Category Archives: strategy games

2015 releases plan, and Loren vs Seasons Of The Wolf

amukikivsshea
This is a fun mockup image I made a while ago to promote SOTW ๐Ÿ™‚

It’s the first post of the year! I imagine people’s main question will be: which games will be out next? since I don’t know myself, and after the big fail of last year (I announced like 5 games but I finished “just” 2), I’ll just say which ones should be definitely out this year (not tomorrow though! could be even Summer or Fall! but still technically 2015).

2015 Possible releases

Nicole yuri: the game is at a good point. I don’t want to say “first quarter” officially, but it should be really out by April/May max!
C14 Dating: even this game is at good point, missing some extra outfits and CG scenes, but not much else. I don’t think will be done before Summer though.
Queen Of Thieves: much depends on the yuri routes writing. This game should be smaller than others (for story’s length) so I think could be out this year!
PSCD: story and art are at very good point. All depends on the gameplay. I have some ideas but need to make experiments first. I include this on the list even if might be out very late this year!

So that’s it. As always, remember there might be more, or different ones finished. For example, SOTW DLC could be out, depending how much extra art is needed (will be more focused on story-relationship than battles). But as I said I only wrote about those that should be really out this year.

Loren vs SOTW

Back to the title, those who follows me since long time might remember that when I finished Loren, I did a “Loren vs Planet Stronghold” post.

Here I want to try doing the same analyzing the various aspects of Loren and SOTW. Before I start I want to say that personally I don’t think one of the two games is better or worse than the other, simply they’re DIFFERENT ๐Ÿ™‚

Story

Many people complained about Loren’s story to be clichรจ. I think 99% of stories ARE clichรจ nowadays ๐Ÿ™‚ Anyway, with SOTW you cannot really say the story is clichรจ. Still most people liked the first two chapters, there are many mixed feelings about the third (for some being too open is good, for others bad) and many felt the ending was a bit rushed (the DLC should fix this hopefully).

I still think that SOTW main story is better than Loren’s. SOTW 1 – Loren 0

Characters

Hehe this is quite an unfair comparison, simply because Loren has so much more characters! I read some reviews about SOTW saying that the “characters aren’t memorable”. What? Rowinda isn’t memorable!?! Chalassa? Krimm? Riley!?

Ok Jariel might be too much “classic good elf”. Althea and Shea’s personality aren’t well developed for gameplay/plot reason (since you can play as both). Still is true that Loren’s characters are awesome. Draco? Mesphit? Karen? I could go on… ๐Ÿ™‚

So, I’m not going to argue on this. Loren’s big cast and characters is what made that game successful, so here Loren is a clear winner. Loren 1 – SOTW 1.

Gameplay

This is another not very fair comparison since basically SOTW is Loren’s engine but greatly updated. Random items, more advanced skills, custom battle cut scenes, etc etc. And the difficulty had much more meaning. Hard difficulty is hard, and Nightmare… a nightmare ๐Ÿ˜€

But is not just that, there’s the isometric map, and several small or big improvements. SOTW is the clear winner here. The only thing some people didn’t like is the “prevent grinding” feature I added. I am not sure if I’ll keep it in future games, even if that means that the boss battles will never be balanced (because if you can grind unlimited time…). But if that’s what people want… who I am to argue? ๐Ÿ˜‰

Loren 1 – SOTW 2

Soundtrack

This is a close one. I really like SOTW main menu music, and even the theme song is much better than Loren’s (hehe), but overall Loren’s soundtrack is awesome.

Listen to those Loren’s tracks:

 

 

Or those SOTW tracks:

 

 

I really don’t want to decide, but if I have, Loren’s is slightly superior in my opinion, but is a very close call! Loren 2 – SOTW 2

Artwork

Hard to say: Loren’s had a different coloring style, but more CGs. SOTW has a better (in my opinion) coloring, A LOT more variety of backgrounds, the isometric map art which I think is beautiful, but less CGs (even if the ending ones are nice, but the romance one can’t match Loren’s).

I think this one is really a draw – if you liked more romance/event CGs then Loren (obviously, since had more romances!) but if you liked more variety of backgrounds and isometric map, SOTW.

Loren 3 – SOTW 3

Longevity

Loren has shorter RPG gameplay, since has no maps and less battles, and most are optional (unlimited grinding). It has much more dialogues between characters though, even if the base game text is just slightly higher than SOTW (I’m not including the DLC).

If you like RPG combats, SOTW is a clear winner. If you like romance/camp talk, Loren is much better, again if only because of the bigger cast.

Another draw? yes, since this really depends on people’s tastes! Loren 4 – SOTW 4

Conclusion

What, the conclusion is a draw!? Really? Yes, really! And believe me is not a diplomatic solution. Even if SOTW took me a lot more time than Loren, I don’t think is vastly superior overall. It depends only on tastes. I have many people who were disappointed because SOTW was more a RPG than a “fantasy dating sim” ๐Ÿ˜‰ but also many who were pleased to see that the RPG gameplay was much deeper and the difficulty better balanced.

It’s like asking: is better apples, or oranges? ๐Ÿ˜€

Of course, you might disagree with me. In this case feel free to post a comment with your opinion either here, or in the forums!

2014 the year… of change

happynewyear

Reading back the previous end of year post, I can’t stop thinking how things have changed so rapidly for me. This is probably the biggest “problem” of being indie: things change at lightning speed, for good but also for bad!

Last year I was happy because Loren Amazon Princess was accepted on Steam. Nowadays, I have 13 games there, with the 14th (Seasons Of The Wolf) to be released next month!

Last year I had zero games for iOS. This year I ported almost all of them on Apple’s platform, and I plan to do more next year, especially since Ren’Py will get its own porting system!

Last year beside my loyal long-time fans, I was mostly unknown to the general public. Now, while I’m still not *that known*, people talk about me. Some adore my games, others hate them, others are neutral, but at least people talk about me. The worst thing is being ignored/unknown ๐Ÿ™‚

This year I made “only” two games, but two big ones: Roommates and Seasons Of The Wolf.

Roommates

Roommates is a title that totally exceeded my expectations. I’ve made “a few” dating sims before, but this one basically is of another league! I think probably is due to the fact that, like my RPGs, it is not focused on only a romance genre/combo, but all of them. Playing as male or female, straight or homosexual romances. It’s a game for everybody.

But also, great comedy writing. There’s nothing wrong with more serious/mature themes, but sometimes people just want to escape the mundane problems with funny stories ๐Ÿ™‚ So, thumbs up to Michael (Roommates’ writer) for his great job on the game!

The game soundtrack by Leetstreet Boys was also a very good move. I really can’t find an issue in that game, something that “if I could go back, I would have done differently” and it’s a good thing!

ToA: Seasons Of The Wolf

SOTW is officially out since just little more than a month. It was a challenge, a bet. I wanted to see if I could make “a real RPG” myself. With romance, with a story, with my usual artwork style, but… much more detailed, with a Nightmare difficult level that would actually make people go crazy with it, with a map system, secrets, randomized items, etc.

I won that bet. The game is doing VERY WELL, beating Loren’s first month sales. Of course, is not an entirely fair comparison since 2 years have passed from Loren’s release and now I have a much bigger following. But to be honest, I was fearing that it would be a flop ๐Ÿ˜€ So seeing that is doing well reassures me and was already worth it.

Still, I’m not going to do another insanely big game like this one anytime soon! It really “burned me”, because I worked on it 10 months straight, every day, fixing/tweaking stuff. I know it’s my job, but now I need a break from such big games. I’m going to make some smaller games (this time, FOR REAL!! LOL) like Queen Of Thieves. They’ll still be RPGs, but have limited party members/skills/items/and so on. They will also be easier to balance ๐Ÿ˜‰

However, there could be something new related to SOTW, maybe next year. I just received this letter via a pigeon from a certain Jariel the bard from the green lands of Grandtree:

letter

End of year’s thoughts

Even if this year was good for me, the future is still very uncertain.

I personally know several indies who this year took a huge hit on their finances, some have abandoned the business to move elsewhere, others went back to contract work or looking for funding. And only a few years before, they were earning six figures! So, you never know what the future holds! Doesn’t matter how much you plan things ahead… because this business moves so fast, is easy to be caught by surprise.

I think the most important thing is to stay humble, never think to have “made it”, and keep working on what you love. At least, this is what I’m planning to do in 2015 ๐Ÿ™‚

Happy New Year!

small indies growing…

IMG_3254
Otello has found a comfortable (?) place in the bathroom…!

Today’s blog post is a bit different. I want to talk about a side-effect of when small indies grow ๐Ÿ™‚

Back in 2007-2008, I was doing some “research” on indie CRPGs and of course I’ve checked also Jeff Vogel’s site (Spiderweb games). He’s one of the most famous indie doing RPG, so I was curious to see how he was doing. I was surprised when I read in the official forums that “he used” to post there, but now he doesn’t even show up anymore. I was thinking “What? how is possible, he doesn’t care about his users?!”.

Now, several years later, I understand completely his reasons! When you start growing your business, when you have more titles under your belt, the things to do increase exponentially.

Just think what there’s to do for each game:

support: that’s the biggest problem. No matter how fool-proof you made your registration/full version delivery, there is always going to be an issue with it. But not just that: hardware configuration problems, sometimes files are downloaded incompletely so people think are corrupted, false antivirus positives, etc. It’s just insane, believe me! Some indies I know have hired people to deal with that, but I honestly wouldn’t trust anyone (since I should give access to orders database, Steam keys, etc). So I do it myself…
marketing/promotion: I honestly don’t do much of this, but even in this case, there are many things to do. Send press-releases, answer journalists, do interviews, send press-copies, etc etc
social presence: nowadays is essential, so I try to post daily updates on Twitter, Facebook, Tumblr and so on. Is not a big amount of work each: but if you sum everything, starts to add up (5 min there, another 10 there, etc and voilร  hours are gone!)
game production management: emailing people, checking what they’re doing, etc. Note that I don’t include the actual game coding in this part, and still is big!

OK I’ll stop here, I think you got it ๐Ÿ˜€ so what is happening is that (luckily) this year was very good for me, but also means that my “free time” has greatly decreased…and I don’t mean to be rude or snob people, but I won’t be able to answer anymore people emailing me “to chat”, or “to know how is going”, or asking “when game XYZ will be out” and so on like I used to do in the past. I simply don’t have the time anymore! ๐Ÿ™

Of course I’ll still provide support for customers, I don’t plan to disappear from my forums, and will try to reply on the various sites (blog, twitter, Steam forums, etc…there are so many!) but it will depend on how busy I am in that moment.

I also realized that I’m spending really too much time in front of the computer: I want to stay more with family… the wife and pets ๐Ÿ™‚

End of the rant! Now, for some quick update on the games, check those screenshots:

skillsQoTWIP
The skills screen of Queen Of Thieves

attributes
Attributes screen, similar to SOTW one (work in progress)

I got new GUI art done by a new artist who did a great job in my opinion. Is still work in progress but you can see the “return of skilltree” that some players liked so much in Loren ๐Ÿ˜‰

Stay tuned for more info next week…Christmas is coming! ๐Ÿ™‚

PSCD โ€“ meet Lucius

lucius

It’s time to talk about the first robotic male love interest of my games! Before, there was only the female Tanya of Bionic Heart that was an android, but she was more human-like. Instead Lucius looks like… a real robot, as you can see above ๐Ÿ˜‰

And here’s more about him directly from the writer:

Name:ย  Lucius
Nation of Origin: –
Service Branch:ย  Imperial Robotics

Description:
Built by Luna-Ferrix Industries, Lucius is a rarity; he is among the first generation of self-aware robots developed by humanity.ย  This isn’t to say there weren’t robots before as the RoboAnts demonstrate, but Lucius is definitely something on the cutting edge. ย 

Though constructed as a male adult, Lucius is innocent in his interactions with others.ย  True, he has the accumulated knowledge to draw on, but he has no context to place it.ย  As a result of this, he is very curious about what goes on around him, and will sometimes place himself in situations which, if he was human, would be hazardous to his health.

Lucius is a direct, if trusting soul, and still has some trouble distinguishing between turns of phrase and direct commands, much as the kitchen staff found out when he proceeded to bake enough pies to fill the cafeteria.

Lucius’ construction also raises some further implications.ย  Luna-Ferrix sees Lucius as the first in a wave of robot servants and soldiers which will net them a healthy profit, but other people wonder whether it is morally appropriate to allow one’s ‘tools’ to be aware to start with. ย 

However, despite others’ distrust, Lucius has shown himself to be a reliable, loyal person to those around him.

I am quite curious to see what people will think about his “romance story” ๐Ÿ™‚ I am looking forward to it!

Various games updates

Progress have been made on several games:
Roger Steel script is now 100,000 words long! Is still not finished, though ๐Ÿ™‚ The game will also feature a very particular theme song by Boossara (same singer of SOTW theme song).
PSCD script is at good point too (the main missions at least).
Queen Of Thieves art is being redrawn by artist and I’m very pleased by the results! Just take a look at the picture below, featuring the new female romances of the game:

QoTfemale

From left to right: Therjalla the elven healer, Moirgane the human bartender and Mary-Ann the human blacksmith.

Story-wise, the new writer is fixing the old script, so this part is going fast (since scenes have been written already, she can change some parts but doesn’t need to brainstorm/spend time thinking what to write for most of it). For the yuri romances I guess will take a bit more time. Anyway this time I want to release the game with both romances genders available, so to not repeat something like Nicole… At least there are “only” 3 characters to write! ๐Ÿ˜‰

PSCD – meet Mira

mira

After a break of a few weeks, back to introducing the PSCD characters. And what character! ๐Ÿ˜‰

Name:ย  Mira Patras
Nation of Origin:ย  Greece
Service Branch:ย  Civilian Consultant

Description:
As one of the youngest Nobel Prize winners ever, it was a foregone conclusion that Mira would make her way to Planet Stronghold.ย  The numerous anomolies and mysteries have drawn scientists like a moth to flame, and Mira is certainly no exception.

There are many demands on Mira’s time, however.ย  A true polymath, she has provided valuable insight into numerous fields, whether it is geology, or robotics.ย  It is known some of her research was instrumental in Lucius’ construction, for example.ย  This also causes a bit of exasperation for the military since as a civilian, Mira isn’t as bound by military doctrine as a soldier would be, and they worry she may inadvertantly leak some critical research. ย 

What initially brought Mira to the planet were reports of excessive gigantism among some of the animal species, and upon her arrival, witnessed this firsthand as a giant grub attempted to consume her transport shuttle.ย  Instead of frightening her off, Mira was inspired toย  stay.ย  After all, if she could discover the source of this enlargement, it might then be replicated among other things such as food bearing crops.

Mira is also a bit of a media darling as various outlets vie for her attention.ย  Some of these include invitations to anchor her own show, or various movie roles.ย  While she makes time for inteviews, Mira usually declines these entreaties as they would. There were many broken hearts when she refused the lead role in the remake of ‘Attack of the Giant Amazon.’

Needless to say, she is one of my favorites. Not because of the piercing on the lips, or the blue eyes. Or her sexy alternate outfit. No, really, not because of that… ๐Ÿ˜€

Jokes apart, I really like all the character design of this game! And I’m also pleased by the progresses made by the writer so far.

SOTW DLC and other games in progress

SOTW Steam testing is going well, can you believe that we found some more small bugs? haha the work on a RPG is never done! They were all minor things of course, but needed to be fixed ๐Ÿ™‚

I can also confirm that we’re going to work on a DLC for SOTW. Only 20 days have passed since the official release, but I’m confident enough that it’s worth doing it. The DLC will happen after the end of Act 4, but of course before the various “alternate endings” (since they talk about things happening far in future).

I’ll manage to keep the existing characters so keep your saves, but I think will also offer the possibility to “start anew” just for the DLC, automatically leveling up the characters to level 25-26 and picking your romance, so people don’t necessarily need to replay the whole thing!

The DLC will focus more on the story/lore and the interaction between the player and the various romances. Is a RPG, so of course there will still be battles, but not often as the main game!! Of course everything is still in early planning stages, since the DLC for sure won’t be out before next Summer/Fall (as always, depending on how the other various projects go).

Queen Of Thieves is going well too: the artist is making the new characters with his “new improved style” and what can I say? just take a look for yourself:

therjalla
Therjalla the elf healer is going to be one of the female yuri romances of the game

So, Myrth from Loren has a formidable competitor it seems! ๐Ÿ˜‰ Jokes apart, also pleased by the new writer’s speed. I have no release estimates of course but if both writer and artist keep going at this pace, the game will be out sooner than I thought.

See you next Friday…the Black Friday!! ๐Ÿ˜ฎ