwork and the revamped version of the same alien race!

Above you see the Matrick from Planet Stronghold 1 (the RPG) and the same alien in a new style, the style of PSCD. They’re very different but both cool πŸ™‚

The writer has written a good amount of the initial missions, and also planned the whole storyboard. Of course, even in this game are still in early stages, since there isn’t yet a single working mission πŸ˜€ but hopefully I’ll have something to show in the next weeks!

Finally, about Seasons Of The Wolf, the soft release is going well, with only some minor bug fixes/rare bugs and improvements done in the last couple of updates. So really I’m quite happy how things are going so far! πŸ™‚ Definitely next Friday I’ll officially announce it.

3 thoughts on “November update!

  1. Roku

    Ah I’ve aways wanted to ask, but does Loren (and SOTW)’s artist have a website or page? I really love the art, those games have the best art (detailed and well-coloured) I’ve seen so far!
    Hope to see more of it in your next games!

    Reply
  2. Exizel

    It’s kind of funny that you talk about controling three characters instead of one because I thought it was going to happen in SOTW when I saw it the first time (with Shea and Althea both being in the party).

    Reply

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