Category Archives: general

posts about general topics, even not related to computer games

Happy Easter

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a relaxing image of a sunset on the Mediterranean Sea I took several years ago 🙂

Happy Easter to everyone! Hope you’ll have a peaceful and relaxing time with your family/beloved ones!

First of all you can celebrate with a 40% off discount on all my games using the coupon EASTER until the 3rd April. It doesn’t work for preorders (Bionic Heart 2 in practice) and for bundles which have already their own discount schemes in place (though you can still buy single games at discounted price, like only Spirited Heart, or only Heileen 3: Sea Maidens for example).

Regarding Bionic Heart 2, I should have some news very soon, and of course a playable beta. As always will announce it first on my twitter or facebook and in my forums.

News about Nicole

This is very likely to be the next game to be finished, at least I hope 🙂 There’s only the writing missing, and once that is done will probably take me 1-2 months max to code everything, since the game will reuse the Always Remember Me gameplay.

I also remembered that I never made any sneak preview for that game… unfortunately I can’t show much because might spoil the story (it’s a mystery game) but I put together something nevertheless:

nicole male preview

Once I have the female romance images will do the same of course 😉 Stay tuned for more news about this game and Roommates in the next months.

Regarding RPGs, there are many discussions going on in the forums. Work is being done on Planet Stronghold 2, featuring a new RPG system that is quite innovative I think (for more info check this forum thread).

And for everyone’s happiness, Aleema is going to include a codex in the game:

Planet Stronghold 2 codex

Everything is still work-in-progress but as you can see, is looking good 🙂

Progress update

First of all, I redid my website layout, I think is much better and functional than the previous one (the shopping cart layout needs to be updated but don’t worry, it works fine and is safe!). Second, the big update for Planet Stronghold is now out of beta, so you can grab it from the official page: http://www.winterwolves.com/planetstronghold.htm

Third, it’s been a while since I last posted a cat picture and did a progress report of all my games, so here we go:
tofu snowIn the image above, my cat Tofu looking at the snow from her little wooden house

As you know I have always several projects going on at once. Let’s make the point of the situation. I’ll try to order the games in the orders they’re likely to be finished, but of course it’s not a definitive list:

Bionic Heart 2

As you know everything is ready, but there are some serious plot bugs. Hopefully out at the end of this month, at least the beta testing stage!

Nicole

The otome version is at a very good point. It has all the characters/background art, and it’s only missing the soundtrack (but that can be done in 2 months) and the writing. After that is done, I’ll need to put together the gameplay, but shouldn’t take long since will mostly reuse the one already coded for Always Remember Me.

Roommates

Even this game is at good point, but since is very big, it will be probably out after Nicole. Story-wise there’s the last part left to write, but then we’ll need to playtest/edit everything so that’s still a lot of work. All the backgrounds are still missing, though I have already contacted a person to do them, and we decided to add several more CG images for the Spring Break event where most love-stories will really begin to flourish 😉

Then there’s still the soundtrack to do, which very likely will also consist of a theme song, since one of the characters of the game (Max) is a singer in a band.

Planet Stronghold 2

This is a very ambitious game, so while a good amount of work is already done, like all the romance scenes, we will add more enemies and probably camp talk images like those that will be present in Loren sequel. The RPG framework is also being rewritten completely and will take some time because the coder want to make it more flexible than previous one (so it can be adapted and reused for future games better).

The other games

Even if I don’t have time to post regular updates, progress is being made for Amber Magic Shop, Queen Of Thieves, Roger Steel and all the others 🙂

The importance of 2012 for visual novels

Only three Fridays left before the end of the Year! If we want to believe the Mayans, only two and curiously next Friday is the 21st 🙂

I used to make some generic posts at the end of the year talking about how my year was and the future projects. Heileen 3 testing is going forward even if (luckily!) being a dating/life sim is going much smoother than Loren (which took 3 months to test in practice!).

For those that don’t know yet, there’s a beta demo available here:

http://www.winterwolves.com/heileen3.htm

and well, in practice the game is done except a few short scenes that we’re trying to add before the official release date (but might be added in an update later).

What I want to talk about in this post is the most important events in 2012 regarding visual novels / story-based games.

The importance of Analogue: A Hate Story

Unless you’ve been living on the Moon, you probably heard about that game. But in my opinion was very important mostly because it was the first visual novel made in the west (probably the first visual novel ever, since Recettear is more a simulation/RPG) to appear on Steam.

And it did well. That’s quite interesting, since showed that with the right product/marketing you can compete with other more popular indie genres. Yes, indies don’t make only platformers! 😉

Shortly after even Magical Diary appeared (even if I know that it was accepted long before, but for some reasons was delayed for months). It is more a life sim than a plain visual novel, but it did well too and showed that there’s a market beside the classic FPS or multiplayer games.

The importance of Cinders

Another very important event happened, the release of the VN Cinders by Moacube. When Tom first approached me I knew him a bit because we used to viist the same forums, but I really had no clue that he was involved in some top selling HOG (Hidden Object Games) made in the previous years. I also admit that I had no clue who Vinegaria (the artist) was 😀

So imagine my surprise when he showed me some early work in progress of the game! Top quality art and music in a visual novel? No manga style artwork? that was never seen before as far as I know (well I tried with Vera Blanc but wasn’t really top quality!)

I admit I had some doubts on the potential public reactions, because I thought that manga artwork and focus on romance were both key part to make a selling visual novel, but the success of Cinders proved me wrong. And I’m happy to be wrong, since it was because of that if I decided to make Bionic Heart 2, trying to focus more on story / mystery and not just romance, spending more money on art and with custom soundtrack.

The importance of Walking Dead

It amuses me when people talk about Telltale game and define it “an adventure”. Yes sure, there are a few puzzles that requires some thinking, a few items you can carry, some short action scenes, but you spend 80% (if not more) of the gameplay time doing two things: reading dialogues/story and making choices!

How is called that game genre that is based on dialogues and choices that affect future outcomes? Hmm yes, I think is called Visual Novels!!! 😉

That game is receiving tons of prizes and awards, and once again shows that people are ready to spend money on a very well done story-based game. Of course such level of polish is beyond reach for most indie teams since is full 3d, with realtime animations and so on. But I was happy to see it do well (also because I’d like to play more games like that myself!).

In conclusion

This year was really important for visual novel and story-based games. And I didn’t even mention To The Moon (released last year but appeared on Steam this year too), or the various Wadjet Eye adventures for example.

Of course, it was also a good year for me, mainly because of my game Loren The Amazon Princess, but I’ll talk about it in detail in another post before the end of the year 🙂

Bionic Heart 2 and moving past visual novels

Right now I’m finishing Heileen 3, but I’m also working on two sci-fi games: Bionic Heart 2 and Planet Stronghold 2. As the title suggests, both are sequels. Bionic Heart was one of my first visual novel, and if I compare the artwork and the writing of that first title with the new one, the difference is immediately noticeable:

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One of the first scenes of Bionic Heart 2, the shuttle to Mars

I am not hiding that the first Bionic Heart game was a very controversial game. Was one of the first western visual novels to get some attention in many japanese sites (probably the combo of the sexy android + romance did it) but also one of my worst selling games ever (beaten only by Vera Blanc!).

So why I made this sequel you might ask? Well first of all, I am indie because I have a passion for games. Even if I need to make money to live, I still have room to make some “game experiments” from time to time. Bionic Heart 2 will be one of them.

Second, because I never knew if the insuccess of the first game was because of the sci-fi theme, which typically appeals men more, or because of the game quality that, overall, wasn’t really good.

Apart for some “social boss fights” that are some kind of mini games to be fight picking sentences in the right order, the game plays like a regular visual novel, albeit with multiple point of views. I can say already that unless the game does pretty well, it will be my last visual novel ever.

And here I get to my title. I’m definitely moving past visual novels, at least in the immediate future (God only knkows what I’ll do in 5 years from now!). But don’t worry, by that I mean the “pure visual novels”, like the first two Heileen games. Dating / life sims like Always Remember Me or Spirited Heart are another thing.

Why I made that decision? Because I want to focus more on the gameplay, play mechanics, to reach a broader audience. I always liked to design gameplay, life simulations, and RPGs. While for RPGs I said I won’t release more than one a year, for dating/life sims I plan to do them more often.

Also who knows, maybe I could try my hand in future in making a classic adventure game, either first or third person view. Or do something different, but still story-based.

This of course, unless Bionic Heart 2 does really well. It should be out at the beginning of the 2013 so I’ll find that out pretty soon 🙂

Gabe doesn’t like Windows 8 and so do I

Those interested only in news about my games, can skip the paragraphs below 😉

Windows 8 and the Mayan prophecy!

In a recent talk at Casual Connect, Gabe Newell (the man behind Steam) said that the upcoming Windows8 will be a catastrophe. Literally. In particular he said:

“I think that Windows 8 is kind of a catastrophe for everybody in the PC space. I think that we’re going to lose some of the top-tier PC [original equipment manufacturers]. They’ll exit the market. I think margins are going to be destroyed for a bunch of people. If that’s true, it’s going to be a good idea to have alternatives to hedge against that eventuality. But when you start thinking about a platform, you have to address it. “

Valve wouldn’t exist if it weren’t for the PC. Id Software, Epic, Zynga, Facebook, and Google wouldn’t have existed without the openness of the platform. I think there’s a strong temptation to close the platform… That’s not how we got here, and I don’t think that’s a very attractive future. So we’re looking at the platform, and up until now we’ve been a free rider. We’ve been able to benefit from everything that’s gone into the PC and the Internet. Now we have to start finding ways that we can continue to make sure there are open platforms.”

Obviously, he is also worried since Steam currently “owns” the PC gaming space, and having an appstore built-in on Windows, is a very serious threats to his business 😉

However, that point aside, I completely agree with him. There are several wrong things done in Windows8:

  1. the default touch interface. What? It makes sense if I use a tablet, but on a DESKTOP COMPUTER!? I want my old Windows back! Of course from what I know is possible to switch back to the classic desktop view, but still by default, you see the new touch interface every time the computer starts…!
  2. The walled-garden appstore. I’ve said before, I’m NOT a fan of appstores, especially if the trend is to make it (in a not far future) the EXCLUSIVE way to distribute apps for a particular platform. The new Mountain Lion MacOS is just out, and if you try any of my mac games by default they won’t run. For now you can still allow any app to be excecuted in the preferences screen, but is a first step towards censorship.
  3. Censorship. Yes, because when developers aren’t free anymore to make any game they want (of course within the limit of decency!) it starts to be a problem. The Apple appstore is famous for pulling apps from sale for various reasons, often really bizarre reasons. I can say that a game like Loren Amazon Princess, as it is, on iOS would never appear. I would need to make a “heavily censored version”, but from what I see, many people liked the game especially for its “sex appeal”. Not all of course, but why exclude a good part of the market? Even if I don’t play hentai games, why someone shouldn’t be allowed to? Who decides what people can do with THEIR PC, since they paid for it?
  4. The new locked bootloader features. It means that on several PCs, tablets, phones models you won’t be able to install Linux or any other operating system. This point is still a bit obscure since reading online I found sources saying that you can install linux as long as it’s “certified”. So it’s not terrible as it might seem, but again is a first step in the wrong direction. What will be next ?
  5. Certification. This seems a sort of “developer tax”. It’s not about the amount, which is small (around $100/year) but about the illusion that people running “certified app” will make them immune from virus/trojans..
  6. The $0.99 appstore flood. Big news! On the Windows8 the minimum price will be $1.49 ! Still, I don’t think this will be a real issue, even if there will be surely a flood of crappy $1.49 app but most games can still sell for higher amounts, it will just be tougher (but is always tougher, isn’t it?).

So I definitely don’t like all those signals (not just from Windows 8 but also from Apple). I want to say again that platform openess is essential for game developers and indies in particular, to be able to experiment with new gameplay ideas. Unless MS and Apple want us to make only HTML5/MMO games in future? (locking down “internet” will be a bit harder).

Status update about my games

July was a tough month to work for me, and for my write Aleema, since there was a heat wave that made almost impossible to stay in front of the computer. I have A/C in my computer room but I really hate using it because I get sore throat.

So let’s say I took some time to relax. But now things are back in motion! Also I’m really happy that a new build of Ren’Py has been released including an autoupdater, something that will really be useful during the beta testing phase.

Here’s what’s happening right now on each project:

Loren Amazon Princess expansion

This is probably the most awaited title right now 🙂 It’s not missing that much, some writing and scripting. Coding-wise I believe I have made 99% of the work already, maybe some more balancing but for that there’s the beta testing stage, which I’ll do making good use of the new built-in autoupdater.

I also finally got an answer from the colorist, so the last missing new sprite will be ready before end of month. So while I don’t want to say any date, seems the release is approaching fast…!

Heileen 3

I’ve been thinking recently if to just use Ren’Py even for this game, and do a later “port” to the new visual novel engine. This because I would be able to release it sooner, since I have everything needed to do the base game (not including the yuri version).

I haven’t decided yet, I think will wait until Loren’s expansion is out to make the final decision.

Nicole

I’m missing only 2 CG images, all the backgrounds and Chandra latest scenes. However I’ve also asked one of the writer who applied for Amber Magic Shop to edit/check the text, since they could be improved in some areas. I am also going to add new scenes including more red herrings 🙂

Roommates

Despite being one of the biggest games, is progressing really well. Writing is almost at Winter Break, which means 1/3 of the game! I got also a new bunch of art for it, and started the same artist that made the sprites on the backgrounds. Something unusual that only happened with Summer Session and Heileen2 before: a single artist doing all the work for the game!

The backgrounds list is quite impressive, with 27 different locations!

Planet Stronghold: Warzone

New enemies have been done. I also asked the artist to draw some character dialog poses, so that feels more natural. Like characters interacting with the environment: sitting on a chair, leaning on a wall, and so on. Still long way to go before the art is finished though, maybe this Fall.

Queen Of Thieves

Artist made some more sketches for new “pages”, cutscenes made like a comic page. Some are really funny, other romantic, and so on. I also should get the remaining texts soon.