Category Archives: roleplay games

Planet Stronghold deluxe version available

I know many people after last week post are eagerly awaiting Bionic Heart 2 release. I asked Aleema to take care of it, since I was really burned out from weeks of continuous testing. I’m sure she’ll do a good job and I think the game should be out before the end of month!

Meanwhile take a look at the screenshot below:

createitems

It’s from the deluxe version of Planet Stronghold which is currently in beta testing, you can download it here: http://www.macgames.biz/games/PlanetStronghold-1.5.2-all.zip

What is this deluxe version? I needed a break from the testing, so I thought to update this old game with the latest Ren’Py version (which should improve the speed by a lot).

Since I was there I also decided to do a real update, consisting of:

  • removed the “super easy” difficult level, since even at Easy mode the game was easy enough, and added a new Nightmare mode, which could also be called “prepare to die”. Since there seems to be a new trend in making very-ultra-difficult games, I thought to do my part too!
  • but the real new feature, depicted in the image above, is a new screen that you can access by visiting the laboratory where Lucille is. You can ask her to build weapons and armors using “metal scraps”, which you can obtain looting enemies and salvaging other items you have. Some items are worse than those you can get through questing, others are better. You’ll have to find out which ones, there are about 80 new items πŸ˜‰
  • last but not least, a new GUI for the game, as you can see from the screenshots below:

The update is free for anyone who bought the “Official Strategy Guide” for the game. If you have bought only the base game you can get the strategy guide here: http://www.winterwolves.com/buy.php?prod=17030044

That’s everything for this week. Work on the other games continues, and I hope to have new interesting updates next Friday!

Bionic Heart 2 preorders open

Bionic Heart 2 update…

Good news, after months of hard work Bionic Heart 2 is almost finished!

I am coding the endings in those days, and doing some extra testing because the game has so many paths that I want to test them all to make sure there are no mistakes (even if probably will miss something, but that’s what the beta testing phase is for!).

Now check this cool image:
tanyahelenwallpaper

Helen holding Tanya’s hand, eager to show her something (this image will be present in one ending as well).

Anyway, this is one of the many wallpapers you’ll get with the “bonus content” edition of Bionic Heart 2 (the real ones have resolution if 1920×1200 so will fit even the biggest monitor/resolution!). There are much more steamy images, both of female and male characters from the game πŸ˜‰

Beside the wallpapers, you also get a full atmospheric soundtrack with 10 original tracks.

You can preoder the normal version clicking here. If you want the version with bonus content instead, please click here.

But there’s no hurry, both versions will be available at same price, so you can wait to play the demo first if you are unsure πŸ™‚

…and the other games!

The other projects are advancing, more or less. Some faster, other slower, but of course depends on the game type. RPGs take a lot of time to make, as you well know πŸ˜‰

Speaking of RPGs, you can read the latest sneak preview of Roger Steel in my forums here: http://www.winterwolves.net/viewtopic.php?f=38&t=2887
(and catch up with the other sneak previews if you missed some)

Planet Stronghold 2 artist is working on more enemy sprites, and the last task is to draw the camp talk poses.

Roommates is also going well, writer is finishing the script and in the next months will try to talk more about this game, since I should start to decide its gameplay. Below you can see 4 new secondary characters that you’ll encounter in the game:

Finally, do you remember Queen Of Thieves? got in touch again with the artist who said will finish the latest ending scenes (they were made in a very unique style as comic pages), so I should have all the artwork needed for the game in the next months πŸ™‚

What’s Next?

As always when people ask me what will be the next released game (apart Bionic Heart 2 of course), my reply is that I have no clue because depends on how fast are the artists/writers. Once I have everything done, usually takes me from 2 to 4 months to finish a game, depending on the complexity of course.

Deadlines

Deadlines are part of almost every job. With indie games, and in particular small/single indies like me, deadlines are usually self-imposed.

When I used to work in a (small) software house, we had deadlines and was a bit crazy. Every time, we had to do last-minute “crunch mode” which basically meant working 12h a day for the last weeks before the deadline. Not a great experience as you can imagine, and lots of stress!

Thank God, now that I’m indie I have more flexibility! But that still doesn’t mean that I can take as much time as I want to finish a proejct of course! A delay of one or more months will have both economical consequences (I need to regularly release new games to keep the cash flow) and also could damage my credibility (missing deadlines or delaying games is never a cool thing).

Even if I have to say that my followers are absolutely awesome and even when they ask me “when will be game XYZ be out!!?” they do it only because they’re eager to play it πŸ™‚

Speaking of deadlines let’s see what could be some estimate release dates for upcoming games. Note how estimate is written in bold!

Bionic Heart 2

Hyppocratesresearch

Is the game closest to completion. At beginning of month, everything was going smoothly and I was thinking that the game might be finished by the end of February as I originally planned. However there have been some problems, so I can already say that I won’t be able to release it by that date.

In any case, I really think that March will finally see the release of the sequel of one of my first visual novels, Bionic Heart ! By the way, I recently lowered the first game price to $9.99 to promote the upcoming release of the sequel, so if you never played it, now is a good time πŸ™‚

Roommates

Everything is going well on this game, even if there’s still a lot of work to do! I managed to make two new “fact file” for Isabella and Rakesh, the latest two romanceable character of the game:

Rakeshfile Isabellafile

Writing is going steady, but still need to commission all backgrounds (though I have already an artist ready for it) and of course code the gameplay, script the scenes, and so on, so is very unlikely that this will be out before June/July πŸ™‚

Planet Stronghold 2

Well I would be lying if I was saying that everything is going well πŸ˜€ however, this game will be a big step forward compared to the first, both in term of gameplay (a much better RPG system) and writing. Good things needs time though! At least all the romance scenes are done, below you can see a sneak peek of Joshua’s romances:

Joshuaromances

Art-wise there’s still a few more enemies to finish, and some extra “camp talk” sprite poses, where each character will be in their favorite environment (guess where Philipp will be?) when you visit them to talk. I decided to do that since talking with the characters standing up like in previous game was a bit weird!

Also showing the character in a normal life situation with normal clothes and various poses will be more realistic and also more “interesting”, for example if you go visit Rebecca at the gym, or the new hot guy Milo while he’s training… understand what I mean? πŸ˜‰

A week as webdesigner

Probably not many of you know that before going indie, I was a (rather poor to be fair) webdesigner. Many people probably think that being a webdesigner is a creative job but the reality is that after you do the 100th website, you start to have enough… πŸ™‚

Anyway, this week I was waiting for some people to send me assets (writing, art, music, etc) so I was idle. If wasn’t Winter I would have use this unexpected “free time” to do some trips around here to relax, but since it is, I thought to finally begin the redesign of my website, something I’ve been procrastinating for too long!

You can see a “sneak peek” here: http://www.winterwolves.com/test/

It’s still largely unfinished and many links are broken, but that’s more or less how the new homepage will look, I think a big improvement over the current one.

Roger Steel: Arthur point of view

After the big reveal of Winter Wolves’ new steampunk graphic adventure romance RPG Roger Steel and the Human Element on this illustrious blog last week, Ann’s younger brother Arthur was somewhat miffed that most of the razzamatazz focused on her. He wants you to know his side of the story, so …

When Arthur Trevelyan’s sister Ann falls for the wrong boy yet again, he is asked to accompany her to Srinagar, the capital of Kashmir, to keep her out of mischief.

But looking after Ann proves to be a challenge even with the help of lifelong friends, Neville and Christina Mortimer.

When she is inevitably kidnapped by a new flame, it is up to Arthur to rescue her and ponder the immortal question – how can two dorky friends and six perfect strangers with hidden agendas possibly be any more trouble than one headstrong big sister?

And if you want to read more, check the forums: http://www.winterwolves.net/viewtopic.php?f=38&t=2844

Bionic Heart 2

This week reached scene15, which probably won’t tell you much. For me means line 5799 out of about 11.000 so we’re about halfway coding the game, which means that it could be out around end of the month, speaking of the beta version of course! Then there’s the testing phase and because this game has so much branching options, is going to take a while…

Thegeekandthecyborg

Tanya meets with a mysterious geek boy. Who is he?

Roommates

Time for two new reports, this time Sally and Dominic (straight romances only).

Dominicfile Sallyfile

Writer is working on the Spring Break scenes, featuring all characters in swimsuits πŸ˜‰ Unofficial rumours says that the game plot might be finished by the end of this month: however don’t get too much excited, since there’s still a lot of work to be done, scripting, coding, testing… and all the background art to do. So a more realistic estimate release date could be this Summer!

Announcing “Roger Steel and the Human Element”

The steampunk RPG

“It’s 1936 and the sun is still shining brightly on a steam-powered British Empire.

Ann Trevelyan, a naΓ―ve but headstrong 21-year-old English girl, is exiled to Kashmir from the sultry streets of Calcutta in the aftermath of a forbidden love affair. Accompanied by her technology-obsessed brother, Arthur, who has been coerced into chaperoning her, and their lifelong Welsh friends, Christina and Neville Mortimer, the four expect nothing but boredom away from the glamour of the big city.

But a chance meeting with a charismatic local results in one of the siblings being kidnapped and spirited away to a fate worse than death. Now it’s up to Ann or Arthur and the Mortimers to unite a fractious group of strangers with deadly secrets – including the legendary agent of Empire, Roger Steel – in a race against time across the roof of the world.”

That’s the introduction to the new Steampunk RPG in the works! πŸ™‚ I told you was about to announce a new RPG and its development has officially started. Now before you ask me about any estimate release date, all I’ll tell you is “maybe this year”. I don’t want to promise anything at this stage πŸ˜‰

The writer and I decided to reveal the game step by step through several blog/forums post. If you’re interested in a more detailed background, involving an alternate reality of the history, check the official forum thread: http://winterwolves.net/viewtopic.php?f=38&t=2836

Unfortunately I don’t have any artwork to show yet, since the development has just started, however we could have something towards the end of this month, so stay tuned!

Roommates game and Bionic Heart 2

At the same time, the development of other games goes forward in a surprisingly steady way! (surprisingly because you know well how many things can happen that delay the process).

For Roommates, we decided to make some kind of report for each character, introducing his/her personality during the interview. People seemed to love them, so I’m posting them again in the blog even if I already showed them on Twitter/Facebook:

Annefile Maxfile

Both Anne and Max will have big character development during the game. Max will learn to be less lazy and Anne to be less shy.

For Bionic Heart 2, I’m at about 30% of the whole game script, which is a good thing since is only the beginning of February. Crossing fingers, the game might be finished before the end of the month, even if has so many branching that will require a very accurate testing!

Below you can see a really funny video of Tom trying to evade Sarah Masters questions during one of the game “Social Boss Fight”.

That’s everything for now, have a nice weekend everybody!