Category Archives: strategy games

November update!

mockup
A mockup of the character inventory screen for Queen Of Thieves

The image above is a mockup I made for the GUI artist, for the game Queen Of Thieves. Does anyone remember it? 😀

When I first announced it, was very long time ago. Yes it was February 2011!! Lots of things happened since then, and to be honest I am almost glad that I had to put the game on hiatus for a long time, since now I have the knowledge and the resources to make the game as I wanted and much better.

Most of what I said in that post is still valid. The main change in the game is that your mother is not dead but being held captive. “Oh noes, a damsel in distress!” Well yes, but to save her there are 3 other younger damsels 😉 There will be the father/husband but he will only be present to give advice and run the shop.

Artist resumed working on it, currently he’s adding 3 new female characters since I’m going to have also yuri options (not as DLC, but all in one). The romances are 6 for each gender, in practice each girl will have two romance options. Obviously, this will make someone unhappy (why Joanne can’t date Fredrick! Why Thalia can’t date Tiberius! etc) but is normal, so I’m not too worried about that 😉

It’s another “experimental game”, since for the first time you control all three the characters. It will be strange maybe, sort of “The Sims”, in which you kind of play as God and decide their fate (including the romances). I am still thinking how it will work in details regarding the romances, currently it works like this, at least the first scenes (click to enlarge the storyboard):

storyboard

Tiberius for example (the guard captain): can be romanced by Kira and Joanne. But only by ONE of them. In the game, you’ll control all the girls, but depending on your choices, only one of those two will get the romance. This means that in theory, there can be only one combination in which each female character gets 1 romance each. In all other cases, there will be two.

However, considering I have to rewrite the game from scratch (the current writing was 3/4 done but the quality doesn’t match my recent much higher standards, so I have decided to redo it), I could change that, maybe just have one romance each girl, since I don’t want this to become “yet another monstrous game that won’t be out before YEARS” 😀

As for the gameplay, I am thinking to reuse the one from the SOTW maps/dungeons, maybe with some changes. There will also be two other “mini-games”, I still have to decide how to  code them. I’m in the design stage in practice, so while I’ve resumed working on this, definitely doesn’t mean will be ready anytime soon!

Planet Stronghold: Colonial Defense update

matrick16x9 copy
It’s fun to see the original artwork and the revamped version of the same alien race!

Above you see the Matrick from Planet Stronghold 1 (the RPG) and the same alien in a new style, the style of PSCD. They’re very different but both cool 🙂

The writer has written a good amount of the initial missions, and also planned the whole storyboard. Of course, even in this game are still in early stages, since there isn’t yet a single working mission 😀 but hopefully I’ll have something to show in the next weeks!

Finally, about Seasons Of The Wolf, the soft release is going well, with only some minor bug fixes/rare bugs and improvements done in the last couple of updates. So really I’m quite happy how things are going so far! 🙂 Definitely next Friday I’ll officially announce it.

PSCD – Meet Rigel

rigel

Time to introduce another PSCD character. He’s the BxB romance, albeit not one of the heroes (he has no skills in battle).

Name:  Rigel A. Luvene
Nation of Origin:  Australia
Service Branch:  Mechanic/Imperial Vehicle Maintenance

Description:
Among the newest arrivals to the colony, Rigel is the assigned mechanic for the colony’s vehicle hangar.  Say what one might, Rigel is considered the best mechanic ever.

However, not everyone viewed Rigel’s arrival with pleasure, for Xavier saw the sable-haired man as a threat to his position.  They soon became good friends when Rigel showed Xavier how he could get a 11% acceleration boost in his hovercycle, and extend his jumps by 20 meters.  Soon, other people started to show up, making Rigel the goto person for modifying their vehicles and weapons.

Rigel is considered a bit aloof since he spends most of his time in the vehicle bay.  Despite Rigel’s obvious skills, reported mechanical mishaps have increased over 50% in the colony.  Some of the more cynical attribute this to owner sabotage, hoping Rigel will appear to repair the ‘broken’ vehicles.

When he can be pried away from vehicle bay, Rigel can be found avidly watching the hovercar races in the bar.  Some of the few arguments he’s gotten in have been over just who the greatest hovercar driver is; Rigel will go to his grave believing it is Candace Shatz, three time winner of the Death Valley Rally.

This doesn’t mean Rigel eats, breathes, and sleeps oil.  Rigel can often be found out among the dunes, the stark beauty reminding him of his earthly home.

Latest news about the other games

As you probably know, Seasons Of The Wolf is going the final testing stage, but is complete since a week. You can play it all and read all the story and unlock all the romances/achievements, even if is still in beta.
For how long will keep it in beta? I am not sure, but perhaps it could be released next Friday, the night of Halloween! That would be cool 🙂

However I’m not in a hurry at all, I want to test it well to make sure that when I officially put it live on my site will be (almost) bug free. Which for such a big game, isn’t an easy task 😉

C14 Dating is also going very well. Deji (main artist) is doing a great job drawing some animated chibis for the schedule activities. Below you can see a WIP of the game GUI done by Therese Yucamco (who did the GUI of Nicole as well):

Activities Window.f4v_snapshot_00.24_[2014.10.08_09.27.30]

Is taken from a gameplay video so the quality is not the best, but you can see already how cool it is! 🙂

I’m working also on other projects of course, but I don’t have any significant progress to show you this week. Stay tuned for next Friday!

PSCD – meet Mizuki

mizuki

Time to met a new PSCD character: the hot japanese hacker Mizuki!

Name:  Mizuki Tsukino
Nickname:  Null
Nation of Origin:  Japan
Service Branch: Imperial cyber Defense
Specialty:  Overclock

Description:
At one time, Mizuki was considered the greatest threat in cyberspace.  No target was safe when her avatar, a neon dragon, appeared wreaking havoc on corporate, criminal, or government networks.  Not bad for a woman yet to see seventeen summers.

However, despite her almost superhuman talent, she was eventually captured.  In a secret court, she was offered two choices:  either assist the Empire with her formidable computer skills, or spend the rest of her life in a primitive cell with nothing but rats for company.

It is in military service Mizuki encountered the challenge she craved.  Whether it was outwitting the Robobrains in their own cybernetic hives, or adapting to the Vauses’ fluidic thinking, Mizuki found her skills matching, or exceeding their own.  This earned her the nickname Null, since her presence was never detected, let alone suspected.

While she is the mistress of the digital world, Mizuki is less sure of herself in what she terms the meat world.  After all, how can you trust what you can’t control?  

This isn’t to say Mizuki isn’t loyal.  She’s had numerous opportunities to escape, covering her absence electronically, but when her comrades spilled blood for her, leaving was the last thought on her mind.

Seasons Of The Wolf last Act/Season coming soon!

endings
You can see a sneak preview of the ending CGs above

This week I’ve worked on the last act, though as you may know if you follow me on twitter, I had already finished the main coding last month. So I am just retesting everything, the battles, the enemies (there are some really tough boss fights!) and in general that all the endings unlocks the intended way.

Speaking of the endings I’ve commissioned new CG images for them, using a different artist, since the original one couldn’t make it in time. I’m rather happy about the result 🙂

I believe I will release this last act/season this weekend or maximum early next week, I’m just waiting to see if I get get some last missing images (but the game works already anyway). Keep an eye on the forums to know when is ready!
In any case, not much left to wait, to see the conclusion of the story. Do you remember the wolf pup in the first season? Well… 😉

Some general considerations: as I’m approaching the end of this project, I have learned several things:

  1. that doing such LONG (really, SOTW is the longest game I’ve EVER MADE!! lol) RPGs it was a real massacre. I’ve worked on it 1 year, of which almost 8-9 months full time which for me is a lot! Think that I was reusing Loren’s engine, so in theory I only had to do the story and stop, but instead I’ve added countless new features!!
    So, this game better sell well, MUCH more than Loren, because otherwise it really wasn’t worth it. I liked doing it, but since I run a business I need to take that into consideration as well.
  2. the longer the game, the quicker I lose interest. The last months of coding were really painful. Don’t get me wrong, I still put 100% of efforts like I always do (that’s how I am made). But sometimes it felt really a chore 😀 This is something personal of course, I know many other indies who prefer to work on a smaller amount of titles and take more time with them. For me, after a while, becomes frustrating since I keep having new ideas about new stories or gameplay 🙂
  3. I’m not sure if players really appreciated the efforts. Don’t get me wrong I got great support from fans as always. But it seems (might be just an impression) that players would have preferred less fights, less complexity and more story/scenes. Sort of the opposite direction I went with SOTW, so as you can imagine I’m a bit worried! But this only a theory for now, I’ll need to see once the game is out.

Because of such considerations, and based on how SOTW will do, will decide how to take the challenge to make the future RPGs. If  I see that all the insane effort I put to make the gameplay of SOTW so detailed didn’t make the game more appealing to players, I think will need to do things differently.

But in general, I might do things differently even if SOTW did well, just to rest a little 🙂 Playing Banner Saga, and other indie RPGs, showed me that you don’t necessarily need to have 8+ characters with 15 skills each, huge battles 6 vs 6, and so on.

In summary there are other ways to make a story-based RPG interesting without the need to make it long, super complex or add a lot of features.

Also, I might for once do what basically most other indies do: reuse the same engine WITH SMALL CHANGES (not what I did with SOTW!!!) and make smaller games (of course, at lower prices as well). Not necessarily everyone wants to play huge epic RPGs, sometimes is refreshing to do something small. Small is beautiful! etc etc 🙂

OK better stop my ramblings here otherwise you think I went crazy while working on SOTW! …which actually is not completely wrong…! 😀

PSCD – meet Xavier

xavier

This week is the turn of Xavier from Brazil. Potential love interest for Diana.

Name:  Xavier Ribeiro
Nickname:  Daredevil
Nation of Origin:  Brazil
Service Branch: Imperial Mechanized Cavalry
Specialty:  Repair

Description:
Growing up, Xavier was the stereotypical gearhead.  He loved vehicles, and even more so, pushing them to their limits.  As far as he knows, there wasn’t a dare Xavier couldn’t match.  Needless to say, he suffered his share of broken limbs as a child.

However, once he started to get older, Xavier grew more discerning in those activities he indulged in. While some might still consider him an adrenaline junkie, Xavier realized careful planning could elicit a greater rush down the line.

One result is he eventually joined the military, and more specifically their vehicle arm.  Few others had the cutting edge tech he could cut his teeth on.  His antics eventually earned him the nickname ‘Daredevil’, such as the time he ramped a hovertank off a dune, and cut a giant grub in half upon landing.

If Xavier could be said to have a flaw, it’s that sometimes he is a little too laid back.  After all, he’s crashed more than once, but has always come back for more.  Still, there are many who are glad to call him friend as he tends to assume the best in others and has a friendly word even when they are down.

When off duty, Xavier can often be found in the bar, regaling others with stories of his deeds, though lately this has tapered with the newly arrived Rigel, the mechanic.

Short update on other games

I have almost finished coding SOTW act 3. Actually, I have: I’m only waiting for some last missing tilesets, which could be the source of inspiration for some extra smaller quests or simply “hunting grounds” for those who like to grind. For example a lighthouse… which could be haunted 🙂 But of course, I’m not adding much stuff now, since the game is already insanely long as it is.

I believe act 3 beta should start sometimes next week, next weekend if things go bad.

arthur-expressions

Roger Steel is making progresses as well. Artist is now doing all the “base expressions”. There will be also different ones, more marked, like laugh, scowl, scared, etc. plus some custom ones for each character that fits their personality.

PSCD – meet Charlotte

charlotte
Time for Charlotte’s introduction! She is one of my favorite character design and a possible homosexual love interest for Diana.

Name:  Charlotte Dubois
Nickname:  Hope
Nation of Origin:  Canada
Service Branch: Imperial Infantry
Specialty:  Recruit

Description:
Charlotte was always one of those people which seemed blessed.  Whether she was head cheerleader, captain of the field hockey team, or homecoming queen, she seemed destined for great things.

So, it came as little surprise when she went into politics.  Within a couple years, Charlotte was making great strides, and there was talk of her going to the highest levels of government.  All this came crashing after a scandal erupted, one involving the Imperial Intelligence Agency.  While the details were classified, it was serious enough that Charlotte’s career was dead in the water.

After some soul-searching, Charlotte joined the military, hoping a show of patriotism would be enough to jumpstart her career when she mustered out.  Much to her surprise, she found she actually enjoyed military, and her political skills served her in good stead when dealing with career soldiers and bureaucrats.

This came to the fore when a colony, its populace devastated by repeated attacks, was on the verge of collapsing.  With the skill any public relations specialist would envy, Charlotte convinced the people that yes, while things were bad, they could rise above it, and in fact, be a beacon for others by their resilience.  Some individuals started calling her ‘Hope’, though in more personal moments she feels uncomfortable with the appellation.

When matters of military and public life grow too much, Charlotte takes comfort in her flowers, small plants and seeds she brought all the way to earth as well as exotic species garnered in trade from alien planets.

News about Nicole yuri and SOTW!

There have been some good progresses of the yuri version of Nicole and SOTW. For Nicole, as you probably already know, the game will be much more “dark” and feature spooky/horror themes. You don’t believe it? check the background below:

zombie menagerie

It’s a location for a in-game Halloween event, featuring zombies! 😉

Work on SOTW continues, I received from the artist some tilesets, not everything I need but a good amount so that I was able to begin coding the first maps of Act3. Here you see the pirate town of Shacklesplit:

Shacklesplit

I have also made a tentative calendar for next beta release date:

This weekend: chapter15 (there should be some exploration to do, so new maps) and chapter16 (jariel personal quest, is basically already done)
Next week 29th sept-5th oct: chapter 17-18
Week 6th oct-12nd oct: chapter 19-20
Week 13rd oct – 19th oct (maybe sooner): last chapter.

Of course, take it with a grain of salt since because of Murphy’s Law for sure something will happen to delay the whole process 😉

One last thing, if you have Steam, you might have noticed that they pushed a big update this week, changing completely how it works. Please take time to write positive reviews on my games (if you liked them of course) since with this new system they seem to be more important. You can find all my games with this link: http://store.steampowered.com/search/?publisher=Winter%20Wolves