Amber beta and rest of the year plans

Amber’s beta officially started a few hours after the latest blog post 2 weeks ago, and I’ve made good progress in fixing bugs and adding features, thanks to the usual great testers in my forums. Special thanks in particular to “Franka” for the help in testing the crafting framework so accurately! (it takes a long time lol)

For those who want to try the game, here’s the official page:

The beta is in a very advanced state: the story is finished, and at the time of writing this post no known bugs are left 🙂

Rest of the year plans!

And now, time to talk about the upcoming release of 5 new RPGs this year!!! Haha obviously I am joking 😀

Having a game I started officially so long ago like Amber in beta is very satisfying, but unfortunately for many of the others there’ll be more to wait because are either RPGs, have an insane amount of romances, or both. Three games in particular, Undead Lily, Planet Stronghold 2 and Loren 2 have all those “problems” 🙂

Anyways, if you remember in the first months of this year I was working on Undead Lily. I asked my coder to do some changes to the card framework and the “good old” RPG framework used in Loren, SOTW, etc.

The first change, on the card framework, would allow the cards to have “skills”. So in practice it would become quite similar to a RPG system, but with the usual easy to understand rock/paper/scissor mechanics typical of a card game.

The second change instead would consist of adding a delay based system with a fixed turn on the RPG framework. Currently the framework has action cost/time (as you know if you played those RPGs) but we cannot measure “a turn”, since it’s all relative to each creature’s speed. So if a party had super-quick creatures, for them the “turn” would pass faster than the others.

Changing it to a fixed timer would allow me to use fixed turns, so have events happening each turn (which would be the same for both the factions involved in the battle) and also some more cool things like having actions that cost less time, so your unit could attack and use a potion in same turn, etc. I would use it mainly to do my Undead Lily experiments but also in future games 🙂 I think it could even allow the implementation of a system similar to Fallout 1-2 or Wasteland 2 “AP points”, in which each action has an AP cost. This last feature though isn’t officially approved by my coder, so might just be my dream 😀

Regarding which games will come out next this year: I’m currently aiming at releasing at least a dating sim or maybe two. One is Love Bites, while I won’t say what is the other, also because it could be a “cursed game” or a game still unannounced 😉

5 thoughts on “Amber beta and rest of the year plans

    1. admin Post author

      Yes but as usual I’ll wait a few months, so I’m sure there won’t be any bugs when I put it on mobile 🙂

  1. Stephanie Blitz

    Waiting, waiting, waiting for PS2 and Loren2. I appreciate all the hard work you put into getting these games right and I know they will be worth the wait, but it’s so difficult not to be impatient! It’s your own fault for making such excellent games and raising our expectations. :-p

    Meanwhile, I have a problem maybe you can help with? My old desktop finally died and I never thought to transfer my older games (PS, Loren, SotW) to my (only slightly newer) laptop before that happened. I also no longer have the purchase key #’s for those games because I moved across the country and my old email address is now defunct, gone forever. Yeah, I’m stupid. BUT! I do have the credit card with which I purchased those games. Is there any way for you to retrieve the purchase data with that so I can download the games again? I’m dying to replay them. Please let me know. I’m hoping to buy Amber’s Magic Shop next month when I’ll have a bit more spare cash.


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