Category Archives: Seasons Of The Wolf

A SOTW postmortem

rowindavolcano
Well, if nothing else, SOTW brought some new awesome characters like Rowinda in Aravorn’s world!

At the time of writing this, will be exactly one week after SOTW Steam release. How it went? ahem, let’s say it didn’t meet my expectations… ๐Ÿ˜€

Don’t get me wrong: a lot of people liked the game. But it didn’t do as well as I hoped. In short, game sold, rather well to be honest, but compared to the amount of work I’ve personally put on it, I wouldn’t do it again. Now I’ll get into the details and try to find possible causes of this:

  • game length/price: this was my first mistake. The game, for the length, amount of work and resources put in it, should have been sold for $29.99 (is longer than Loren+DLC!). However, in nowadays market, is really not possible to offer a game at that price, it was better to split it in two, or do a DLC/expansion. So when I finished the game, I was “forced” to price it $25.
  • gameplay: I wanted to put more RPG gameplay on this game, more combat, skills etc than Loren. It wasn’t a bad choice on itself, but the main issue was to put too much REQUIRED combat in it. I’m not talking about the random battles, or grinding. That one was also present in Loren but was entirely optional. If I count the required battles (to advance the plot) of Loren and the ones of SOTW, there are 3 or 4 times more in SOTW!! and most people didn’t like it. Also, the clever AI resulted in longer battles after act2 because they could heal/resurrect. It’s a mechanics that is fun to play once in a while but on every battle (for most people at least, there are exceptions of course). The DLC I’m working on is much more similar to Loren under this aspect.
  • feature-creep disease: haha it is not a real disease, but it affects many game developers. The fight is nice, but why don’t you add custom battlefield conditions? the items are nice, but more variety? let’s add a random items generator! enemies AI is too dumb, let’s recode it completely! OK I’ll stop here, I think you got what I mean ๐Ÿ™‚ Adding features is not a bad thing in general, but adding too many, without thinking about all the extra work needed to test? yep.

In conclusion: I am NOT saying that SOTW was a failure, or is a bad game, or anything. I still think is a great game, sold well and without doubts the best RPG I’ve made so far. However, as you know, when running a business you need to consider the time/resources spent vs money earned. You remember when I said that the game sold more than Loren the first month? Now 3 months have passed and comparing the first 3 months of Loren, SOTW sold less (not by much, but less).

And if I take into consideration Steam? Loren outsold SOTW by ten times or more! ๐Ÿ™ this might not be about the game itself though, since even other very good games like Roommates didn’t do particularly well after they “opened the floodgates” and several new games are launched daily (Loren could stay in homepage for a whole week, SOTW for less than 8h). It seems you need to put a lot of fanservice to do well with manga games on Valve’s platform (this is a topic for another long post though).

And the problem is that this game budget was twice Loren’s, and the amount of time I’ve spent on it is longer by at least 50%… you do the math ๐Ÿ™‚

So what happens now?

Well, I actually had FUN making SOTW. Not always (especially when fixing crazy bugs), but I had fun. However it doesn’t matter much really. If from now I was making always games like SOTW (taking me 10 months of hard work every time), I wouldn’t go out of business, but I would be in serious financial trouble in just 2-3 years… and probably I would be totally burned out (I still am, have problems coding for long hours now).

So I am sorry for those who loved SOTW, but I can say that for sure the upcoming RPGs will be:

  • more focused on the story. After all, all my games are story-based, so makes sense to stick with it.
  • with less required combat! I can leave grinding open as option. But those playing mainly for the story shouldn’t be forced to play 100 fights ๐Ÿ™‚
  • more “casual”: an easier interface and rules, so that even non RPG experts can understand and play it. This has nothing to do with actual game difficulty, only with fewer rules, easier to understand. An example: if SOTW was Magic: The Gathering, upcoming games should be Hearthstone ๐Ÿ˜‰ Still very fun, but easy to learn and play.
  • better balanced for length/price. Wait, I am not going to make only cheap/short games, I am talking only about my internal management/budget. In practice I need to make sure that I don’t add too much content and spend again so much time/money on a productย  that then can’t be sold at the price it should be sold!

Sadly my most precious resource now is my own time. To make an example, if I want to make a game more polished, is better to add 10 new CGs, even if artist takes 2 months toย  draw them, than adding feature XYZ using 2 months of my time. Also because, when I do stuff myself, for obvious reasons I can’t multitask and follow other projects as I should.

Anyway, with everything I’ve said, I’m quite optimistic for SOTW DLC, because it’s like Loren: it focuses on story/romance, has a lot of character romantic interactions, a few battles, a lot of lore and “tough choices” and plot twists ๐Ÿ™‚ Hopefully will be out after the Summer!

Summer In Trigue – Grace

First of all, ToA: Seasons Of The Wolf is now officially out on Steam: http://store.steampowered.com/app/333390/
If you can spread the word in any way, I’d appreciate it! ๐Ÿ™‚

Also if you liked the game, please leave a positive review on Steam since it helps.

And now, let’s talk about… Summer In Trigue! The nice lady below is Grace:
grace
It was about time to introduce the first character of the new yuri-only dating sim I’m working since a few months (sorry, no estimate release date for now!), called indeed “Summer In Trigue” ๐Ÿ˜€ (the best dating sim name ever!)

Now, here’s the writer introducing Grace:

A young woman who was born in and raised in California, Grace had a fairly sheltered life due to her somewhat overprotective parents and the fact that she was homeschooled since kindergarten. When the chance to do some seasonal work in Trigue alongside a friend came to her, she took it, partially to do something a bit daring and force herself to grow, and partially to get a reprieve from her parents’ hints about how much they’d just love some grandchildren.

She has an introverted nature and struggles somewhat with social anxiety, but despite this, balances part-time jobs as both a waitress and a bartender. She far prefers the latter job, and has found an unexpected talent for mixing drinks, a previously unrealized love of booze, and a penchant for sensing people’s moods have all helped her excel at it. Her high level of patience has helped her with both jobs.

Grace is a huge fan of fiction and loves anything that can tell a good story, but she is especially found of novels, anime, and video games. Though she lives on a beautiful tropical island, her idea of a great evening is usually unwinding in her apartment after a stressful day at work with a drink and a good book. Or relaxing on the beach… with a drink and a good book.

Grace’s friend and roommate who was forced to return to the US a few weeks ago, which has left Grace very much alone. This doesn’t bother Grace most of the time, though occasionally she does feel very lonely. Still, her life is far more exciting than back home, and ironically enough also far more peaceful without her parents and friends trying to set her up with a boyfriend, so she doesn’t have too many complaints.

That’s all for this week. More character introduction (both of this game and the other ones in progress) coming soon ๐Ÿ™‚

2015 releases plan, and Loren vs Seasons Of The Wolf

amukikivsshea
This is a fun mockup image I made a while ago to promote SOTW ๐Ÿ™‚

It’s the first post of the year! I imagine people’s main question will be: which games will be out next? since I don’t know myself, and after the big fail of last year (I announced like 5 games but I finished “just” 2), I’ll just say which ones should be definitely out this year (not tomorrow though! could be even Summer or Fall! but still technically 2015).

2015 Possible releases

Nicole yuri: the game is at a good point. I don’t want to say “first quarter” officially, but it should be really out by April/May max!
C14 Dating: even this game is at good point, missing some extra outfits and CG scenes, but not much else. I don’t think will be done before Summer though.
Queen Of Thieves: much depends on the yuri routes writing. This game should be smaller than others (for story’s length) so I think could be out this year!
PSCD: story and art are at very good point. All depends on the gameplay. I have some ideas but need to make experiments first. I include this on the list even if might be out very late this year!

So that’s it. As always, remember there might be more, or different ones finished. For example, SOTW DLC could be out, depending how much extra art is needed (will be more focused on story-relationship than battles). But as I said I only wrote about those that should be really out this year.

Loren vs SOTW

Back to the title, those who follows me since long time might remember that when I finished Loren, I did a “Loren vs Planet Stronghold” post.

Here I want to try doing the same analyzing the various aspects of Loren and SOTW. Before I start I want to say that personally I don’t think one of the two games is better or worse than the other, simply they’re DIFFERENT ๐Ÿ™‚

Story

Many people complained about Loren’s story to be clichรจ. I think 99% of stories ARE clichรจ nowadays ๐Ÿ™‚ Anyway, with SOTW you cannot really say the story is clichรจ. Still most people liked the first two chapters, there are many mixed feelings about the third (for some being too open is good, for others bad) and many felt the ending was a bit rushed (the DLC should fix this hopefully).

I still think that SOTW main story is better than Loren’s. SOTW 1 – Loren 0

Characters

Hehe this is quite an unfair comparison, simply because Loren has so much more characters! I read some reviews about SOTW saying that the “characters aren’t memorable”. What? Rowinda isn’t memorable!?! Chalassa? Krimm? Riley!?

Ok Jariel might be too much “classic good elf”. Althea and Shea’s personality aren’t well developed for gameplay/plot reason (since you can play as both). Still is true that Loren’s characters are awesome. Draco? Mesphit? Karen? I could go on… ๐Ÿ™‚

So, I’m not going to argue on this. Loren’s big cast and characters is what made that game successful, so here Loren is a clear winner. Loren 1 – SOTW 1.

Gameplay

This is another not very fair comparison since basically SOTW is Loren’s engine but greatly updated. Random items, more advanced skills, custom battle cut scenes, etc etc. And the difficulty had much more meaning. Hard difficulty is hard, and Nightmare… a nightmare ๐Ÿ˜€

But is not just that, there’s the isometric map, and several small or big improvements. SOTW is the clear winner here. The only thing some people didn’t like is the “prevent grinding” feature I added. I am not sure if I’ll keep it in future games, even if that means that the boss battles will never be balanced (because if you can grind unlimited time…). But if that’s what people want… who I am to argue? ๐Ÿ˜‰

Loren 1 – SOTW 2

Soundtrack

This is a close one. I really like SOTW main menu music, and even the theme song is much better than Loren’s (hehe), but overall Loren’s soundtrack is awesome.

Listen to those Loren’s tracks:

 

 

Or those SOTW tracks:

 

 

I really don’t want to decide, but if I have, Loren’s is slightly superior in my opinion, but is a very close call! Loren 2 – SOTW 2

Artwork

Hard to say: Loren’s had a different coloring style, but more CGs. SOTW has a better (in my opinion) coloring, A LOT more variety of backgrounds, the isometric map art which I think is beautiful, but less CGs (even if the ending ones are nice, but the romance one can’t match Loren’s).

I think this one is really a draw – if you liked more romance/event CGs then Loren (obviously, since had more romances!) but if you liked more variety of backgrounds and isometric map, SOTW.

Loren 3 – SOTW 3

Longevity

Loren has shorter RPG gameplay, since has no maps and less battles, and most are optional (unlimited grinding). It has much more dialogues between characters though, even if the base game text is just slightly higher than SOTW (I’m not including the DLC).

If you like RPG combats, SOTW is a clear winner. If you like romance/camp talk, Loren is much better, again if only because of the bigger cast.

Another draw? yes, since this really depends on people’s tastes! Loren 4 – SOTW 4

Conclusion

What, the conclusion is a draw!? Really? Yes, really! And believe me is not a diplomatic solution. Even if SOTW took me a lot more time than Loren, I don’t think is vastly superior overall. It depends only on tastes. I have many people who were disappointed because SOTW was more a RPG than a “fantasy dating sim” ๐Ÿ˜‰ but also many who were pleased to see that the RPG gameplay was much deeper and the difficulty better balanced.

It’s like asking: is better apples, or oranges? ๐Ÿ˜€

Of course, you might disagree with me. In this case feel free to post a comment with your opinion either here, or in the forums!

2014 the year… of change

happynewyear

Reading back the previous end of year post, I can’t stop thinking how things have changed so rapidly for me. This is probably the biggest “problem” of being indie: things change at lightning speed, for good but also for bad!

Last year I was happy because Loren Amazon Princess was accepted on Steam. Nowadays, I have 13 games there, with the 14th (Seasons Of The Wolf) to be released next month!

Last year I had zero games for iOS. This year I ported almost all of them on Apple’s platform, and I plan to do more next year, especially since Ren’Py will get its own porting system!

Last year beside my loyal long-time fans, I was mostly unknown to the general public. Now, while I’m still not *that known*, people talk about me. Some adore my games, others hate them, others are neutral, but at least people talk about me. The worst thing is being ignored/unknown ๐Ÿ™‚

This year I made “only” two games, but two big ones: Roommates and Seasons Of The Wolf.

Roommates

Roommates is a title that totally exceeded my expectations. I’ve made “a few” dating sims before, but this one basically is of another league! I think probably is due to the fact that, like my RPGs, it is not focused on only a romance genre/combo, but all of them. Playing as male or female, straight or homosexual romances. It’s a game for everybody.

But also, great comedy writing. There’s nothing wrong with more serious/mature themes, but sometimes people just want to escape the mundane problems with funny stories ๐Ÿ™‚ So, thumbs up to Michael (Roommates’ writer) for his great job on the game!

The game soundtrack by Leetstreet Boys was also a very good move. I really can’t find an issue in that game, something that “if I could go back, I would have done differently” and it’s a good thing!

ToA: Seasons Of The Wolf

SOTW is officially out since just little more than a month. It was a challenge, a bet. I wanted to see if I could make “a real RPG” myself. With romance, with a story, with my usual artwork style, but… much more detailed, with a Nightmare difficult level that would actually make people go crazy with it, with a map system, secrets, randomized items, etc.

I won that bet. The game is doing VERY WELL, beating Loren’s first month sales. Of course, is not an entirely fair comparison since 2 years have passed from Loren’s release and now I have a much bigger following. But to be honest, I was fearing that it would be a flop ๐Ÿ˜€ So seeing that is doing well reassures me and was already worth it.

Still, I’m not going to do another insanely big game like this one anytime soon! It really “burned me”, because I worked on it 10 months straight, every day, fixing/tweaking stuff. I know it’s my job, but now I need a break from such big games. I’m going to make some smaller games (this time, FOR REAL!! LOL) like Queen Of Thieves. They’ll still be RPGs, but have limited party members/skills/items/and so on. They will also be easier to balance ๐Ÿ˜‰

However, there could be something new related to SOTW, maybe next year. I just received this letter via a pigeon from a certain Jariel the bard from the green lands of Grandtree:

letter

End of year’s thoughts

Even if this year was good for me, the future is still very uncertain.

I personally know several indies who this year took a huge hit on their finances, some have abandoned the business to move elsewhere, others went back to contract work or looking for funding. And only a few years before, they were earning six figures! So, you never know what the future holds! Doesn’t matter how much you plan things ahead… because this business moves so fast, is easy to be caught by surprise.

I think the most important thing is to stay humble, never think to have “made it”, and keep working on what you love. At least, this is what I’m planning to do in 2015 ๐Ÿ™‚

Happy New Year!

PSCD – meet Mira

mira

After a break of a few weeks, back to introducing the PSCD characters. And what character! ๐Ÿ˜‰

Name:ย  Mira Patras
Nation of Origin:ย  Greece
Service Branch:ย  Civilian Consultant

Description:
As one of the youngest Nobel Prize winners ever, it was a foregone conclusion that Mira would make her way to Planet Stronghold.ย  The numerous anomolies and mysteries have drawn scientists like a moth to flame, and Mira is certainly no exception.

There are many demands on Mira’s time, however.ย  A true polymath, she has provided valuable insight into numerous fields, whether it is geology, or robotics.ย  It is known some of her research was instrumental in Lucius’ construction, for example.ย  This also causes a bit of exasperation for the military since as a civilian, Mira isn’t as bound by military doctrine as a soldier would be, and they worry she may inadvertantly leak some critical research. ย 

What initially brought Mira to the planet were reports of excessive gigantism among some of the animal species, and upon her arrival, witnessed this firsthand as a giant grub attempted to consume her transport shuttle.ย  Instead of frightening her off, Mira was inspired toย  stay.ย  After all, if she could discover the source of this enlargement, it might then be replicated among other things such as food bearing crops.

Mira is also a bit of a media darling as various outlets vie for her attention.ย  Some of these include invitations to anchor her own show, or various movie roles.ย  While she makes time for inteviews, Mira usually declines these entreaties as they would. There were many broken hearts when she refused the lead role in the remake of ‘Attack of the Giant Amazon.’

Needless to say, she is one of my favorites. Not because of the piercing on the lips, or the blue eyes. Or her sexy alternate outfit. No, really, not because of that… ๐Ÿ˜€

Jokes apart, I really like all the character design of this game! And I’m also pleased by the progresses made by the writer so far.

SOTW DLC and other games in progress

SOTW Steam testing is going well, can you believe that we found some more small bugs? haha the work on a RPG is never done! They were all minor things of course, but needed to be fixed ๐Ÿ™‚

I can also confirm that we’re going to work on a DLC for SOTW. Only 20 days have passed since the official release, but I’m confident enough that it’s worth doing it. The DLC will happen after the end of Act 4, but of course before the various “alternate endings” (since they talk about things happening far in future).

I’ll manage to keep the existing characters so keep your saves, but I think will also offer the possibility to “start anew” just for the DLC, automatically leveling up the characters to level 25-26 and picking your romance, so people don’t necessarily need to replay the whole thing!

The DLC will focus more on the story/lore and the interaction between the player and the various romances. Is a RPG, so of course there will still be battles, but not often as the main game!! Of course everything is still in early planning stages, since the DLC for sure won’t be out before next Summer/Fall (as always, depending on how the other various projects go).

Queen Of Thieves is going well too: the artist is making the new characters with his “new improved style” and what can I say? just take a look for yourself:

therjalla
Therjalla the elf healer is going to be one of the female yuri romances of the game

So, Myrth from Loren has a formidable competitor it seems! ๐Ÿ˜‰ Jokes apart, also pleased by the new writer’s speed. I have no release estimates of course but if both writer and artist keep going at this pace, the game will be out sooner than I thought.

See you next Friday…the Black Friday!! ๐Ÿ˜ฎ