Category Archives: gameplay video

Status update

Nicole update

First of all, an update about Nicole otome dating sim, since I started the preorders already. You can watch Jeff video preview below:

he seems polite and kind, but also quite bizarre! Anyway, I got the first 3 scenes out of 10 with him and have already added them to the game. I’m waiting for 16 chibis and icons from the artist, and some extra outfits.

Worse case scenario, I can release an exclusive preview build towards mid-August with the first 3 scenes of each boy. But I honestly hope that the writer and artist will work faster, so I can skip the preview build and release the final demo at the end of August, though I think it will be harder…

Anyway, we’re finally getting close! About the yuri version, once the main game is done it will take less time since basically is only the writing to do, since the gameplay and the chibi/icons art will be already implemented πŸ™‚

Planet Stronghold 2 update

Big games require long wait πŸ˜‰ Probably not what you wanted to read, but well that’s the truth. Coder is working on the new RPG system, and I think is going very well, but obviously needs time (and will need a lot of testing too even after is finished).

Plot wise the first chapter out of four is not finished yet, because we were doing some tests with the isometric maps and other gameplay things. But I assure you that the writing quality is great as always!

So in summary… we’re behind. A lot. But I’m very confident that once the game is ready you’ll be amazed by all the things in it πŸ™‚

Roommates update

Character artist is doing the “steamy scenes” also known as “beach sex scenes” πŸ˜‰ now don’t let your imagination go wild, since is not an eroge game after all! However, let’s say that those scenes will be quite interesting!

Backgrounds are progressing well and artist said that should be ready by September. Is hard for me to give an estimate at this point, but I think the game “could be out before Christmas if everything else goes well” (writer is coding all the sprite expressions but is a bit behind).

Seasons Of The Wolf update

grand_mogul
The Grand Mogul Rafik will be one of the main opponents of the story

Things are going well both in the writing (six scenes done) and in the art (all main characters so far are finished, though there’s still a lot of work left to do).

About the gameplay and coding, I’m still behind because I was too busy with other real-life stuff, but I am confident that I can begin working on it at full speed in September. At least in this case if I have all the art and the writing done by the Fall, it will depend only on meΒ so the game should be out before Christmas πŸ™‚

A hot Summer

Technically today 21st June Summer starts, but here in Europe things are getting hotter since one week at least. Every year during this period I struggle to work, and this year is no exception. I thought that going living at 800m on sea level would have been enough but apparently I was wrong…

Nicole update

Anyway, at least I still manage to work hard in the morning. Check the video below:

Nicole’s first encounter with Ted. I chose the wrong choice on purpose since is more funny

I’m working on Ted’s route right now, and then there’s only Jeff to finish the otome version! Of course, some things are still missing, but maybe I’m not behind as I thought πŸ˜‰

Planet Stronghold 2

Spoke with the writer and the coder, things are progressing well. As for the new RPG framework, things are a bit on hiatus now but coder said that everything should be ready this September. Which means that meanwhile writer can go on with the story, so in September I could be able to start adding/design the items/encounters/enemies and have a beta shortly after. IN THEORY, of course! πŸ™‚

The Mystery RPG

I am voluntarily not saying much about that game yet even if development has already started since several weeks. I want to have at least all the characters artwork done before starting to talk about it. Writing is going well, and I think it could be finished by this Fall. Then of courseI’ll have to code all the encounters and do the testing…

Crossing fingers, it means that this Fall I should be able to work on at least one of the two RPGs above! If that happens, I’m confident that I’ll manage to release at least a new one before the end of year, and maybe the other a few months after,so RPG fans will finally be able to play new stuff after a long wait (in the last two years I always managed to release at least a game a year).

Android platform

While I haven’t abandoned completely the idea of getting my games on iOS, for sure that won’t happen soon (andΒ  for sure I won’t waste anymore of my personal time trying to submit, I had enough!).

On the Android front, I’ve started porting Loren as you can see from the video below:

Loren RPG running on an Android tablet

Unfortunately there’s still some work to do (though that video is old, the character selection already works now for example). I’ve also “donated a Fire Kindle HD to the cause”, so that the Ren’Py coder can investigate the problems publishing on the Amazon store (and fix other generic Android bugs as well).

Stay tuned for more info coming in the next weeks!

Status update + Summer minisale

First of all check the video below:
New Planet Stronghold: Warzone gameplay video, still work in progress

is nice isn’t it eh? πŸ™‚ This game will have a lot more gameplay element than the previous RPGs, and judging by people’s reactions they like the idea.

The colony sim, as you can see, will have a lot of variety of building and resources. While we haven’t fully tested the gameplay yet (since it’s integrated into the main game story, it needs to be written first) it evolved quite a lot from a “simple minigame” to a very detailed colony building simulation.

Similarly, Aleema started small with the isometric exploration minimap but then new ideas popped out of our minds and voilΓ … πŸ˜‰ Is not Diablo 3, but is quite an evolution from the first game top-down exploration map! There will be several devices on each map that will give you bonus (like the Healing Pylon of the video) and you’ll be able to interact with some objects/doors/items, see the enemy encounters (showing only one type of enemy, but the number of sides of the polygon determine the battle difficulty) and so on.

The isometric view is really nice and I’m thinking if to use it also in future games. Maybe even for the battle itself, allowing more space to move and also giving the possibility to have some “epic battles”, for example the party of 4 vs 15 enemies, like some people are asking.

In any case, this will happen in the next RPGs – Planet Stronghold: Warzone will still use the same first person view in the battle (albeit with a fresh new interface/GUI).

Summer mini sale!

Lastly, I’m doing a mini Summer sale starting today 14th June until Monday 17th: 50% off on my games Summer Session, Flower Shop: Summer In Fairbrook and Flower Shop: Winter In Fairbrook.

Use the coupon JUNEBUG to get a 50% discount. Note that if you want to buy both Flower Shop games you need to purchase them separately, otherwise you’ll get only the automatic 15% discount (sorry about this but is a limitation of the shopping cart).