Category Archives: roleplay games

Experimenting is fun

If you follow me from the early days you already know that I like to experiment. I like to mix game genres, or at least try new things/features in existing genres.

That’s what for example pushed me to add the Social Boss Fights in Bionic Heart 2. By the way the official video is now on youtube, see it below:

And is why I’m trying to add a simplified (it won’t be Sim City of course!) colony simulation metagame in Planet Stronghold 2:

Planet Stronghold 2 colony sim

As always they’re early work in progress screenshots, but you can get the idea of what we’re trying to do. I think will be interesting to integrate the colony sim with the RPG gameplay. While we’re still working on the details, there will be some influence of the RPG part to the colony sim and vice versa.  Of course playing in Easy mode will reduce the overall difficulty, while playing in Hard mode might be interesting since you’ll have to balance both the RPG and colony building simulation aspects.

Many quests will be directly linked to the colony expansion (like acquiring new blueprints to build new building), so it will also work plot-wise.  You can see now why Planet Stronghold 2 is taking so long, it’s definitely an ambitious game! 😉

At same time, I’m trying a new GUI/gameplay system on the dating sim Nicole:

photoscheduler

instead of the game map like Always Remember Me, I’m going to try using a simplified interface, showing “pictures” that are places you can visit. Then each place will offer a variety of actions that change based on the plot, time of day, day of week, like Always Remember Me.

I’m going to try to experiment also on the plot: I thought today that rather than having a “alone ending” if you fail to romance anyone, the game will end in a different way… since there’s an abductor in the campus, the final scene will see our poor Nicole being kidnapped (of course without revealing who it is, so doesn’t spoil the fun).

More scary than the usual otome games? well for sure, but I think will be very interesting…mouhahaha 😉

Bionic Heart 2 officially out and more news

Bionic Heart 2 is done!

First of all the big news everyone (myself in particular, since was getting burned out!) was waiting for: Bionic Heart 2 is finally finished!

You can get more info and download the free demo at this page: http://www.winterwolves.com/bionicheart2.htm

I am working on a small update that will enable a “HINT MODE” so that you’ll get some hints before each boss battle, though to be honest most of them are easy enough, but there are a couple of harder ones towards the end of the game (Tom/Luke and in particular Julia/Tanya last boss fight). Meanwhile, please visit my forums to get some tips and a full walkthrough.

The official game video isn’t ready yet, I had it done already by the end of March but decided to change a few things, I hope to be able to upload it next week, along with the official PR and newsletter.

Roger Steel is back

After some delays, the sneak peek of the steampunk RPG Roger Steel are back in my forums! Check here: http://www.winterwolves.net/viewtopic.php?f=38&t=2961

More RPGs in the near future…

Even if the next games to be released will likely be the dating sims Roommates and Nicole, rest assured that I’m not going to stop making RPGs! Planet Stronghold 2 still needs more time, but meanwhile I am planning some surprises, including an unannounced RPG and resuming the work on Undead Lily, which was put on hiatus early last year, and while is a more light/casual RPG it should still be fun to play. More news about those projects after the Summer though!

iOS madness

A not-so-good news instead is that I’m having insane troubles trying to validate/upload the Heileen port to iOS appstore. I’ve been talking with 5-6 different people, all expert of iOS, showed them a lot of screenshots, and everyone said that “it should work” (last famous words).

But as a matter of fact, after ONE WEEK spent on it, I still couldn’t validate/upload Heileen. Now before you think I’m a dumb newbie, I really tried EVERYTHING, and I suspect is something really screwed up at Mac OS/Xcode level (wouldn’t be the first time I heard of such problems). Maybe will just hire someone to do the submission, I can’t afford to waste one week of my time just for that! 😀

So for now, I am not sure IF/WHEN I’ll be able to publish any games on iOS. Meanwhile, Bionic Heart 2 is already available on Google Play: https://play.google.com/store/apps/details?id=com.winterwolves.bionicheart2

Week full of good news

After some rather sad/grim posts in the past, today I’m pleased to make a very happy one 🙂

Bionic Heart 2 update

First of all: Bionic Heart 2 beta testing is basically over, I’m waiting a bit more but if you waited until now to try it because you were afraid of bugs, don’t wait any longer! Check the official forum thread here with the new download links.

Lots of things have changed from last week, I had a sort of enlightening when I completely changed the game logic code. Before, the logic jumps were scattered all around the 100,000 words script, making very hard to understand the game flow. So I tried another approach: I concentrated all the logic code in 10-15 lines, calling each scene from it. It was the decisive move, since all the remaining bugs could be fixed very easily after that!

I wonder why I didn’t think about this before. Probably was a bit burned after all ^_^;

Nicole update

nicole WIP
A work in progress screenshot from the game

I am making good progress with Nicole too. Main menu track is finished, Darren’s script is done, and I’m testing / adding the various sprites right now to the game. In the screenshot above you also see one of the new chibis representing Nicole’s status (like in Always Remember Me).

Of course everything is work in progress but I like the direction so far 🙂 If the writer can finish all the otome routes by end of May/mid-June the game might be out in early July for sure!

Planet Stronghold 2

Progress are being made too, now that I’m done with other projects I’m starting to discuss with Aleema some interesting plot twists 😉 At same time artist should be able to finish the enemies and start with the camp talk poses during this month.

Roommates

The script is almost done, and the theme song preview is great, I like it 🙂 There’s still some delays because of background images and some extra CG scenes to be added to the spring break event in the game, so for now I don’t want to say any deadline since I’m not sure myself either.

Heileen on iOS!

Since yesterday was my 39th birthday, I gifted myself a iPad mini. Why? to test the first Heileen build for iOS:Heileen iOS

it was ported using Monkeycoder by a developer friend, and so far seems to work well. I still need to test it and submit the game, so will probably take another month before appears on the appstore.

The plan is to keep porting the other games, except for the RPGs that would require much more time/effort. Also, because of Apple’s policies will probably need to censor somehow the more “steamy” games, since I don’t want to risk to see my apps removed or worse.

As always if you want to make sure to not miss anything, the only way is to get the games directly from my site 😉

Happy Easter

IMGP5230
a relaxing image of a sunset on the Mediterranean Sea I took several years ago 🙂

Happy Easter to everyone! Hope you’ll have a peaceful and relaxing time with your family/beloved ones!

First of all you can celebrate with a 40% off discount on all my games using the coupon EASTER until the 3rd April. It doesn’t work for preorders (Bionic Heart 2 in practice) and for bundles which have already their own discount schemes in place (though you can still buy single games at discounted price, like only Spirited Heart, or only Heileen 3: Sea Maidens for example).

Regarding Bionic Heart 2, I should have some news very soon, and of course a playable beta. As always will announce it first on my twitter or facebook and in my forums.

News about Nicole

This is very likely to be the next game to be finished, at least I hope 🙂 There’s only the writing missing, and once that is done will probably take me 1-2 months max to code everything, since the game will reuse the Always Remember Me gameplay.

I also remembered that I never made any sneak preview for that game… unfortunately I can’t show much because might spoil the story (it’s a mystery game) but I put together something nevertheless:

nicole male preview

Once I have the female romance images will do the same of course 😉 Stay tuned for more news about this game and Roommates in the next months.

Regarding RPGs, there are many discussions going on in the forums. Work is being done on Planet Stronghold 2, featuring a new RPG system that is quite innovative I think (for more info check this forum thread).

And for everyone’s happiness, Aleema is going to include a codex in the game:

Planet Stronghold 2 codex

Everything is still work-in-progress but as you can see, is looking good 🙂

Progress update

First of all, I redid my website layout, I think is much better and functional than the previous one (the shopping cart layout needs to be updated but don’t worry, it works fine and is safe!). Second, the big update for Planet Stronghold is now out of beta, so you can grab it from the official page: http://www.winterwolves.com/planetstronghold.htm

Third, it’s been a while since I last posted a cat picture and did a progress report of all my games, so here we go:
tofu snowIn the image above, my cat Tofu looking at the snow from her little wooden house

As you know I have always several projects going on at once. Let’s make the point of the situation. I’ll try to order the games in the orders they’re likely to be finished, but of course it’s not a definitive list:

Bionic Heart 2

As you know everything is ready, but there are some serious plot bugs. Hopefully out at the end of this month, at least the beta testing stage!

Nicole

The otome version is at a very good point. It has all the characters/background art, and it’s only missing the soundtrack (but that can be done in 2 months) and the writing. After that is done, I’ll need to put together the gameplay, but shouldn’t take long since will mostly reuse the one already coded for Always Remember Me.

Roommates

Even this game is at good point, but since is very big, it will be probably out after Nicole. Story-wise there’s the last part left to write, but then we’ll need to playtest/edit everything so that’s still a lot of work. All the backgrounds are still missing, though I have already contacted a person to do them, and we decided to add several more CG images for the Spring Break event where most love-stories will really begin to flourish 😉

Then there’s still the soundtrack to do, which very likely will also consist of a theme song, since one of the characters of the game (Max) is a singer in a band.

Planet Stronghold 2

This is a very ambitious game, so while a good amount of work is already done, like all the romance scenes, we will add more enemies and probably camp talk images like those that will be present in Loren sequel. The RPG framework is also being rewritten completely and will take some time because the coder want to make it more flexible than previous one (so it can be adapted and reused for future games better).

The other games

Even if I don’t have time to post regular updates, progress is being made for Amber Magic Shop, Queen Of Thieves, Roger Steel and all the others 🙂